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 Post subject: NOT SPEED -- non-standard solution to 4x4, helpPosted: Sun Jun 25, 2006 4:02 am

Joined: Fri Jun 23, 2006 2:33 pm
Location: Sarnia, ON, Canada
OK! so i tried to solve the 4x4 on my own. I didn't use any help, and i only really know basic methods to solve the 3x3 so it was a challenge. After making a few simple movements into patterns i have worked it down to a 50/50 chance of solving it when i get to the bottom row.

METHOD: I solve the top, then the centers, then put the sides together, then place them for row 2+3. Next i arrange the sides on the bottom, then place and rotate the corners (make sence?) now.. heres the trouble. half the time i either get one set of side peices in the right spot but backwards.... or only 2 corners are placed wrong. I can't find a pattern to swap them around without messing up the rest of the cube, and even if i do that, when i put the peices back in place the sides or corners are still messed up. HELP PLEASE!

 Attachments: File comment: Swapped Corners P1010061.JPG [ 677.38 KiB | Viewed 418 times ] File comment: Flipped sides P1010060.JPG [ 669.71 KiB | Viewed 407 times ]
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 Post subject: Posted: Sun Jun 25, 2006 4:15 am

Joined: Thu Jun 22, 2006 8:12 am
Location: poland
the first picture looks like a PLL, check on http://www.cubezone.be/pll.html,
the second is a standard situation on 4x4x4, check here http://kostkarubika.pl/kursy/4x4x4/inde ... ite=level3

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 Post subject: Posted: Sun Jun 25, 2006 4:34 am

Joined: Sun Feb 26, 2006 12:40 pm
Location: Marske-By-The-Sea, UK
good old

r2 U2 r2 (U'U)2 r2 U'2

which then leaves a nice T perm

wow....300th post

_________________
List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print\$.[\$_];\$_=(\$_+3)%25;}while(\$_!=0);

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 Post subject: Posted: Sun Jun 25, 2006 5:22 am

Joined: Wed Apr 13, 2005 8:21 pm
Location: Oceanside CA
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 Post subject: Posted: Sun Jun 25, 2006 9:36 am

Joined: Mon May 29, 2006 10:50 pm
Location: New York
yeah the first time I used on the computer I actualy used the petrus method. I started at one corner made a 2x2x2. then 3x3x3. and finaly 3x3x4. I had free sides to turn I found a move that would put the final edges together.(Rd'L'dR'dl). it resembles a niklas. after I put them together I would do the rest of the cube normally and hope I didn't have a weird switch needed at the end. I did solve it this way a couple times, it takes like 45 minutes on the computer.

_________________
Average: 14.38 seconds

Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89

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 Post subject: Posted: Sun Jun 25, 2006 11:37 am

Joined: Fri Jun 23, 2006 2:33 pm
Location: Sarnia, ON, Canada
Thanks guys, i didn't know where to start looking for solutions to this method.

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 Post subject: Posted: Sun Jun 25, 2006 5:12 pm

Joined: Sun Jun 04, 2006 10:05 am
Location: Eastern Michigan University (Minnesota at heart)
Bigcubes.com is always your best bet for 4x4x4s and 5x5x5s.

I came up with my own PLL parity fix, but I still need to learn the OLL parity fix myself. Although my 4x4x4 is busted untill I get 2 new centers. I may as well get a new one. It was a horrible Oddzon to begin with.

_________________
Fridrich
3x3 PB 22.63
3x3 Av 30.57

20, Male
Started cubing Oct 15 '05

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