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Four vertices with three lights each. These can be switched by rotation the whole puzzle. These changed are used to play a number of different games.
An electronic game that includes a main body that consists of four panels assembled to form a four-sided pyramid having four vertexes. Each vertex serves as a node for supporting a light which may illuminate a plurality of different colours. Digital circuitry defines a colour state vector at each node by illuminating one or none of the colours. Control circuitry connected to the digital circuitry is used for altering the colour state of at least one of the lights as the tetrahedron is rotated. In one game, the colour of the node brought to the top position changes in the colour change pattern established by the colour state vector. A player rotates the tetrahedron in an effort to figure out the pattern of colour changes. Once the pattern is deciphered, the player makes additional rotations to achieve an object of the game such as having each vertex of the tetrahedron lighted red.
Edge length: 150 mm
Weight: 222 grams
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Thank you to the following people for their assistance in helping collect the information on this page: Joshua Bell, Rod, Colton.
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