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 Post subject: Re: Patterns
PostPosted: Tue Dec 31, 2013 11:45 am 
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Here is the first of the four basic 10 diamond flips patterns:

CU' CR F' WU L2 WF' D2 L2 F2 U2 L' WU' L' U2 L WU R' U'
U R2 D MR (NU' ND' MF D2 MR NU ND MR' D2 MF') MR' D' R2 U'
R (MU R' MU' R NB2 NR2 R' MU R NR2 MU' NB2) R'
CU' CR F' WU L2 WF' D2 L2 F2 U2 L' WU' L' U2 L MU B' MU' B NL2 NB2 B' MU B NB2 MU' NL2 WU R D MR NU' ND' MF D2 MR NU ND MR' D2 MF' MR' D' R2 U'
5x: Diamond 10-Flips (43 btm)

Happy New Year everybody! :D


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 Post subject: Re: Patterns
PostPosted: Fri Jan 03, 2014 4:57 am 
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Slightly improved:

5X: 6 Midge Flips Belt (-1) (26 btm).

Per :solved:

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 Post subject: Re: Patterns
PostPosted: Fri Jan 03, 2014 5:21 am 
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And a new variation:

5X: 8 Midge Flips (Variation) (22 btm).

Per :D

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 Post subject: Re: Patterns
PostPosted: Fri Jan 03, 2014 6:32 am 
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Waran wrote:
Another improvement:

5x: 4 Peaks, 6 Diagonals
S2R TD TB' TU TB TD' TF' S2D TF TU TB' TD' TB TU' S2R
TF U2 R' D SR NU2 SR' D' SR NU2 L SD2 R' ND2 SR U SR' ND2 SR U' L D2 TF' (38 btm) -8 moves

Happy New Year for everyone! :D


And here is the corresponding 6X version:

6X: 4 Peaks , 6 Diagonals (53 btm).

Per :solved:

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 Post subject: Re: Patterns
PostPosted: Fri Jan 03, 2014 4:17 pm 
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I already found algorithms for these Stripe patterns ...

4x: 4 Serial Stripes
WD' TD2 (2 btm)

4x: 4 Parallel Stripes
U R L F SD WF' R' U2 F' B' U R2 WF MR2
MB2 TR2 TF2 MR2 TF2 (19 btm)

4x: 6 Stripes
F R L D SB WD' R' F2 D' U' F R2 WD MR2
MU2 TR2 TD2 MR2 WD' (19 btm)


… and who is able to find a solution for this one?

Image


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 Post subject: Re: Patterns
PostPosted: Sat Jan 04, 2014 12:29 pm 
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Here is a first unoptimized approach for the pattern: :wink:

4x: 6 Orthogonal Stripes
R2 F WR2 SD2 F' SR' F' D2 B2 WR B' WR F' L2 F'
U' L MD' SR' U2 SR MU MD SR' U2 SR MU' L' U
TU2 TR2 TF2 TU2 (33 btm)


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 Post subject: Re: Patterns
PostPosted: Sun Jan 05, 2014 5:49 am 
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These are slightly improved sequences:

U F' B' R F B MR' MU' L' MU' L B2 L' MU L' MU L2 MR2 SF' R' SF MR2 B2 MR U'
5x: 6 Midge Flips Belt (25 btm) (-1)

CR B' WR' WU B D U R F2 WU' F2 R' SF F2
TF2 MR2 TF2 MR2 MB2 TR2
4x: 4 Parallel Stripes (18 btm) (-1)

R2 F WR2 SU2 F' SR' F' MR SU R2 SU' ML' MR' SU R2 SU' ML D2 B2 WR B' WR F' L2 F'
TU2 TR2 TF2 TU2
4x: 6 Orthogonal Stripes (29 btm) (-4)


The following are the three remaining, yet unoptimized, 10 diamond flips patterns:

CU' CR' B' L2 WU B' WR2 WU' F' D2 WR' F' WU WR2 B' L' R' U' TR2 TU' R2 ND2 B F NB2 MR' NB NF' MR L2 MF NL2 MF' TL2 MU NB NF' MU' NF2 F' B' ND2 R2 TU TR2 NL2 MF' TU TR2 MF' NR2 MF R2 TU' MF NL2
5x: Diamond 10-Flips (Variation 1) (54 btm)

CU D' WR' WF U2 F2 WU' L2 B2 L WF' L B2 R' WU' R D MR NU' ND' MF D2 MR NU ND MR' D2 MF' MR' D' R MU R NF2 R' MU' SR MU' L NF2 L' MU L U'
5x: Diamond 10-Flips (Variation 2) (43 btm)

CF CR' WF L' U2 B2 WU F B U' WR' D' B2 WR' D' U' R2 U' TD' NU2 R2 F2 NR NL MU' NL NR' MU D2 MR ND2 MR' TD2 MF NL NR' MF' NR NL F2 R2 NU2 TD MF L NB L' NU' MF' D MF NU MF' D' L NB' L'
5x: Diamond 10-Flips (Variation 3) (55 btm)


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 Post subject: Re: Patterns
PostPosted: Mon Jan 06, 2014 4:49 am 
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A rather huge improvement:

4X: 4 Parallell Stripes (-8) (10 btm).

And a new contribution:

4X: 4 Parallell Stripes (Variation) (11 btm).

And finally another improved sequence:

4X: 6 Orthogonal Stripes (-5) (24 btm).

Per :solved:

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Last edited by perfredlund on Mon Jan 06, 2014 8:07 am, edited 1 time in total.

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 Post subject: Re: Patterns
PostPosted: Mon Jan 06, 2014 6:55 am 
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And just for the sake of it:

4X: 4 Peaks, 6 Diagonals (31 btm).

And:

7X: 4 Peaks, 6 Diagonals (60 btm).

Per :solved:

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 Post subject: Re: Patterns
PostPosted: Mon Jan 06, 2014 3:00 pm 
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This is an attempt at optimizing the previous sequences: :)

WF2 WR2 TU' WF2 TL2 TF2 WR2 TL2 TU'
4x: 4 Parallel Stripes (9 btm) (-1)

TD WR2 TD2 WF2 TD WR2 TB2 TR2 WF2 TB2
4x: 4 Parallel Stripes (Variation) (10 btm) (-1)

F R2 WU R2 B WU' R D2 B WR WU F' R2 U' B2
TU2 TR2 U2 R2 TF2 TR2 MU2
4x: 6 Orthogonal Stripes (22 btm) (-2)

S3R T3D T3B' T3U T3B T3D' T3F' S3D T3F T3U T3B' T3D' T3B T3U' S3R
T3F TU2 TR' TD S2R N3U2 S2R' TD' S2R N3U2 TL S2U2 TR' N3D2 S2R TU S2R' N3D2 S2R TU' TL TD2 T3F'
T3F L2 D' R SU' NL2 SU R' SU' NL2 U SR2 D' NR2 SU' L SU NR2 SU' L' U R2 T3F'
7x: 4 Peaks, 6 Diagonals (59 btm) (-1)


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 Post subject: Patterns
PostPosted: Mon Jan 06, 2014 3:39 pm 
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Mezon on cuboid 5х5х4 in comparison with other puzzles:

Image

Image

4-cycle of the centres on 3х3х3 Mixup Plus Cube:

Image

Two centres on 3х3х3 Mixup Plus Cube:

Image

Eye on 3х3х3 Mixup Plus Cube:

Image


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 Post subject: Re: Patterns
PostPosted: Tue Jan 07, 2014 7:24 am 
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Thanx Glazik! I can always count on you following up to improve further :wink:

Now the hopefully fully optimized 6X version;

6X: 4 Peaks, 6 Diagonals (-1) (52 btm).

Per :solved:

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 Post subject: Re: Patterns
PostPosted: Wed Jan 08, 2014 9:32 am 
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perfredlund wrote:
Thanx Glazik! I can always count on you following up to improve further :wink:

Here we go: :D
Improved 'Cube in a Cube' patterns, similar to those shown by pytlivyj_1:

TD TF2 TD' TR TB2 TR' TD TF2 TD' TR TB2 TR'
D F2 D' R B2 R' D F2 D' R B2 R'
TD TF2 TD' TR TB2 TR' TD NF2 L U' B2 U L' F2 L U' B2 U L' TD' TR TB2 TR'
5x: 2 (Cube in a)2 Cube (Order 3) (23 btm) (-1)

CR CF' MR' TB2 MR MU TB MU2 TF' TL MU' MF TR' MF' TD2
TD (TL TU' NL2 TU TL' TB' NL2 TB) TD'
D U F2 (R' TL' NU R TL' NB' TL2) F2 D' U'
NU' TR' TD NR2 TD' TR TF NR2 TF' NU
CR CF' MR' TB2 MR MU TB MU2 TF' TL MU' MF TR' MF' TD' TL TU' NL2 TU TL' TB' NL2 TB ND' U F2 R' TL' NU R TL' NB' TL2 F2 D' TU' TR' TD NR2 TD' TR TF NR2 TF' NU
5x: 2 (Cube in a)3 Cube (Order 3) (43 btm) (-3)

B WU' B' R2 B WU B D' SR2 D R2 B2
MR TB2 MR' MU TB' MU2 TF TL' MU' MF' TR MF TU2 CU2
B WU' B' R2 B WU B D' SR2 D R2 B2 MR TB2 MR' MU TB' MU2 TF TL' MU' MF' TR MF TU2 CU2
5x: 2 (Cube in a)4 Cube (Order 12) (25 btm) (-2)


This is a new one, still improveable (an undotted version could be done too):

TF' TB2 N3D2 L' N3D' D' N3B N3D N3B' D L M2U2 R' U' N3B N3U' N3B' U N3U R N3U2 TB2 TF
TF L2 D' R SU' NL2 SU R' SU' NL2 U SR2 D' NR2 SU' L SU NR2 SU' L' U R2 TF'
TF' TB2 N3D2 L' N3D' D' N3B N3D N3B' D L M2U2 R' U' N3B N3U' N3B' U N3U R' U' L SU NR2 SU' L' SU NR2 D SR2 U' NL2 SU R SU' NL2 SU R' D L2 N3U2 TB2 TF
6x: 4 Dotted Triangles (3x3x3) (43 btm)


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 Post subject: Re: Patterns
PostPosted: Thu Jan 09, 2014 7:42 am 
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glazik wrote:
CR CF' MR' TB2 MR MU TB MU2 TF' TL MU' MF TR' MF' TD2
TD (TL TU' NL2 TU TL' TB' NL2 TB) TD'
D U F2 (R' TL' NU R TL' NB' TL2) F2 D' U'
NU' TR' TD NR2 TD' TR TF NR2 TF' NU
CR CF' MR' TB2 MR MU TB MU2 TF' TL MU' MF TR' MF' TD' TL TU' NL2 TU TL' TB' NL2 TB ND' U F2 R' TL' NU R TL' NB' TL2 F2 D' TU' TR' TD NR2 TD' TR TF NR2 TF' NU
5x: 2 (Cube in a)3 Cube (Order 3) (43 btm) (-3)



Slight improvement:

5X: 2 (Cube in a)3 Cube (Order 3) (-3) (40 btm).

Getting rid of the cube orotations more turns could probably be removed :wink:

Per :solved:

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"Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy


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 Post subject: Re: Patterns
PostPosted: Thu Jan 09, 2014 7:55 am 
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And a new contribution:

5X: 2 Small Clockwise Rings (25 btm).

Per :)

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 Post subject: Re: Patterns
PostPosted: Thu Jan 09, 2014 3:48 pm 
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I slightly optimized it by removing the cube twists: :wink:

5x: 2 (Cube in a)3 Cube
B2 U T4F U' B' WR B SD' R D' R F' U' R2
TB2 TU T3F TU' TB' MR TB S2D' TR TD' TR TF' TU' TR2
(TR' TD2 TR TB' TU2 TB)2 (40 btm or 39 btm actually) -1 move


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 Post subject: Re: Patterns
PostPosted: Fri Jan 10, 2014 4:44 am 
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The sequence has been further improved: :D

B2 U T4F U' B' WR B SD' R D' R F' U' R2
TR2 TB' T3L' TB TR MU TR' S2F TL2 TD' TF TR2 TF' TD TL2 TD' TF TR2 TD' TL TB TD2
5x: 2 (Cube in a)3 Cube (Order 3) (35 btm) (-4)


As V-CUBE are now selling V-Cube 8, I thought it might be of interest to begin designing patterns on 8x8x8 cubes. Unfortunately there are no 8x 3D software tools available yet at Walter's website (maybe in the future?). So, in the meantime, I decided to develop a static 3D on-line cube viewer for checking sequences. I know a good quality dynamic 3D model would be far better, but we can at least start with it.

Here are a first few 8x patterns:

T4L T4F2 T4D T4F2 T4D2 T4F T4D2 T4L'
T4F L2 D' R SU' NL2 SU R' SU' NL2 U SR2 D' NR2 SU' L SU NR2 SU' L' U R2 T4F'
T4F TU2 TR' TD S2R N3U2 S2R' TD' S2R N3U2 TL S2U2 TR' N3D2 S2R TU S2R' N3D2 S2R TU' TL TD2 T4F'
T4F T3U2 T3R' T3D S3R N4U2 S3R' T3D' S3R N4U2 T3L S3U2 T3R' N4D2 S3R T3U S3R' N4D2 S3R T3U' T3L T3D2 T4F'
8x: 4 Peaks, 6 Diagonals (73 btm)

[V3R', N3F N4B' NB']
[N3F N4B', NL N4L]
[NR' N4R', N4F N3B']
[NF N4F N3B', V3L]
L' F' U D2 NU' N4U' N4F N3B' N4U NU NF V3D N3B N4F' NF' V3D' V3U' N3F N4B' NB' V3U NB ND N4D N4B N3F' N4D' ND' D2 U' F L
8x: 12 Eights (32 btm)

[V3R', NF N4F]
[NF N4F, V3L]
[V3L, NB' N4B']
[NB' N4B', V3R']
[N3F, NL N4L]
[NL N4L, N3B']
[N3B', NR' N4R']
[NR' N4R', N3F]
SR V3U' NF N4F V3U V3D N4F' NF' NB' N4B' V3D' V3U' N4B NB V3U N3F ND N4D N3F' N3B' N4D' ND' NU' N4U' N3B N3F N4U NU N3F' SR'
8x: 24 Rings (30 btm)

You will notice that algorithms are shortened by the program and listed at the bottom of the page.


Last edited by glazik on Sun Jan 12, 2014 3:24 pm, edited 3 times in total.

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 Post subject: Re: Patterns
PostPosted: Fri Jan 10, 2014 5:00 am 
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Waran wrote:
I slightly optimized it by removing the cube twists: :wink:

5x: 2 (Cube in a)3 Cube
B2 U T4F U' B' WR B SD' R D' R F' U' R2
TB2 TU T3F TU' TB' MR TB S2D' TR TD' TR TF' TU' TR2
(TR' TD2 TR TB' TU2 TB)2 (40 btm or 39 btm actually) -1 move


One more turn gained:

5X: 2 (Cube in a)3 Cube (-1) (38 btm).

EDIT: Glazik had already posted better :shock: So here i improved it yet further:

5X: 2 (Cube in a)3 Cube (-5) (30 btm).

Per :D :mrgreen:

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Last edited by perfredlund on Fri Jan 10, 2014 6:25 am, edited 1 time in total.

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 Post subject: Re: Patterns
PostPosted: Fri Jan 10, 2014 5:07 am 
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Thanx for the 8x Algorithm Viewer Glazik. I'd prefer if Werner Randelshofer made an extension to the the viewers we otherwise use for sizes 2-7. Then we can step through a solution and much more ...

Per :solved:

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"Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy


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 Post subject: Re: Patterns
PostPosted: Fri Jan 10, 2014 7:24 am 
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Last one today:

6X: 2 Small and 2 Larger Clockwise Rings on same cube half.

Per :wink:

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 Post subject: Re: Patterns
PostPosted: Fri Jan 10, 2014 5:29 pm 
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perfredlund wrote:
Thanx for the 8x Algorithm Viewer Glazik. I'd prefer if Werner Randelshofer made an extension to the the viewers we otherwise use for sizes 2-7. Then we can step through a solution and much more ...

Per :solved:

It is indeed tempting to create patterns for the V-Cube 8 too. Glazik's player is fantastic and enables to display already algorithms for this cube model. 8-)

However, we are currently working on alternative Cube Player Apps. They will no longer require the Java plug-in but JavaScript and HTML 5 instead. This allows to paint and animate directly on the browser canvas by using standard browser features only. Now the apps will finally run on smart phones and tablet computers as well.

Check out this early Rubik's Cube test for the iPhone!

As soon the new apps are ready we will update the viewers ... and of course we will also consider to add the new V-Cube 8. :wink:

By the way, a couple of days ago we just updated the current Cube Players Applets. The applets are now signed and contain a verified signature. Thanks to this the annoying security messages should be gone, they no longer pop up when starting the applets. :D


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 Post subject: Re: Patterns
PostPosted: Sun Jan 12, 2014 3:36 am 
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Waran wrote:
However, we are currently working on alternative Cube Player Apps. They will no longer require the Java plug-in but JavaScript and HTML 5 instead. This allows to paint and animate directly on the browser canvas by using standard browser features only. Now the apps will finally run on smart phones and tablet computers as well.

Check out this early Rubik's Cube test for the iPhone!

As soon the new apps are ready we will update the viewers ... and of course we will also consider to add the new V-Cube 8. :wink:

Hi Walter,

This is great news! :D
Using HTML5 canvas indeed allows creating sophisticated graphics applications directly into JavaScript. No doubt that many new patterns will be created on V-Cube 8 using the future applet!

...Continuing with Per's rings algorithms:

F2 D F2 TB R2 TB' NR' TB R2 TB' NR F2 SU F2 TB L2 TB' NL' TB L2 TB' NL F2 U' SF2 U B2 TF R2 TF' NR' TF R2 TF' NR B2 SD B2 TF L2 TF' NL' TF L2 TF' NL B2 D' B2
4x: 4 Clockwise Rings (49 btm)

TF2 TR TF2 T3B TU2 T3B' N3U' T3B TU2 T3B' N3U TF2 S2R' TF2 T3B TD2 T3B' N3D' T3B TD2 T3B' N3D TF2 TL' TF2 F2 D F2 TB R2 TB' NR' TB R2 TB' NR F2 SU F2 TB L2 TB' NL' TB L2 TB' NL F2 U' F2
B2 U B2 TF R2 TF' NR' TF R2 TF' NR B2 SD B2 TF L2 TF' NL' TF L2 TF' NL B2 D' B2
TB2 TR TB2 T3F TD2 T3F' N3D' T3F TD2 T3F' N3D TB2 S2R' TB2 T3F TU2 T3F' N3U' T3F TU2 T3F' N3U TB2 TL' TB2
6x: 4 Small and 4 Large Clockwise Rings (97 btm)


The cube viewer application now includes a very basic static 3D cube model and works for any (reasonable value of) N:

TF' TR TF (T3B TU2 T3B' N3U' T3B TU2 T3B' N3U) TF'
TU2 TR' TD' TR TU2 TR' TD N3F'
T3D' T3R T3U2 T3R' T3D T3R T3U2 T3R' T3F
D' R' F' N4R N4F' N4R' N4F SF N4B' N4U' N4B N4U B R D
8x: 4 Connected Rings (44 btm)


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 Post subject: Re: Patterns
PostPosted: Sun Jan 12, 2014 9:11 am 
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Waran wrote:
perfredlund wrote:
Thanx for the 8x Algorithm Viewer Glazik. I'd prefer if Werner Randelshofer made an extension to the the viewers we otherwise use for sizes 2-7. Then we can step through a solution and much more ...

Per :solved:

It is indeed tempting to create patterns for the V-Cube 8 too. Glazik's player is fantastic and enables to display already algorithms for this cube model. 8-)

However, we are currently working on alternative Cube Player Apps. They will no longer require the Java plug-in but JavaScript and HTML 5 instead. This allows to paint and animate directly on the browser canvas by using standard browser features only. Now the apps will finally run on smart phones and tablet computers as well.

Check out this early Rubik's Cube test for the iPhone!

As soon the new apps are ready we will update the viewers ... and of course we will also consider to add the new V-Cube 8. :wink:

By the way, a couple of days ago we just updated the current Cube Players Applets. The applets are now signed and contain a verified signature. Thanks to this the annoying security messages should be gone, they no longer pop up when starting the applets. :D


Maybe replacing Java is the best way to go. Java is historically haunted with security issues, I just thought it was the easiest way to go for now. Could we have an android version as well as an iOS version?? I don't have any Apple product, and I do not intend to buy one EVER,

Until we get a Java/Android 3D viewer i will NOT contribute to making patterns for 8X or larger cubes, I use viwers to construct, not only view, patterns :wink:

Per

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 Post subject: Patterns
PostPosted: Sun Jan 12, 2014 10:30 am 
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Two snakes on a cube 6x6x6 (are received by return alternation of colours):

Image

The snake on 3x3x3 Mixup Plus Cube (also is received by return alternation of colours):

Image

Circles with points on i-Cube 3x3x4 (crazy):

Image


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 Post subject: Re: Patterns
PostPosted: Sun Jan 12, 2014 5:45 pm 
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@ glazik
Your enhanced viewer for N-cubes with the 3D cube preview is great! 8-)

@ perfredlund
Yes, we intend to support Android too. It should work on any platform with HTML 5 enabled browsers.
Did you check the Rubik's Cube test on your phone? I currently don't have an Android phone at hand to test it myself.

@ pytlivyj_1
These are nice patterns! Could you share the algorithms too?


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 Post subject: Re: Patterns
PostPosted: Mon Jan 13, 2014 5:07 am 
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Hi!

@Walter:

I'm glad to hear that an Android supported version is scheduled also.

@Glazik;

The 3D version ismuch better than the flat first version. Could you also post the 6X "unconnected" rings version of the original 8X pattern. :wink:

Per :solved:

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 Post subject: Re: Patterns
PostPosted: Mon Jan 13, 2014 11:42 am 
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Waran wrote:
@Glazik;

The 3D version ismuch better than the flat first version. Could you also post the 6X "unconnected" rings version of the original 8X pattern. :wink:

Per :solved:


Hi Per,

Here is the 6x version of the unconnected rings pattern: :wink:
F' R F (TB U2 TB' NU' TB U2 TB' NU) F'
U2 R' D' R U2 R' D NF'
TD' TR TU2 TR' TD TR TU2 TR' TF
6x: 4 Rings (29 btm)


After buying a new cube, a user usually checks clicks and pops and try to display simple patterns first, using short sequences. Among them, the checkerboard pattern (PONS) is an interesting one because it involves a great number of permuted pieces.
For cubes of odd order, sequences are fairly short and can easily be scaled up, which is usually not the case for cubes of even order, such as V-CUBE 8.

Here below is a list of scaled-up checkerboard patterns for already built big cubes:

NU2 N3D2 D2 R2 NF2 N3B2 B2
R2 VL2 T3D2 VR2 T3U2 M2R2
N3F N3B SU F2 SU' VF' VB' SU F2 SU' NF NB
6x: 2 Diagonal Stripes 4 Chessboards (25 btm) (-1)

NU2 N4U2 N3D2 D2 R2 NF2 N4F2 N3B2 B2
T4D2 NR2 N4R2 N3L2 L2 T4D2 R2 T4D2
N3F N4F' N3B N4B' SU F2 SU' N4F VF' N4B VB' SU F2 SU' NF NB
8x: 2 Diagonal Stripes 4 Chessboards (33 btm)

NU2 N4U2 N3D2 N5D2 D2 R2 NF2 N4F2 N3B2 N5B2 B2
T5D2 NR2 N4R2 N3L2 N5L2 L2 T5D2 R2 T5D2
N3F N4F' N5F N3B N4B' N5B SU F2 SU' N5B' N4B N5F' N4F VB' VF' SU F2 SU' NF NB
10x: 2 Diagonal Stripes 4 Chessboards (40 btm)

NU2 N4U2 N6U2 N3D2 N5D2 D2 R2 NF2 N4F2 N6F2 N3B2 N5B2 B2
T6D2 NR2 N4R2 N6R2 N3L2 N5L2 L2 T6D2 R2 T6D2
N3F N4F' N5F N6F' N3B N4B' N5B N6B' SU F2 SU' N6B N5B' N4B N5F' N6F N4F VB' VF' SU F2 SU' NF NB
12x: 2 Diagonal Stripes 4 Chessboards (47 btm)

NR2 N4R2 N4L2 NL2 NF2 N4F2 N4B2 NB2 NU2 N4U2 N4D2 ND2
9x: 6 Chessboards (Order 2) Pons Asinorum (12 btm)

NR2 N4R2 N4L2 NL2 NF2 N4F2 N4B2 NB2 NU2 N4U2 N4D2 ND2
11x: 6 Chessboards (Order 2) Pons Asinorum (15 btm)

NR2 N4R2 N6R2 N8R2 N8L2 N6L2 N4L2 NL2 NF2 N4F2 N6F2 N8F2 N8B2 N6B2 N4B2 NB2 NU2 N4U2 N6U2 N8U2 N8D2 N6D2 N4D2 ND2
17x: 6 Chessboards (Order 2) Pons Asinorum (24 btm)


Here are patterns similar to those shown by pytlivyj_1, just above:

TR TD2 (TB TL M2D TL' S2F M2R' TF') TD2 TR'
TR' (N3D' TF2 N3D TF' N3R' TF2 N3R TF) TR
T3R' (N3F' T3U T3B2 T3U' N3F T3U T3B2 T3U') T3R
6x: Double Anaconda (29 btm)

T3R T3D2 (T3B T3L M2D T3L' S3F M2R' T3F') T3D2 T3R'
T3R' (N4D' T3F2 N4D T3F' N4R' T3F2 N4R T3F) T3R
T4R' (N4F' T4U T4B2 T4U' N4F T4U T4B2 T4U') T4R
8x: Double Anaconda (29 btm)


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 Post subject: Patterns
PostPosted: Tue Jan 14, 2014 1:39 pm 
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glazik wrote:
TR TD2 (TB TL M2D TL' S2F M2R' TF') TD2 TR'
TR' (N3D' TF2 N3D TF' N3R' TF2 N3R TF) TR
T3R' (N3F' T3U T3B2 T3U' N3F T3U T3B2 T3U') T3R
6x: Double Anaconda (29 btm)

No, no! Your snakes have a step through one side. Alternation of colours in them - direct.
My snakes have a step on the next side. Alternation of colours in them - opposite! I solved them intuitively without algorithms.


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 Post subject: Re: Patterns
PostPosted: Tue Jan 14, 2014 3:37 pm 
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@pytlivyj_1

You are right - similar (in shape) does'nt mean automatically the same (in color) btw, as there are more than a single color scheme for this pattern :wink:

This should now be the same pattern as yours, obtained by scaling a 4x algorithm, published by Walter, up to a 6x cube:

TL TD2 TB M2R' S2F TR M2U TR' TF' TD2 TL'
TR2 TD2 N3L2 TB2 N3R2 TD2 T3B2 N3L2 N3B2 TD2 TB2 TR2 M2U2
TL' TB' N3L' TB2 N3L TB N3D' TB2 N3D TL
T3L' T3U T3F2 T3U' N3B' T3U T3F2 T3U' N3B T3L
6x: Double Anaconda (Variation 1) (43 btm)

Cheers


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 Post subject: Re: Patterns
PostPosted: Fri Jan 17, 2014 12:31 pm 
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New contribution (more will follow soon);

6X: Fat Biased Anaconda (Order 3) (26 btm).

Per :solved:

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 Post subject: Re: Patterns
PostPosted: Fri Jan 17, 2014 5:27 pm 
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glazik wrote:
F2 D F2 TB R2 TB' NR' TB R2 TB' NR F2 SU F2 TB L2 TB' NL' TB L2 TB' NL F2 U' SF2 U B2 TF R2 TF' NR' TF R2 TF' NR B2 SD B2 TF L2 TF' NL' TF L2 TF' NL B2 D' B2
4x: 4 Clockwise Rings (49 btm)

As far as I know, this pattern can be done in less moves:

4x: 4 Clockwise Rings
F U2 B L2 B' F' D (F U')2 F2
(TB R2 TB' MR' TB R2 TB' MR) F' D' MF'
TR2 TF' TR TD' TF' TR TD' TR2 TD' (32 btm) -17 moves


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 Post subject: Re: Patterns
PostPosted: Sat Jan 18, 2014 6:15 am 
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glazik wrote:
TF2 TR TF2 T3B TU2 T3B' N3U' T3B TU2 T3B' N3U TF2 S2R' TF2 T3B TD2 T3B' N3D' T3B TD2 T3B' N3D TF2 TL' TF2 F2 D F2 TB R2 TB' NR' TB R2 TB' NR F2 SU F2 TB L2 TB' NL' TB L2 TB' NL F2 U' F2
B2 U B2 TF R2 TF' NR' TF R2 TF' NR B2 SD B2 TF L2 TF' NL' TF L2 TF' NL B2 D' B2
TB2 TR TB2 T3F TD2 T3F' N3D' T3F TD2 T3F' N3D TB2 S2R' TB2 T3F TU2 T3F' N3U' T3F TU2 T3F' N3U TB2 TL' TB2
6x: 4 Small and 4 Large Clockwise Rings (97 btm)

Another improvement.
At least one more move can be gained by resolving the cube rotations (U2 D2 = SD2):

6x: 4 Small and 4 Large Clockwise Rings
TF TU2 TB TL2 TB' TF' TD (TF TU')2 TF2
(T3B TR2 T3B' N3R' T3B TR2 T3B' N3R) TF' TD' N3F'
T3R2 T3F' T3R T3D' T3F' T3R T3D' T3R2 T3D'
(U2 F U2 TD R2 TD' NR' TD R2 TD' NR U2 SF' U2 TD L2 TD' NL' TD L2 TD' NL U2 B' U2 CR2)2 (82 btm or 81 btm actually) -15 moves


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 Post subject: Re: Patterns
PostPosted: Sat Jan 18, 2014 1:00 pm 
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Yet another improvement: :wink:
4 Small Rings:
F L2 B D2 B' F' R F L' F L' F R' F
F' R F TB U2 TB' NU' TB U2 TB' NU F' R' F
TF' TR TF' TL TF' TL TF' TR' TF TB TD2 TB' TL2 TF'
4 Large Rings:
TF TU2 TB TL2 TB' TF' TD TF TU' TF TU' TF TD' TF
TF' TD TF T3B TR2 T3B' N3R' T3B TR2 T3B' N3R TF' TD' TF
T3F' T3R2 T3F' T3R T3D' T3F' T3R T3D' T3R2 T3D'
6x: 4 Small and 4 Large Clockwise Rings (66 btm) (-15)

The same as above, with centers added for connecting small rings:
D U2 N3F2 L N3F F N3U' N3F' N3U F' L' M2F2 R N3B B N3U' N3B' N3U B' R' N3B2 U2 D'
6x: 4 Large and 4 Small Connected Clockwise Rings (88 btm)


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 Post subject: Re: Patterns
PostPosted: Sat Jan 18, 2014 5:27 pm 
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This is the first of three starminx patterns for me.
Opposite center swaps
The next two will be opposite star swaps and all edges flipped. Expect them in the coming days.


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 Post subject: Re: Patterns
PostPosted: Sat Jan 18, 2014 8:51 pm 
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Here is the opposite star swaps.
Enjoy!


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 Post subject: Re: Patterns
PostPosted: Sat Jan 18, 2014 10:53 pm 
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Here is all edges flipped. This is the face turning one, and this position can be achieved from the solved state. This is also achievable on the corner turning starminx.


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 Post subject: Re: Patterns
PostPosted: Sun Jan 19, 2014 1:28 pm 
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Gained another 15 moves with a completely different approach: :mrgreen:

6x: 4 Small and 4 Large Clockwise Rings
B R' SD2 F L' D2 L' SD SR F L2 D SR SD' F U2
M2F2 TR2 TU' M2F2 M2D2 M2R2 TD' TL2 TB' M2R2 M2D2 MF
T3U T3F' T3U' T3F T3U' T3F2 T3U T3F2 T3U
B L' B' (VD T3F' D2 T3F VD' T3F' D2 T3F) B L B' (51 btm) -15 moves


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 Post subject: Re: Patterns
PostPosted: Mon Jan 20, 2014 2:49 am 
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5hinigami wrote:
Merry Christmas
Here a nice and easy Christmas Pattern for the Wheel of Wisdom.
Just do a normal Checkerboard Pattern, then twist all faces by 45° and do Another Checkerboard Pattern.


Oh, this makes me want this puzzle even more!

Roberto

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 Post subject: Re: Patterns
PostPosted: Mon Jan 20, 2014 5:50 am 
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Gained 1 more final (???) turn by rewriting the last ring algorithm:

6X: 4 Small and 4 Large Clockwise Rings (-1) (50 btm).

Per :solved:

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 Post subject: Re: Patterns
PostPosted: Tue Jan 21, 2014 5:17 am 
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Some more anaconda patterns:

6X: Fat Biased Anaconda (Variation) (20 btm).

6X: Fat Tight Anaconda (19 btm).

6X: Double Biased Anaconda (35 btm).

Per :solved:

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 Post subject: Re: Patterns
PostPosted: Tue Jan 21, 2014 6:35 am 
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And a nice dotted pattern:

6X: Dots and Rings (18 btm).

And the 7X version;

7X: Dots and Rings (22 btm).

Per :)

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 Post subject: Re: Patterns
PostPosted: Wed Jan 22, 2014 2:54 am 
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A simple variation on the Dots and Rings pattern:
NR' NL NU ND' NR M2R' NL' M2U M2R WU'
T3D T3L2 T3B2 T3D2 T3B' T3D2 T3L T3B2 T3L2 T3D'
6x: Dots and Rings (Variation 1) (20 btm)

An improved sequence:
6x: 4 Large and 4 Small Connected Clockwise Rings (71 btm) (-17)

This last one could still be improved or extended, I think: :wink:
R F' R' (NU T3L' U2 T3L NU' T3L' U2 T3L) R F R'
T3R (T3U T3F' N3D2 T3F T3U' T3F' N3D2 TF TU2 N3F N3D N3F' TU2 N3F N3D') T3R'
6x: 2 Concentric Connected Rings (30 btm)


Last edited by glazik on Thu Jan 23, 2014 9:56 am, edited 1 time in total.

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 Post subject: Re: Patterns
PostPosted: Wed Jan 22, 2014 6:12 pm 
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perfredlund wrote:

This can be done in less moves: :mrgreen:

6x: Fat Biased Anaconda (Variation)
T3L' T3B2 T3U' T3B (VR) T3B' T3U T3B2 T3L
T3U T3L2 T3F T3L' (VB') T3L T3F' T3L2 T3U' (18 btm) -2 moves


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 Post subject: Re: Patterns
PostPosted: Wed Jan 22, 2014 10:00 pm 
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I did a shallow corner turn on the face turning starminx. Sorry the pics are dark.


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 Post subject: Re: Patterns
PostPosted: Thu Jan 23, 2014 1:03 am 
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small favour.


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 Post subject: Re: Patterns
PostPosted: Thu Jan 23, 2014 6:22 am 
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glazik wrote:
This last one could still be improved or extended, I think: :wink:
R F' R' (NU T3L' U2 T3L NU' T3L' U2 T3L) R F R'
T3R (T3U T3F' N3D2 T3F T3U' T3F' N3D2 TF TU2 N3F N3D N3F' TU2 N3F N3D') T3R'
6x: Ring inside a Ring (30 btm)


I could not improve it but found an alternative solution. Yours was also faulty :wink:

6X: Ring Inside a Ring (30 btm).

Per :solved:

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Last edited by perfredlund on Thu Jan 23, 2014 8:04 am, edited 1 time in total.

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 Post subject: Re: Patterns
PostPosted: Thu Jan 23, 2014 6:54 am 
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A notational improvement:

6X: Dots and Rings (Variation 1) (-1) (19 btm).

Per :D

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Last edited by perfredlund on Thu Jan 23, 2014 8:03 am, edited 1 time in total.

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 Post subject: Re: Patterns
PostPosted: Thu Jan 23, 2014 7:44 am 
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Waran wrote:
perfredlund wrote:

This can be done in less moves: :mrgreen:

6x: Fat Biased Anaconda (Variation)
T3L' T3B2 T3U' T3B (VR) T3B' T3U T3B2 T3L
T3U T3L2 T3F T3L' (VB') T3L T3F' T3L2 T3U' (18 btm) -2 moves


One more turn saved by sticking to basics:

6X: Fat Biased Anaconda (Variation) (-1) (17 btm).

Alternatively:

6X: Fat Biased Anaconda (Variation) (-1) (17 btm). One delayed turn.

Per :P

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 Post subject: Re: Patterns
PostPosted: Thu Jan 23, 2014 8:13 am 
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Ok. Here comes an extension to the Ring Inside a Ring pattern:

6X: Ring Inside a Large Ring (30 btm).

Per :)

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 Post subject: Re: Patterns
PostPosted: Thu Jan 23, 2014 10:17 am 
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Perfredlund wrote:
glazik wrote:
This last one could still be improved or extended, I think: :wink:
R F' R' (NU T3L' U2 T3L NU' T3L' U2 T3L) R F R'
T3R (T3U T3F' N3D2 T3F T3U' T3F' N3D2 TF TU2 N3F N3D N3F' TU2 N3F N3D') T3R'
6x: 2 Concentric Connected Rings (30 btm)

I could not improve it but found an alternative solution. Yours was also faulty :wink:


The 2 rings were intentionally connected. I know the pattern may look somewhat weird. :D

Re-using you algs gives more similar patterns:

F' R F
TB U2 TB' NU' TB U2 TB' NU
ND' T4R U' T4R' ND T4R U T4R'
NF' U2 NF WU' NF' U2 NF WU
NB U2 NB' M2D NB U2 NB' M2D'
F' R' F
6x: 2 Concentric Connected Rings (Small + Large) (38 btm)

F' R F
TB U2 TB' NU' TB U2 TB' NU
ND' T5R U' T5R' ND T5R U T5R'
NF' U2 NF WU' NF' U2 NF WU
NB U2 NB' M3D NB U2 NB' M3D'
F' R' F
7x: 2 Concentric Connected Rings (Small + Large) (38 btm)

F' R F
TB U2 TB' NU' TB U2 TB' NU
ND' T5R U' T5R' ND T5R U T5R'
NF' U2 NF WU' NF' U2 NF WU
F' R' F
7x: Ring Inside a Large Ring (30 btm)


This last one could certainly be improved:
U D F2 (R' TL' NU R TL' NB' TL2) F2 U' D'
TD (TL TU' NL2 TU TL' TB' NL2 TB) TD'
TD TF2 TD' TR TB2 TR' TD TF2 TD' NR D F2 D' R B2 R' D F2 D' R NB2 TR'
TR' TF' TL NF2 TL' TF TU NF2 TU' TR
MR2 T3B T3U2 T3L (MD2 T3F MR' T3F' MD') T3L' T3U2 T3B' MR2
7x: 2 3 Concentric Rings (64 btm)


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