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theVDude
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Post subject: Helicopter/Bevel cube design! Posted: Tue May 05, 2009 12:12 am |
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Joined: Fri Feb 06, 2009 2:57 pm Location: Pittsburgh
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I did it! I know this version is poppy, I plan to work on that, but I did it. I used the surface revolve to make cutting planes in my own sort of way.  It's not all the way, just a rough draft I did real quick! It was this post that helped me most of all, really. viewtopic.php?p=139110#p139110If anyone has a problem with any of the screenshots, I'll take it down.
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heli5.png [ 26.22 KiB | Viewed 2292 times ]
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_________________ 3x3x3 PB: 00:48.10 "Study gravitation, it's a field with a lot of potential."
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TomZ
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Post subject: Re: Helicopter/Bevel cube design! Posted: Tue May 05, 2009 1:33 am |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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theVDude
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Post subject: Re: Helicopter/Bevel cube design! Posted: Tue May 05, 2009 1:50 am |
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Joined: Fri Feb 06, 2009 2:57 pm Location: Pittsburgh
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Yeah, I'm not done with this. Just posting what I did in a half hour or so.
_________________ 3x3x3 PB: 00:48.10 "Study gravitation, it's a field with a lot of potential."
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Oogyboogawa
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Post subject: Re: Helicopter/Bevel cube design! Posted: Tue May 05, 2009 9:21 am |
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Joined: Wed Feb 18, 2009 7:03 pm Location: Oklahoma, USA
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TomZ wrote: If you plan on getting this made, keep in mind that just filleting it will give you a flaw in the final puzzle. What flaws would be caused by filleting?
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DragonCuber
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Post subject: Re: Helicopter/Bevel cube design! Posted: Tue May 05, 2009 9:34 am |
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Joined: Tue Jan 06, 2009 12:37 pm Location: England, UK
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I'm not answering your question, just commenting on it Very nice, looks pretty cool, I still haven't finished my design yet I really like the picture with the 4 "centre" pieces taken away, looks quite gothic (as in the architecture of it, not actual goths...)
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Puzzlemaster42
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Post subject: Re: Helicopter/Bevel cube design! Posted: Tue May 05, 2009 10:24 am |
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Joined: Wed Aug 17, 2005 8:26 pm Location: Saratoga Springs, NY
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The "flaw" is that when you fillet the outer pieces, the axis arms will become visible. Take a look at TomZ's version and you will see exactly what will happen. This was also present in my first design, but my most recent version has kept the axis arms hidden. Katsuhiko's Bevel Cube has the axis arms hidden from view, so apparently he took this into account when he built his puzzles.
_________________ I will not Reason and Compare: my business is to Create. -William Blake
Production puzzles coming soon! Be the first to know!
New Designs on Shapeways!
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theVDude
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Post subject: Re: Helicopter/Bevel cube design! Posted: Tue May 05, 2009 12:30 pm |
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Joined: Fri Feb 06, 2009 2:57 pm Location: Pittsburgh
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Yeah. I've seen posts about that before, I know what to do to make it not happen.
Working on making the center caps and fixing that fillet problem.
_________________ 3x3x3 PB: 00:48.10 "Study gravitation, it's a field with a lot of potential."
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Bounb
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Post subject: Re: Helicopter/Bevel cube design! Posted: Tue May 05, 2009 12:59 pm |
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Joined: Fri Oct 05, 2007 1:45 pm Location: USA
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theVDude
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Post subject: Re: Helicopter/Bevel cube design! Posted: Tue May 05, 2009 1:54 pm |
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Joined: Fri Feb 06, 2009 2:57 pm Location: Pittsburgh
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So I have the filleting figured out and did a corner, have to do an edge and see how it turns out. The solution was killer easy.
I'm using 1mm fillets, do you think this is enough?
Also, the final design comes out to 62 mm edge length. I know I like larger puzzles, but what does everyone else think? Should I go back a bit and make it end up 57 mm?
_________________ 3x3x3 PB: 00:48.10 "Study gravitation, it's a field with a lot of potential."
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Scott Bedard
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Post subject: Re: Helicopter/Bevel cube design! Posted: Tue May 05, 2009 2:48 pm |
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Joined: Sun Jul 09, 2006 2:59 am Location: Glastonbury, CT (USA)
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57mm is generally what people use when making cubic puzzles, but that's really up to you. Make it as big, or as small as you wish. Being creative with puzzle designing is what makes it fun! 
_________________ Master Pentultimate Auction
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Garrett
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Post subject: Re: Helicopter/Bevel cube design! Posted: Tue May 05, 2009 11:55 pm |
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Joined: Wed Aug 01, 2007 3:14 pm Location: Orange County, CA
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theVDude
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Post subject: Re: Helicopter/Bevel cube design! Posted: Wed May 06, 2009 12:05 am |
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Joined: Fri Feb 06, 2009 2:57 pm Location: Pittsburgh
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It'd be cool to build this onto a mini 2x2x2, but it'd be MASSIVE unless you did some truncation on the 2x2x2, which could allow it to be a bit smaller, but not by much. How far into a mini ES 2x2x2 can you cut, anyway?
_________________ 3x3x3 PB: 00:48.10 "Study gravitation, it's a field with a lot of potential."
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Garrett
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Post subject: Re: Helicopter/Bevel cube design! Posted: Wed May 06, 2009 12:13 am |
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Joined: Wed Aug 01, 2007 3:14 pm Location: Orange County, CA
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theVDude
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Post subject: Re: Helicopter/Bevel cube design! Posted: Wed May 06, 2009 12:30 am |
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Joined: Fri Feb 06, 2009 2:57 pm Location: Pittsburgh
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Yeah, but trying to fit a rhombic dodecahedral core onto a mini 2x2x2 and end up with a small puzzle? Not happening. 
_________________ 3x3x3 PB: 00:48.10 "Study gravitation, it's a field with a lot of potential."
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Pierce J
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Post subject: Re: Helicopter/Bevel cube design! Posted: Wed May 06, 2009 10:39 pm |
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Joined: Sun Mar 09, 2008 10:27 pm Location: Florida, USA
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Lucky! Helicopter cubes are my absolute favorite 
_________________
 ^^Made by me^^ Want a custom sig? Send me a PM.
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theVDude
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Post subject: Re: Helicopter/Bevel cube design! Posted: Wed May 06, 2009 11:09 pm |
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Joined: Fri Feb 06, 2009 2:57 pm Location: Pittsburgh
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Added a few features to help prevent popping, and I'm working on a total redesign in the next few days, then I'll get my STL files and get a quote!
_________________ 3x3x3 PB: 00:48.10 "Study gravitation, it's a field with a lot of potential."
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Garrett
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Post subject: Re: Helicopter/Bevel cube design! Posted: Wed May 06, 2009 11:45 pm |
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Joined: Wed Aug 01, 2007 3:14 pm Location: Orange County, CA
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I decided against a total redesign. My version (I believe) is the same as Tomz's and Adam's designs so it should be successful. I havent bothered to fillet the parts yet but I'm getting there. Also I need to figure out the spider core...
I also experimented a bit with the move/copy commands and got to examine the jumbling moves. Its quite a cool coincidence that they just happen to intersect at the perfect angle to allow it to turn at about 70* rotation.. And yes, I did check, my version is jumbleable.
_________________ -Garrett
$50 Rhombiminxs
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Last edited by Garrett on Thu May 07, 2009 12:00 am, edited 1 time in total.
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Danny Devitt
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Post subject: Re: Helicopter/Bevel cube design! Posted: Wed May 06, 2009 11:54 pm |
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Joined: Tue Mar 25, 2008 2:51 am Location: Malibu, California
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It's not exactly 70˚. It's an irrational number that's approximately 70.53˚.
_________________ I am taking a break from the forum. You can reach me by PM if needed.
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Garrett
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Post subject: Re: Helicopter/Bevel cube design! Posted: Thu May 07, 2009 12:00 am |
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Joined: Wed Aug 01, 2007 3:14 pm Location: Orange County, CA
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TomZ
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Post subject: Re: Helicopter/Bevel cube design! Posted: Thu May 07, 2009 1:17 am |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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theVDude
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Post subject: Re: Helicopter/Bevel cube design! Posted: Thu May 07, 2009 1:34 am |
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Joined: Fri Feb 06, 2009 2:57 pm Location: Pittsburgh
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I wish I could figure out if there is a way to click and drag the pieces around. 
_________________ 3x3x3 PB: 00:48.10 "Study gravitation, it's a field with a lot of potential."
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