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 Post subject: New Simulator pCubes
PostPosted: Sat Mar 22, 2014 12:01 pm 
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Hello everybody! I'd like to introduce my own simulator pCubes beta 0.1 for Windows. The Core of program is based on sources of Andrea's Cube 2.1 (I've an Adrea's permission).
http://pMetro.su/pCubes.zip
There are about 20 puzzles.
Please, write me your wishes, what to do at first.
In near future I plan:
- improve interface
- improve control
- undo/redo
- more quick drawing
- much more puzzles
- macros
- maybe OpenGl or DirectX support
- maybe stereo (anaglyph, cross-eye etc)
- maybe database of formulas
- maybe solver
- Your wishes?
PS Disabled menu items - puzzles nearly ready, but something is wrong


Attachments:
File comment: pCubes beta 0.0
pCubes.jpg
pCubes.jpg [ 38.43 KiB | Viewed 4574 times ]


Last edited by Boris on Sat Mar 22, 2014 3:23 pm, edited 2 times in total.
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 Post subject: Re: New Simulator pCubes
PostPosted: Sat Mar 22, 2014 12:12 pm 
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Location: Germany
Hi Boris,

great work !
The simulator works fine.
Very good the new implemented puzzles.
Thank you.

Cheers,
Andrea

(edit)
PS: you must be a very good programmer, that you understand my source code.
It's difficult for me to understand my own source code after half a year.


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 Post subject: Re: New Simulator pCubes
PostPosted: Sat Mar 22, 2014 12:54 pm 
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Hello Boris
Very interest simulator, thank you

Please add my puzzle Square 3D in your program
viewtopic.php?f=15&t=25339
;-)

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 Post subject: Re: New Simulator pCubes
PostPosted: Sat Mar 22, 2014 6:35 pm 
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grigr wrote:
Please add my puzzle Square 3D in your program viewtopic.php?f=15&t=25339
;-)


Thank You!

I'll try, but I think it's not easy.


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 Post subject: Re: New Simulator pCubes
PostPosted: Sun Mar 23, 2014 6:22 am 
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Version 0.1 build 3. Added Cuboids 4x4x5 and 4x5x5, and variants of 3x3x3: Lanlan Diamond and Mastermorphix. Label "Solved" now works correct on all available puzzles.


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 Post subject: Re: New Simulator pCubes
PostPosted: Sun Mar 23, 2014 7:21 am 
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I'm on my phone, so I can't install at the moment. Do these have text input for sequence? I know one of Andrea's simulators did. I find that a very useful feature that many simulators lack.

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 Post subject: Re: New Simulator pCubes
PostPosted: Sun Mar 23, 2014 10:45 am 
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At this moment there is not such a feature. And I can't understand why it may be needed. Try to explain please. I think text input would be possible when the macros will be ready. Not in nearest future.


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 Post subject: Re: New Simulator pCubes
PostPosted: Sun Mar 23, 2014 11:47 am 
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Boris wrote:
At this moment there is not such a feature. And I can't understand why it may be needed. Try to explain please. I think text input would be possible when the macros will be ready. Not in nearest future.


For macros, basically. Text input is great for testing longer sequences quickly. I found this especially useful for the Crazy Pentahedron puzzles and Crazy 3x3x3 Plus planets. It's just a nice feature for those of us that don't like clicking every time we want to make a turn.

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 Post subject: Re: New Simulator pCubes
PostPosted: Sun Mar 23, 2014 2:33 pm 
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this program are only for windows users ? personally I'm a mac user and I can't find any program like this...


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 Post subject: Re: New Simulator pCubes
PostPosted: Sun Mar 23, 2014 6:06 pm 
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Location: In my study drooling over my puzzle hoard - Precioussssss!
+1 for a Mac version! I don't run Windows at home!

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 Post subject: Re: New Simulator pCubes
PostPosted: Mon Mar 24, 2014 9:37 am 
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I'm sorry I havn't Mac.


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 Post subject: Re: New Simulator pCubes
PostPosted: Wed Mar 26, 2014 6:37 am 
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Version 0.1 build 4. Added Rainbow Cube in menu "Other forms" and Skewb in "Other cubes". Added four Bermudas: House 1 & 2, Column and Star. Slightly changed mouse control.
http://pMetro.su/pCubes.zip


Attachments:
Clip1.gif
Clip1.gif [ 7.58 KiB | Viewed 4122 times ]
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 Post subject: Re: New Simulator pCubes
PostPosted: Tue Apr 01, 2014 7:57 am 
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Version 0.1 build 5. Added "Wheels of wisdom" in "Other cubes". Added cuboids 1x3x3, 2x2x8, 3x4x5, 4x4x6. Added cubes 3x3x5, 3x3x7, 3x3x9 in "Cuboids".
http://pMetro.su/pCubes.zip


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 Post subject: Re: New Simulator pCubes
PostPosted: Tue Apr 01, 2014 10:26 am 
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Semi-review thing: Considering this has only been out for little over a week, it's remarkably well made. There are a few problems, like trying to turn a layer sometimes not turning the one you want, but overall it's well done. It's smooth, doesn't crash, and has a surprising amount of puzzles. 8/10.

For anyone who wants to run it on a Mac, I suggest using Wineskin. It seems to work pretty well for me.

Step 0: Download pCubes.

Step 1: Download Wineskin. Launch it and download one of the Wine "engines". Then click on "create new blank wrapper", name it what you want ("pCubes" presumably), and create it. This will take several minutes. By default, it will create itself in "[home folder]/Applications/Wineskin/[name you chose]". Note that this isn't the normal Applications folder, no I'm not sure why it does that.

Step 2: Launch that program, and click on "install software". Click "copy a folder inside", choose the folder where you downloaded pCubes, and select that. It will copy it into the application. It may come up with a message saying something along the lines of the executable not being found, but just press OK.

Step 3: Click "advanced", and then "test run". This will run the software so you can check that everything is working, which it should be. After it comes up with the window, you can quit the program. From now on, you should be able to just open it and it will run like normal.

Note: When starting up, the program needs to load a separate program called Wine, and this will take several minutes. After it starts up, it runs perfectly fine. Go make a cup of tea or something.

If you don't want to do all that, I've uploaded to mediafire. However, this is a biiiig file. Much bigger than the program would be normally. I've compressed it a lot, but it's still over 150 MB, expanding to over 400 MB. Personally I think it would be much easier just to do it yourself, but if you really don't want to for whatever reason, here.


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 Post subject: Re: New Simulator pCubes
PostPosted: Sat Apr 05, 2014 1:26 am 
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Version 0.1 build 6. Added Ufo in "Other forms". Added Crazy 3x3x2 (without "flip" yet). Fixed rotations of 2x3x4 cuboid, AI Cube, Burr cube.
http://pMetro.su/pCubes.zip


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 Post subject: Re: New Simulator pCubes
PostPosted: Sun Apr 06, 2014 6:07 pm 
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Version 0.1 build 7. Added 11 cube puzzles in "Bandaged".
http://pMetro.su/pCubes.zip


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 Post subject: Re: New Simulator pCubes
PostPosted: Tue Apr 08, 2014 5:25 am 
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Finally, a good simulator for the Bicube. Thank you!


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 Post subject: Re: New Simulator pCubes
PostPosted: Wed Apr 09, 2014 3:38 am 
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Version 0.1 build 8. Added Octo-Star and many cube puzzles in "Bandaged". Added editable (via txt-file) bandaged Cube.
http://pMetro.su/pCubes.zip


Attachments:
Clip1.gif
Clip1.gif [ 10.33 KiB | Viewed 3615 times ]
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 Post subject: Re: New Simulator pCubes
PostPosted: Wed Apr 09, 2014 4:36 am 
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The simulator is getting better and better! I like it a lot! Please keep adding puzzles!

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 Post subject: Re: New Simulator pCubes
PostPosted: Thu Apr 10, 2014 2:21 am 
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Version 0.1 build 9. Added Rainbow Nautilus in "Other forms". Added Crazy 2x2x2 with blocked corner (like in real).
http://pMetro.su/pCubes.zip


Attachments:
Clip1.gif
Clip1.gif [ 5.99 KiB | Viewed 3521 times ]


Last edited by Boris on Thu Apr 10, 2014 2:55 am, edited 1 time in total.
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 Post subject: Re: New Simulator pCubes
PostPosted: Thu Apr 10, 2014 2:30 am 
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Great Puzzles! Very Good, Boris :)

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 Post subject: Re: New Simulator pCubes
PostPosted: Thu Apr 10, 2014 4:30 pm 
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Amazing work Boris. I think I'll make a video about this and point people to it. :)

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 Post subject: Re: New Simulator pCubes
PostPosted: Fri Apr 11, 2014 1:57 am 
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Thank You!
But I must note that it's only a first beta-version, and it has many discomfort features in control, especially for non-cubic forms. Now I plan to add some puzzles else, next job - a performance and extending the functionality (to create more complex puzzles), and next - interface changes.


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 Post subject: Re: New Simulator pCubes
PostPosted: Mon Apr 14, 2014 7:20 am 
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Version 0.1 build 10.
Added "Pyraminx slim" in "Other forms".
Added "Mixup 3x3x3" in "Other cubes".
Improved fps of Octo-star.
Added "Custom..." in "Rubik's cube" and in "Cuboids".
"Rainbow Nautilus" is painted more adequate.
http://pMetro.su/pCubes.zip


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Clip1.gif
Clip1.gif [ 16.33 KiB | Viewed 3304 times ]
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 Post subject: Re: New Simulator pCubes
PostPosted: Mon Apr 14, 2014 4:27 pm 
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Boris wrote:
Added "Custom..." in "Rubik's cube" and in "Cuboids".


This is just awesome Boris! This simulator is just getting better and better every day, however I found a small problem with the 5x5x1 version... :lol:

Attachment:
Clipboard02.jpg
Clipboard02.jpg [ 93.23 KiB | Viewed 3272 times ]

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Last edited by martywolfman on Mon Apr 14, 2014 5:10 pm, edited 1 time in total.

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 Post subject: Re: New Simulator pCubes
PostPosted: Mon Apr 14, 2014 4:54 pm 
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Oh! :D I'll fix it in a day or two. Thanks!


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 Post subject: Re: New Simulator pCubes
PostPosted: Mon Apr 14, 2014 9:30 pm 
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May I make a few suggestions for puzzles to add?

1) The original Rainbow Nautilus concept with 8 wedges on each side instead of 7 (10 through 80 degrees)
2) Mixup Kites :P and maybe a Mixup Plus Kites too
3) Master, Elite, and maybe higher Skewbs
4) Oskar's Screw Cube


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 Post subject: Re: New Simulator pCubes
PostPosted: Tue Apr 15, 2014 1:00 am 
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1) It's not difficult, but help me to find any picture of real puzzle. I tried to solve this 8-segments puzzle, I think it's more difficult then 7-segments Nautilus.
2) Mixup Kites - possible. Mixup Kites Plus - help me to find any picture.
3) Skewbs will be added after I'll significantly change a control.
4) I saw this interesting puzzle, but I think it's not easy to paint a screw part of it. And without adequate picture users will confuse how it's working.


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 Post subject: Re: New Simulator pCubes
PostPosted: Tue Apr 15, 2014 2:42 pm 
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Boris wrote:
1) It's not difficult, but help me to find any picture of real puzzle. I tried to solve this 8-segments puzzle, I think it's more difficult then 7-segments Nautilus.
2) Mixup Kites - possible. Mixup Kites Plus - help me to find any picture.


They don't exist in physical form. I don't happen to have any pictures...


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 Post subject: Re: New Simulator pCubes
PostPosted: Tue Apr 15, 2014 4:06 pm 
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Version 0.1 build 11.
Added "Mixup 3x3x3 Plus" and "Mixup 4x4x4" in "Other cubes".
Added "Rainbow Nautilus (8-segments)".
Fixed turnings in flat cuboids like 5x5x1.
http://pMetro.su/pCubes.zip


Attachments:
Clip1.gif
Clip1.gif [ 20.55 KiB | Viewed 3169 times ]
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 Post subject: Re: New Simulator pCubes
PostPosted: Fri Apr 18, 2014 3:05 pm 
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You could try to include the 'creating your own puzzle' feature that was used in Ultimate Magic Cube where you take a solid and place your own cuts (http://www.ultimatemagiccube.com/) I wanted to make use of this but I really didn't like the way you turn multiple layers in that simulator.
I'd also like to see even layered puzzles like the master kilomix and confusion pyramid (http://www.twistypuzzles.com/cgi-bin/pu ... ?pkey=3041).


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 Post subject: Re: New Simulator pCubes
PostPosted: Fri Apr 18, 2014 3:26 pm 
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I haven't loaded this simulator up yet, but I have a question. Is there some kind of save feature where I could do part of a solve and then save it for later when I want to finish?


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 Post subject: Re: New Simulator pCubes
PostPosted: Fri Apr 18, 2014 3:32 pm 
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Bobinogger wrote:
You could try to include the 'creating your own puzzle' feature that was used in Ultimate Magic Cube where you take a solid and place your own cuts... I'd also like to see even layered puzzles like the master kilomix and confusion pyramid

I think about such possibilities, but its much more complex than existing concept. So my answer is "may be in future..."


Last edited by Boris on Fri Apr 18, 2014 3:55 pm, edited 1 time in total.

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 Post subject: Re: New Simulator pCubes
PostPosted: Fri Apr 18, 2014 3:50 pm 
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garathnor wrote:
Is there some kind of save feature where I could do part of a solve and then save it for later when I want to finish?

Yes. There is not any button like "Save", but saving automatically occures when You close simulator. File name is Kon.Cub. And simulator automatically loads this file when starting. In addition there is a button "Restore", that means "load Kon.Cub". So in this version You can manually save Kon.Cub anywhere for future experiments or simply exit and load simulator for temporary saving. Of course, You may create several folders, copy pCubes.exe to each of them, and You'll have several independent puzzles. In future versions I'll make saving more comfotable.


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 Post subject: Re: New Simulator pCubes
PostPosted: Mon Apr 21, 2014 7:10 am 
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Version 0.1 build 12.
Fixed turnings in "Quarter cube".
Mechanism in "Quarter cube" is redesigned.
Smooth turning after releasing mouse button now on all puzzles.
http://pMetro.su/pCubes.zip


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 Post subject: Re: New Simulator pCubes
PostPosted: Mon Apr 21, 2014 12:18 pm 
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Location: Germany
Hi Boris,

good work. You are an excellent programmer.
May you add wormhole cube 3 ?

Cheers,
Andrea


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 Post subject: Re: New Simulator pCubes
PostPosted: Mon Apr 21, 2014 1:27 pm 
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Hi Boris, more great progress.

I found another bug with the custom cuboids however, this is 6x4x2:

Attachment:
fault.jpg
fault.jpg [ 89.03 KiB | Viewed 2873 times ]

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 Post subject: Re: New Simulator pCubes
PostPosted: Mon Apr 21, 2014 3:54 pm 
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Andrea wrote:
good work. You are an excellent programmer.
May you add wormhole cube 3 ?

Thanks! I thought about wormhole, but now program use Your BSP-visualisation-engine that have many limitations, so to program wormhole it is necessary to completely change or significantly expand BSP-engine. Not in nearest future, I think.


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 Post subject: Re: New Simulator pCubes
PostPosted: Wed Apr 23, 2014 3:16 pm 
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martywolfman wrote:
Hi Boris, more great progress.
I found another bug with the custom cuboids however, this is 6x4x2:

Thank You. But I can't fix it just now, I'm working on some engine modifications. I think I'll return to this problem in a week or two.


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 Post subject: Re: New Simulator pCubes
PostPosted: Wed Apr 30, 2014 2:38 pm 
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Version 0.2 build 13.
+Added undo/redo features.
+Middle layer is turnable now in Suare-1 and some other puzzles.
+Added "3x3x9 Super" puzzle in "Other cubes".
+Increased fps especially for Rubiks of high orders.
+Turnings made more smooth.
-Fixed turnings in some cuboids like 6x4x2.
-Fixed turnings in Cubes 3x3xN.
http://pMetro.su/pCubes.zip


Last edited by Boris on Tue May 06, 2014 5:51 am, edited 1 time in total.

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 Post subject: Re: New Simulator pCubes
PostPosted: Mon May 05, 2014 12:42 pm 
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Version 0.2 build 14.
+ Added Cross-Cube, X-Cube, T-Cude and L-Cube (based on 5x5x5) in "Cuboids".
+ Added "Camouflage 3x3x3" in "Bandaged".
+ Added "Custom..." in Piraminx Slim.
+ Wheels of wisdom made more round.
+ Rearranged menu.
- Fixed "Undo" on Helicopter Cube.
http://pMetro.su/pCubes.zip


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 Post subject: Re: New Simulator pCubes
PostPosted: Tue May 06, 2014 5:48 am 
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Version 0.2 build 15.
+ Added Zoom feature.
+ Added Camouflages 2x3x3, 2x3x4, 2x4x4, 3x3x4 and 3x4x4 in "Bandaged".
- Fixed Quarter cube turnings.
http://pMetro.su/pCubes.zip


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 Post subject: Re: New Simulator pCubes
PostPosted: Tue May 06, 2014 7:33 am 
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I love the zoom feature boris! It was annoying having a pretty small puzzle in the middle of the screen.

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 Post subject: Re: New Simulator pCubes
PostPosted: Tue May 06, 2014 7:51 am 
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Bravo on the Camouflage Cubes, Boris! This satisfies one of my "most wanted" items from the simulator thread. [Another user found a way to do this in Bo Hu's cuboid simulator, but it's too much work!]. Calvin's cuboid series [temple, trio, etc.] was also on the list. Nice work!

Is it possible to implement "click to turn"? Dragging to turn is really cumbersome when you're actually trying to solve a puzzle and not just playing around.

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 Post subject: Re: New Simulator pCubes
PostPosted: Tue May 06, 2014 8:42 am 
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I just solved a couple of bermuda cubes and it works excelent! Boris this simulator looks so professional! keep it up!

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 Post subject: Re: New Simulator pCubes
PostPosted: Tue May 06, 2014 3:09 pm 
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very strange error in 7*7*1 cuboid

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 Post subject: Re: New Simulator pCubes
PostPosted: Wed May 07, 2014 1:33 am 
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Version 0.2 build 16.
+Added I-Cube, Trio-Cube and Temple-Cube in "5x5x5 Variants".
- Fixed turnings in some cuboids like 7x7x1.
http://pMetro.su/pCubes.zip


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 Post subject: Re: New Simulator pCubes
PostPosted: Sat May 10, 2014 10:01 am 
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Version 0.2 build 17.
+ Autosave of window sizes, position, zoom value and "Anti-alias" option.
+ Added Columns and Crystal in "3x3x3 Variants".
http://pMetro.su/pCubes.zip


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 Post subject: Re: New Simulator pCubes
PostPosted: Mon May 12, 2014 7:41 am 
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Version 0.2 build 18.
+ Added "Bermuda Minx Planets" in "Bandaged" (8 puzzles).
+ Added Gigaminx, Teraminx and others in "Other forms" (some are very slow yet, turn off "Anti-alias" option).
http://pMetro.su/pCubes.zip


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 Post subject: Re: New Simulator pCubes
PostPosted: Mon May 12, 2014 10:34 am 
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Hi Boris,
Love your simulator!
I have almost bought a Bermuda minx several times over the last few months, so now I can test them out first!

To speed up some of the larger puzzles could you disable anti-aliasing on movement?

On press- disable
On release - (re)enable

So all the looking and turning is "jagged" but fast but the final look is smooth.

Si

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