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 Post subject: Fully Functional 2x3x4
PostPosted: Tue Jul 24, 2007 6:57 pm 
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alright im back into the puzzling hobby now :D I've been waiting to make this puzzle for so long. i couldn't wait to post it up so heres the naked pics of the puzzle. i still have to get some bumps out of it. i'll post more pics when im done


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PostPosted: Tue Jul 24, 2007 6:59 pm 
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Well that is one hell of a way to get yourself back into puzzle building. fantastic creation rick!

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PostPosted: Tue Jul 24, 2007 7:26 pm 
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Nice!!!

Rick - please tell me that's fully functional? Please tell you me you know how to solve it?

hehe I have one by Tony Fisher, but still have yet to solve it.... I'm stumped :(
I can solve the other cuboids no problem. But this one gets me confused! lol

Can't wait to see some stickers on that baby!

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PostPosted: Tue Jul 24, 2007 7:27 pm 
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You should color it with a two-color scheme to make it harder to figure out where all the solved pieces fit...

One black 3x2 face and one white 3x2 face.
One black 3x4 face and one white 3x4 face.
One black 2x4 face and one white 2x4 face.

It wouldn't be very colorful, though, and this puzzle certainly deserves a nice splash of color!

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 Post subject:
PostPosted: Tue Jul 24, 2007 7:47 pm 
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Image


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 Post subject:
PostPosted: Tue Jul 24, 2007 8:48 pm 
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yo plastic how did you get your pieces to look nice? just like sand the cubies down, round the sides a little and spray it down with that enamel?

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 Post subject:
PostPosted: Tue Jul 24, 2007 10:10 pm 
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Where can I get this enamel? Is it a type of paint?

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[02:25] <fusion> does look ahead on a 3x3 make someone faster?
[02:25] <Swordsman_Kirby> Yes.
[02:25] <fusion> maybe i should try that


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PostPosted: Tue Jul 24, 2007 10:48 pm 
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reeeech wrote:
hehe I have one by Tony Fisher, but still have yet to solve it.... I'm stumped Sad
I can solve the other cuboids no problem. But this one gets me confused! lol

I just solved this a few times on IsoCubeSim and found a pretty decent solution (best time is now sub-25). I'm not sure if the difficult part about the real cuboid is the shape changing property, but if not, I'd be glad to post my solution here :wink:.

Edit: New best time of 10.73, non-lucky 8-).


Last edited by watermelon on Tue Jul 24, 2007 11:23 pm, edited 2 times in total.

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 Post subject:
PostPosted: Tue Jul 24, 2007 11:19 pm 
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Yes, Mitchell, that is where the hard part comes in. :P

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[02:25] <fusion> does look ahead on a 3x3 make someone faster?
[02:25] <Swordsman_Kirby> Yes.
[02:25] <fusion> maybe i should try that


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 Post subject:
PostPosted: Wed Jul 25, 2007 3:54 am 
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Great work Rick!! What about a building this fantastic cuboid tutorial ? :D :D :D


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 Post subject:
PostPosted: Wed Jul 25, 2007 11:12 am 
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watermelon wrote:
I just solved this a few times on IsoCubeSim and found a pretty decent solution (best time is now sub-25). I'm not sure if the difficult part about the real cuboid is the shape changing property, but if not, I'd be glad to post my solution here :wink:.

Edit: New best time of 10.73, non-lucky 8-).


Watermelon - that'd be great. Or you can PM me if it'll be easier for you.

Thanks!

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 Post subject:
PostPosted: Wed Jul 25, 2007 11:29 am 
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i used a hand file and 100 grit to eliminate rough spots, such as elevated glue or epoxy, and to bevel the edges. once it was all smooth and level, i polished it with 600 grit, then i simply painted it with the enamel. the paint was generic, flat black, spray enamel from my local home depot.


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 Post subject:
PostPosted: Wed Jul 25, 2007 12:39 pm 
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do you spray it on the (separate) pieces or do you spray the enamel on a platter and use a brush?

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 Post subject:
PostPosted: Wed Jul 25, 2007 1:00 pm 
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Congratulations Rich. I'm glad to see you back, and clearly you've been busy. Now I feel bad for taking so long on my simple mod. Haha.

Can't wait to see it finished. Looks great so far.

I still want to see a video of it.

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3x3 PB 22.63
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 Post subject:
PostPosted: Wed Jul 25, 2007 1:07 pm 
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Thanks guys!
Well i haven't got to Lowe's yet today to get the rest of the stuff i need to finish so it will probably be up tomorrow or later tonight. I forgot how much i love doing this i already started on another mod!

I'll try to get a video up. i have a webcam and a regular camera which takes video I'll see which one is better

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 Post subject:
PostPosted: Sun Jul 29, 2007 5:19 pm 
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Ok guys i got the puzzle done awhile ago just don't have time to post pics. but i was screwing around with it today and i got it scrambled up a bit and i can't get it back in shape :) my bad. when i get it back to shape ill have some pics.

P.S. this thing has way to many crazy positions reeeech your not that only one that has problems with this puzzle :wink:

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 Post subject:
PostPosted: Sun Jul 29, 2007 7:03 pm 
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iight i got lucky and got it back together in about an hour here it is! please tell me what you guys think :)


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 Post subject:
PostPosted: Sun Jul 29, 2007 10:46 pm 
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well done man, great to have you building again.

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 Post subject:
PostPosted: Sun Jul 29, 2007 10:57 pm 
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Very nice Rick. I love it. I hope someday all the amazing cuboids will be mass produced, so I will have a chance to play with them. This and the 4x4x5 are my favorite cuboids.

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3x3 PB 22.63
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Started cubing Oct 15 '05

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 Post subject:
PostPosted: Mon Jul 30, 2007 12:09 am 
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Could you say what the core was made from? Very nice. This is my favorite
cuboid. My next favorite are the 3x3x5 and the 2x2x4. :D

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 Post subject:
PostPosted: Mon Jul 30, 2007 12:30 am 
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this puzzle was made out of an eastsheen 4x4x4 i can be made out of a rubik one to. i chose a eastsheen cause how they move. this puzzle i got to move great. alittle sticks here and there but not that much

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 Post subject:
PostPosted: Mon Jul 30, 2007 3:16 am 
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Rick Mazzante wrote:
this puzzle was made out of an eastsheen 4x4x4 i can be made out of a rubik one to. i chose a eastsheen cause how they move. this puzzle i got to move great. alittle sticks here and there but not that much
Any chance you can get a video up and running?

Will you be selling this puzzle?

Will you be making more?

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3x3 PB 22.63
3x3 Av 30.57

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Started cubing Oct 15 '05

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 Post subject:
PostPosted: Mon Jul 30, 2007 10:39 am 
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Rick Mazzante wrote:
P.S. this thing has way to many crazy positions reeeech your not that only one that has problems with this puzzle :wink:



Rick,

I think you can solve it like a 2x2x2 - orientating the corners - to get it to a regular cuboid shape.

The only thing I haven't confirmed yet, is when mixing it to irregular shapes back to a cuboid or vice versa, does it shift any of the pieces around? I doubt it, or it doesn't really matter, but I just haven't gone to depths with this puzzle yet. I know other shape shifting cuboids don't swap pieces, but this isn't an ordinary cuboid lol.

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 Post subject:
PostPosted: Mon Jul 30, 2007 12:22 pm 
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Noah wrote:
Rick Mazzante wrote:
this puzzle was made out of an eastsheen 4x4x4 i can be made out of a rubik one to. i chose a eastsheen cause how they move. this puzzle i got to move great. alittle sticks here and there but not that much
Any chance you can get a video up and running?

Will you be selling this puzzle?

Will you be making more?


Noah im trying to get 2 more made. one for ebay and one for a trade for someone.so you should see another one up soon i hope alot better in all ways. but i have to complete a mod ive been waiting to do for awhile before i start another one

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 Post subject:
PostPosted: Mon Jul 30, 2007 12:33 pm 
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Is this made like Fisher's? Did you put a "skin" on a 4x4x4?

If so, I would re-think making more to sell/trade. Remember this thread?

viewtopic.php?t=6896&highlight=tony+fisher

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 Post subject:
PostPosted: Mon Jul 30, 2007 12:37 pm 
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Ouch.

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 Post subject:
PostPosted: Mon Jul 30, 2007 12:48 pm 
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Quinn Lewis wrote:
If so, I would re-think making more to sell/trade. Remember this thread?


this thread? cuboids = fair game?


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PostPosted: Mon Jul 30, 2007 1:54 pm 
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Ah, thank you for the correction, p|astic.

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 Post subject:
PostPosted: Mon Jul 30, 2007 9:19 pm 
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Great Job Rick. It looks wonderful. Glad to see you back into building.


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 Post subject:
PostPosted: Tue Jul 31, 2007 4:14 am 
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If you know how to solve a 2x2x3, this should be no problem for you.

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[02:25] <fusion> does look ahead on a 3x3 make someone faster?
[02:25] <Swordsman_Kirby> Yes.
[02:25] <fusion> maybe i should try that


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PostPosted: Tue Jul 31, 2007 11:04 am 
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Swordsman Kirby wrote:
If you know how to solve a 2x2x3, this should be no problem for you.


Not really!!!

You are restricted to only half turns on some twists and quarter turns on others.

Trust me, if it was that simple I would have solved it already! :P

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 Post subject:
PostPosted: Tue Jul 31, 2007 11:17 am 
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Yes, but remember, you can escape the cuboid shape if you managed to scramble it up that way.

If you restrict yourself to half turns, the puzzle is boring. :(

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[02:25] <fusion> does look ahead on a 3x3 make someone faster?
[02:25] <Swordsman_Kirby> Yes.
[02:25] <fusion> maybe i should try that


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PostPosted: Tue Jul 31, 2007 11:26 am 
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I'm not restricting myself? It's the nature of the puzzle. Some twists can only be twisted that way.

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PostPosted: Tue Jul 31, 2007 11:48 am 
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It's hard to describe a solution, but:

Image

What an awesome solve. :D

Of course it was lucky, center skip.

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[02:25] <fusion> does look ahead on a 3x3 make someone faster?
[02:25] <Swordsman_Kirby> Yes.
[02:25] <fusion> maybe i should try that


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PostPosted: Tue Jul 31, 2007 2:00 pm 
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Swordsman Kirby wrote:
It's hard to describe a solution, but:

Image

What an awesome solve. :D

Of course it was lucky, center skip.

Where can I get that simulator?

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3x3 PB 22.63
3x3 Av 30.57

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Started cubing Oct 15 '05

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PostPosted: Tue Jul 31, 2007 4:01 pm 
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Noah wrote:
Swordsman Kirby wrote:
It's hard to describe a solution, but:

Image

What an awesome solve. :D

Of course it was lucky, center skip.

Where can I get that simulator?


Thats our very own qqwrefs simulator.

Find it here: http://mzrg.com/java/IsoCubeSim/index.shtml

It's great!

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PostPosted: Tue Jul 31, 2007 11:42 pm 
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2x3x4 solution:Basically, I would get it back into cube shape, then fix all the parities involving the corners and pairs of edges (i.e. yellow blue edges in my solve picture) using commutators (r2 D r2 D' r2 D r2 D' r2 commutated (?) with U2), and then proceed to actually solving those pieces using a bit of intuition. Then, you fix the centers using [(Rr)2 U2]x3 with setups. Now, we have the non-yellow/white edges. With more setup moves, and due to the ambiguity of the centers, you can use algorithms like (F2U2)x3 and B2 l2 B2 [(Rr)2 U2]x3 B2 l2 B2 to solve the edges. This requires no "magic algorithms" (quoting Petrus) but just a lot of intuition and some commutators. Did I miss something?

I love the simulator, by the way. Great mod, I can see a minimal number of faults. I need to make one some time, but naturally, I'm too lazy...

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[02:25] <fusion> does look ahead on a 3x3 make someone faster?
[02:25] <Swordsman_Kirby> Yes.
[02:25] <fusion> maybe i should try that


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 Post subject:
PostPosted: Wed Aug 01, 2007 7:39 am 
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cool puzzle


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PostPosted: Wed Aug 01, 2007 12:46 pm 
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I would love a chance to play with it. Too bad all the 'high rollers' on ebay will outbid me for sure.

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Fridrich
3x3 PB 22.63
3x3 Av 30.57

25, Male
Started cubing Oct 15 '05

Out of the game, but not completely.


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 Post subject:
PostPosted: Wed Aug 01, 2007 10:31 pm 
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Wow, How have you made this puzzle, How can you make this from a 4x4x4 EastSheen ???


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PostPosted: Fri Aug 03, 2007 1:44 am 
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By bandaging and adding cube shapes to the bandaged pieces. For the 2 you
bandage the halves. For the 3 you bandage the central layers. For the 4 you
leave it alone. Kind of like that.

Well that's how I would make it.

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 Post subject:
PostPosted: Wed Aug 08, 2007 8:11 pm 
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yep yep http://www.youtube.com/watch?v=KPjWeRlsQxw

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 Post subject:
PostPosted: Wed Aug 08, 2007 9:45 pm 
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Cool video

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PostPosted: Thu Aug 09, 2007 12:23 pm 
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Nicely done, Rick. I still don't understand quite how to make one, though! :oops:


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 Post subject:
PostPosted: Wed Aug 15, 2007 11:08 am 
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Wait so can he sell the 2x3x4 or not? If so, when are you selling it?


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PostPosted: Wed Aug 15, 2007 11:12 am 
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legally yes he can sell it. legally you can sell almost any puzzle seeing as how 99% of the custom puzzles made dont have pattents. respectfully it is also allowed, seeing as how Tony called all cuboids "fair game"


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PostPosted: Sat Feb 02, 2008 2:47 pm 
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i was wondering, if i were to make a 2x3x4, would it be easier/smarter/more ideal to make the 3x2 sides completely rounded (btw i am very bad at makeing even simple cuts, much less fully rounded cuts) or to raise the center caps on the 3x4 sides (with extra plastic only on the four by four) enough to were when you turned the 3x2 side (w/o the corner pieces or with the corner pieces choped in half) it does not hit the centers. (Note: this would result in raising and extending all of the other pieces also)

Steryne,
P.S.(misspelled to be styrene! :oops: )


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