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Erik J
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Post subject: Amazing J permutation Posted: Sat Apr 14, 2007 2:05 am |
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Joined: Mon May 29, 2006 10:50 pm Location: New York
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I was on a plane for a few hours so I took a bunch of algorithms and reversed and mirired them to find something good for one handed. I took x' R2 u' R' u l R y' R' U R' U' R2, reversed and mirired it to get this...
http://www.youtube.com/watch?v=OQYLNFJVLRA
_________________ Average: 14.38 seconds
Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89
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Clayne H.
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Post subject: Posted: Sat Apr 14, 2007 2:00 pm |
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Joined: Mon Jul 12, 2004 3:30 pm Location: Dallas, Texas
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looks nice.
_________________ PLL 15/21
http://www.youtube.com/watch?v=ve-Drdc8HMg
OLD NAME : Kid_with_teh_mohawk
pb 22.19
pb avg
27.61 = 26.74, 26.69, 26.98, 23.16, 26.14, 24.63, 23.71, (22.19), 30.41, (35.42), 34.97, 32.69
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rxdeath
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Post subject: Posted: Mon Apr 16, 2007 3:23 pm |
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Joined: Thu Oct 06, 2005 12:32 pm Location: California
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thanks! i have all J's and Jmirrors from every angle except this one, and this bad boy looks quick.
_________________ http://www.bigcubes.com
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Joe Schmoe
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Post subject: Posted: Mon Apr 16, 2007 3:46 pm |
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Joined: Sun Jan 14, 2007 5:01 pm
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this is what i wrote down from the video
(r2U')(L'Ur'U2)(lU'l'U2)
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enigmahack
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Post subject: Posted: Mon Apr 16, 2007 3:58 pm |
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Joined: Mon Oct 30, 2006 10:25 am Location: Canada
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After re-reading your post, I couldn't figure out right away how come the alg you provided didn't work LOL
So I found this off of your video. I actually MUCH prefer this to my current of
(RUR'F') (RUR'U')(R'FR2U'R'U') (14)
If I read this the right way, here's what I got from your vid with fingertricks:
(r2, U’, L’, U, L’ ), x2, (F2, R, U’, l', U2) (10 + cube rotation)
I like it personally, and think I'll use it more as I get more familiar with it.
Thanks for sharing!!
_________________ PB Time 2x2x2 - 7x7x7: 6.08, 14.76, 1:31.47, 2:18.09, 5:32.28, 7:44.81 PB Average 3x3x3 Average: 19.46 (of 5) Started speedcubing: Aug 15th, 2006
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Erik J
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Post subject: Posted: Mon Apr 16, 2007 4:05 pm |
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Joined: Mon May 29, 2006 10:50 pm Location: New York
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I'm reall proud of myself for it. it's amazing what you can do when your bored on a plane.
_________________ Average: 14.38 seconds
Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89
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enigmahack
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Post subject: Posted: Mon Apr 16, 2007 4:09 pm |
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Joined: Mon Oct 30, 2006 10:25 am Location: Canada
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Dude, you totally should be!
So what other handy algs do you have floating around that might be fast? Anything good for the Edge+Corner rotation Perms??
_________________ PB Time 2x2x2 - 7x7x7: 6.08, 14.76, 1:31.47, 2:18.09, 5:32.28, 7:44.81 PB Average 3x3x3 Average: 19.46 (of 5) Started speedcubing: Aug 15th, 2006
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Erik J
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Post subject: Posted: Mon Apr 16, 2007 4:11 pm |
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Joined: Mon May 29, 2006 10:50 pm Location: New York
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well, whats your worst PLL besides "N"
_________________ Average: 14.38 seconds
Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89
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enigmahack
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Post subject: Posted: Mon Apr 16, 2007 4:18 pm |
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Joined: Mon Oct 30, 2006 10:25 am Location: Canada
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I don't know the "names" exactly, but I know what you mean when you say them... I think they're the G permutations. They have Edge and Corner cycling at the same time...
They're #'s 14-17 on this site: http://www.cubewhiz.com/pll.html
Anyway, the algs I use are actually ON the cubewhiz site - I have slight variations for the left and right hand which work for me from the cubewhiz page, but was curious what you might use 
_________________ PB Time 2x2x2 - 7x7x7: 6.08, 14.76, 1:31.47, 2:18.09, 5:32.28, 7:44.81 PB Average 3x3x3 Average: 19.46 (of 5) Started speedcubing: Aug 15th, 2006
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Erik J
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Post subject: Posted: Mon Apr 16, 2007 4:20 pm |
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Joined: Mon May 29, 2006 10:50 pm Location: New York
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I'll make a video now... I use 1 for each one so when I get those I have to rotate the cube.
_________________ Average: 14.38 seconds
Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89
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enigmahack
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Post subject: Posted: Mon Apr 16, 2007 4:22 pm |
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Joined: Mon Oct 30, 2006 10:25 am Location: Canada
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Awesome dude - you rock! I have the same issue where I need to rotate to get the cube into position, but I just want something that takes me less than 6+ seconds to do... 
_________________ PB Time 2x2x2 - 7x7x7: 6.08, 14.76, 1:31.47, 2:18.09, 5:32.28, 7:44.81 PB Average 3x3x3 Average: 19.46 (of 5) Started speedcubing: Aug 15th, 2006
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Erik J
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Post subject: Posted: Mon Apr 16, 2007 6:36 pm |
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Joined: Mon May 29, 2006 10:50 pm Location: New York
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http://www.youtube.com/watch?v=dywHZX0pwp8
it took forever to load.
at the end is the origonal verson of the "amazing J"
_________________ Average: 14.38 seconds
Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89
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enigmahack
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Post subject: Posted: Mon Apr 16, 2007 6:57 pm |
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Joined: Mon Oct 30, 2006 10:25 am Location: Canada
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Thanks for that dude - I do the G's all exactly the same as you do, but I just don't do it as smooth...
Thanks soooo much though for your help with that - I now know what I have to work on to make it faster 
_________________ PB Time 2x2x2 - 7x7x7: 6.08, 14.76, 1:31.47, 2:18.09, 5:32.28, 7:44.81 PB Average 3x3x3 Average: 19.46 (of 5) Started speedcubing: Aug 15th, 2006
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Erik J
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Post subject: Posted: Mon Apr 16, 2007 7:28 pm |
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Joined: Mon May 29, 2006 10:50 pm Location: New York
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Gs used to be my worst too. Just do them over ans over again. do one then do it in reverse and repeat. I should do the same with N.
_________________ Average: 14.38 seconds
Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89
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qqwref
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Post subject: Posted: Mon Apr 16, 2007 9:30 pm |
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Joined: Sat Jan 22, 2005 12:12 pm Location: NY, USA
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I'm just going to type out my G's for anyone who needs them. They're reasonably fast, about an average permutation for me.
(R U R') y' (R2 u') (R U') (R' U R') (u R2)
(R2 u') (R U' R) (U R') (u R2) y (R U' R')
(R' U' R) y (R2 u) (R' U) (R U' R) (u' R2)
(R2 u) (R' U R') (U' R) (u' R2) y' (R' U R)
Good luck.
_________________ My official times My youtube Puzzle Solving Service! - a puzzle that has never been scrambled and solved has been wasted.
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David J
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Post subject: New alg Posted: Mon Apr 16, 2007 9:53 pm |
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Joined: Tue Mar 04, 2003 11:17 am
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Swap two corner-edge pairs: (R U' L) (U2 R' U R U2 R' L').
David J
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rxdeath
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Post subject: Re: New alg Posted: Tue Apr 17, 2007 1:24 pm |
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Joined: Thu Oct 06, 2005 12:32 pm Location: California
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David J wrote: Swap two corner-edge pairs: (R U' L) (U2 R' U R U2 R' L').
David J
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yeah i've seen this its a niklas sune with cancellations...i needed one that was finger friendly for that with a y2 applied, in that specific position
edit:
maybe its not, it looks different acutally but it feels ugly in the fingers, alas i'm but a speedcuber 
_________________ http://www.bigcubes.com
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David J
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Post subject: Re: New alg Posted: Tue Apr 17, 2007 4:21 pm |
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Joined: Tue Mar 04, 2003 11:17 am
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rxdeath wrote: David J wrote: Swap two corner-edge pairs: (R U' L) (U2 R' U R U2 R' L').
David J
* yeah i've seen this its a niklas sune with cancellations...i needed one that was finger friendly for that with a y2 applied, in that specific position edit: maybe its not, it looks different acutally but it feels ugly in the fingers, alas i'm but a speedcuber 
You're thinking of a different alg. That alg was the first combo I worked out right after I worked out what you call sune and niklas.
R U2 R' U' R (U' R' R U' )L' U R' U' L
R U2 R' U' R ***U2**** L' U' R' U' L
If you look at (R U' L) (U2 R' U R U2 R' L') differently it is quite quick and easily done.
David J
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rxdeath
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Post subject: Posted: Tue Apr 17, 2007 5:42 pm |
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Joined: Thu Oct 06, 2005 12:32 pm Location: California
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i don't like the ending personally, the slice stuff is killer, i don't mind L's and R's they just have to be in separate parts of the alg  why do you say 'what i call sune and niklas' i also worked them out myself, but those have been what those algs have been referred to by most, and seem good as names as any to convey the idea.
ps i did my cancellation different then yours and get this for my jperm
R U' L U R' U2 L U' L' U2 L
_________________ http://www.bigcubes.com
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David J
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Post subject: algs Posted: Tue Apr 17, 2007 7:39 pm |
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Joined: Tue Mar 04, 2003 11:17 am
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rxdeath wrote: i don't like the ending personally, the slice stuff is killer, i don't mind L's and R's they just have to be in separate parts of the alg  why do you say 'what i call sune and niklas' i also worked them out myself, but those have been what those algs have been referred to by most, and seem good as names as any to convey the idea. ps i did my cancellation different then yours and get this for my jperm R U' L U R' U2 L U' L' U2 L
Not being a slice, I do that R' L' at the end as one move with both hands simultaneously.
I said, "what you call sune and niklas" because you call them that, and I don't.
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rxdeath
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Post subject: Re: algs Posted: Tue Apr 17, 2007 7:46 pm |
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Joined: Thu Oct 06, 2005 12:32 pm Location: California
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David J wrote: rxdeath wrote: i don't like the ending personally, the slice stuff is killer, i don't mind L's and R's they just have to be in separate parts of the alg  why do you say 'what i call sune and niklas' i also worked them out myself, but those have been what those algs have been referred to by most, and seem good as names as any to convey the idea. ps i did my cancellation different then yours and get this for my jperm R U' L U R' U2 L U' L' U2 L Not being a slice, I do that R' L' at the end as one move with both hands simultaneously. I said, "what you call sune and niklas" because you call them that, and I don't. *
sounds like someone is a tad bitter about that, i'm not the only one that calls them that, i'd say the vast majority of cubers use those terms as well, what do you call them? and also i'd like to see a video of your alg, maybe i'm just doing it a bad way.
_________________ http://www.bigcubes.com
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Johannes Laire
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Post subject: Re: New alg Posted: Wed Apr 18, 2007 3:39 am |
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Joined: Tue Jan 10, 2006 11:15 am Location: Helsinki, Finland
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rxdeath wrote: David J wrote: Swap two corner-edge pairs: (R U' L) (U2 R' U R U2 R' L').
David J
* yeah i've seen this its a niklas sune with cancellations...i needed one that was finger friendly for that with a y2 applied, in that specific position edit: maybe its not, it looks different acutally but it feels ugly in the fingers, alas i'm but a speedcuber 
It's really close. Inverse it and you get L R U2 R' U' R U2 L' U R' (U'). Now move the L to the end and you have R U2 R' U' R U2 L' U R' U' L, which is the well-known combination of Niklas and Sune. I can solve the J-permutation from all angles using these.
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David J
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Post subject: Re: algs Posted: Wed Apr 18, 2007 9:09 pm |
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Joined: Tue Mar 04, 2003 11:17 am
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rxdeath wrote: David J wrote: rxdeath wrote: i don't like the ending personally, the slice stuff is killer, i don't mind L's and R's they just have to be in separate parts of the alg  why do you say 'what i call sune and niklas' i also worked them out myself, but those have been what those algs have been referred to by most, and seem good as names as any to convey the idea. ps i did my cancellation different then yours and get this for my jperm R U' L U R' U2 L U' L' U2 L Not being a slice, I do that R' L' at the end as one move with both hands simultaneously. I said, "what you call sune and niklas" because you call them that, and I don't. * sounds like someone is a tad bitter about that, i'm not the only one that calls them that, i'd say the vast majority of cubers use those terms as well, what do you call them? and also i'd like to see a video of your alg, maybe i'm just doing it a bad way.
What is there to be bitter about?
I don't call them anything. I regularly use about 300 algs and I haven't thought to name them. I wouldn't want to try to remember them by names.
The first I saw "sune" (pronounced "sue-nuh") was in the hands of Lars and he does it differently enough that the name didn't stick.
What I have names for are orientations.
I call the 7 orientations All Up, Three Down, Headlights, Sidelights, Oddlights, Wheels, and Barrow.
All Up: All the corners on the Last Level are upright.
Three Down: Three corners on the Last Level are rotated clockwise or counterclockwise.
Headlights: Two corners on the Last Level are upright, two are rotated to face the same direction, like headlights on a car.
Sidelights: Two corners on the Last Level are upright, two are rotated to face away from each other.
Oddlights: Two corners on the Last Level are upright, two are rotated: Right Front and Left Rear or Right Rear or Left Front.
Wheels: All four corners on the Last Level are rotated, two pairs face away from each other, like wheels on a car.
Barrow: All four corners on the Last Level are rotated, two face away from each other like wheels on the front of a wheel barrow, and two face the same direction like handles on a wheel barrow.
I don't seem to have the means for posting. I can get something from my camera to my computer, but not out of that particular program to send anything.
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David J
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Post subject: Re: New alg Posted: Wed Apr 18, 2007 9:15 pm |
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Joined: Tue Mar 04, 2003 11:17 am
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Johannes Laire wrote: rxdeath wrote: David J wrote: Swap two corner-edge pairs: (R U' L) (U2 R' U R U2 R' L').
David J
* yeah i've seen this its a niklas sune with cancellations...i needed one that was finger friendly for that with a y2 applied, in that specific position edit: maybe its not, it looks different acutally but it feels ugly in the fingers, alas i'm but a speedcuber  It's really close. Inverse it and you get L R U2 R' U' R U2 L' U R' (U'). Now move the L to the end and you have R U2 R' U' R U2 L' U R' U' L, which is the well-known combination of Niklas and Sune. I can solve the J-permutation from all angles using these.
That's cool! I hadn't noticed that. I wonder if that's part of why it's so easy and fast for me, since I did R U2 R' U' R U2 L' U R' U' L for years. I still use variations of that - like to flip over two edges with the swap, or to solve a reverse headlights position.
It's interesting that it's well known. I think I was the first to put itonline - on the speedcubing list a few years years ago.
It's also very cool that you can solve it from all angles. IIRC Chris Pelly has an interesting alg for this too.
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David J
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Post subject: alg Posted: Sun Apr 22, 2007 6:52 pm |
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Joined: Tue Mar 04, 2003 11:17 am
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JIMBOB wrote: Not bad, but mine seems faster
Is it faster because
a.) you thought it out for your fingers?
b.) you are used to it?
c.) it is fewer moves?
d.) because your ego won't let you imagine anyone better?
e.) you don't know one better, you just made it up?
I'm pulling your leg because you didn't post it.
What is your alg for the two corner/edge swap?
David J
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David J
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Post subject: notation Posted: Mon Apr 23, 2007 1:20 pm |
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Joined: Tue Mar 04, 2003 11:17 am
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JIMBOB wrote: fewer moves, I customized an algo, so I'm not sure how to write it. I'll try and get a video on.
Writing out algs for the first time can be tricky.
There are several notation schemes in use, and their differences can be confusing.
One way to write out an alg for a beginner: assign a letter to each color of your cube; when you turn a side us a capitol letter like R for red, use just that letter if the turn it 90 degrees clockwise, use a R2 if the turn is 180 degrees and R' if the turn is 90 degrees counterclockwise.
If you use a middle slice use both sides colors, if you take the middle slice with a side use call it by the opposite side (which is actually what is turned). In other words, if you have the common new cube with Yellow opposite White then if you turn the Yellow side clockwise with its middle slice then call it Blue clockwise.
After you've written out the alg in colors you can then translate the colors into Up Down Left Right Front Back.
Good luck,
David J
PS few than ten moves for that is great!
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Johannes Laire
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Post subject: Re: notation Posted: Mon Apr 23, 2007 1:26 pm |
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Joined: Tue Jan 10, 2006 11:15 am Location: Helsinki, Finland
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David J wrote: In other words, if you have the common new cube with Yellow opposite White then if you turn the Yellow side clockwise with its middle slice then call it Blue clockwise. That should be White.  David J wrote: PS few than ten moves for that is great!
And not even possible AFAIK... But maybe he uses different metric. We'll see. 
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David J
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Post subject: Re: notation Posted: Wed Apr 25, 2007 12:31 pm |
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Joined: Tue Mar 04, 2003 11:17 am
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Johannes Laire wrote: David J wrote: In other words, if you have the common new cube with Yellow opposite White then if you turn the Yellow side clockwise with its middle slice then call it Blue clockwise. That should be White.  David J wrote: PS few than ten moves for that is great! And not even possible AFAIK... But maybe he uses different metric. We'll see. 
Oops, I gave the old colors.
10 moves. Tewlve moves in half turn metric, same as the two I use.
Thanks,
DJ
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David J
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Post subject: j perm Posted: Wed Apr 25, 2007 12:42 pm |
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Joined: Tue Mar 04, 2003 11:17 am
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JIMBOB wrote: I think I figured out how to write the algo I use for the J perm. The parts in the Parentheses is done in one movement.
F2 R U R' (F2 Z2) R U' R U (R2 X2)
I consider it 10 moves. I can put a video together if anyone wanted to see me do it.
Very nice. I'd write it as F2 R U R' F2 L D' L D L2. I'd like to see you do it.
Thanks,
DJ
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