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kastellorizo
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Post subject: Acropolis etc (by Pantazis Houlis) Posted: Thu Dec 27, 2012 5:33 am |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Season Greetings to everyone.  I know had been away for a very long time mainly to keep myself away from certain illogical situations, but I am someone who looks forward and I hope everyone here can be honest, gentle, and polite to each other. The addition of two new great admins had also reinforced my belief that this place can only become better. My absence was also related to personal factors, but as usual, all this time I have been working like a maniac inside my secret lab and produced some interesting results, ending up with the "Acropolis" prototype. http://www.youtube.com/watch?v=0SiYKUfgk5AIn the video above, I am showing a brief history of my (now patented) "Alien Technology" Mechanism. This mechanism comes in many forms, but it is dictated by a universal structure. Changing even slightly the parameters of this structure gives designs that puzzle-wise (and solving-wise) can be completely different to each other. But as I stated, they all use the same universal logic. Firstly, I show the Yoshimoto Cube (which is a 1971 major extension of the 1962 Pfeiffer cube). Until now, the Pfeiffer cube was the only full-inversion mechanism for a cube in existence. Then, in 2008, I created a structure which combined the properties of the Pfeiffer cube and those of the Rubik's magic, and that gave me a design with more cubic states. However, I was not happy with its stability, so I then searched for something better. In this video, I am revealing many structures together, among them the Houlis cube, the new full-inversion mechanism (the one with the blue triangular stickers) which not only has a lot more states than the only two of the Pfeiffer cube, but it always retains its cubic shape after each move (i.e. it does not become a parallelepiped). And yes, it is based on my "Alien Tech" mechanism. I then go on with other structures, such as the triangular tiles, the butterfly tiles, the deformed tiles, etc, then I present the mechanisms based on Alien Tech, and I finally conclude with the Acropolis puzzle. Essentially, as we are now considering 3D solids which climb on each other, we have a jump from "folding" puzzles to "climbing" puzzles (maybe something like a missing link between folding and twisty puzzles?). Since this mechanism is generically different to other known ones, they can surely be combined with older mechanisms for some interesting results. Here is the order of the objects I am presenting in the video: 00:00 Yoshimoto Cube (this is NOT my invention!) 00:23 A few prototype pieces (I invested in a total of 40(!) prototypes - some of them failed miserably - a lot of payments in wooden and/or 3D printed parts, endless cuts on my fingers, and many years of work before success). 00:41 The "Iris Diamond" (my 2008 triangular tile structure which works surprisingly well) 00:58 The "Butterfly" mechanism I constructed by using tiles from the Rubik's Magic mechanism. It gives some nice "flying" effect, don't you agree?  01:23 The bulky "Square Wheel" which has an outrageous look (because I used some stacked Rubik's Magic tiles, and as expected, in totally a different way those tiles were used in the past!). 01:52 My "Manta" structure, based on deformed tiles, which can give more states and more shapes (such as the two types of crosses). I had to deform with heat those tiles! 02:35 My Houlis Cube, the new generation full-inversion model based on Alien Tech. Isn't it a beauty? It is slightly loose though because it is a prototype, but it works extremely well, and as you may see, despite its looseness, it does not fall apart! 03:18 Another prototype. 03:33 My 2x2x2 "3-connection" prototype. Its synchronised rotation can be applied through all three axes, while it doesn't fall apart! 03:50 My "Acropolis" puzzle is a 3x3x3 "3-connection" puzzle which better demonstrates the movement because it has a center piece on each side. The goal is to reveal all twelve Olympian Gods which reside inside the Acropolis (namely, Zeus, Hera, Apollo, Athena, Poseidon, Afroditi, Ares, Artemis, Hefaistos, Dimitra, Hermes, and Dionysus). As expected, the mechanism is also based on "Alien Tech", and it works like a dream. Also, in the background of the video, from left to right are: Aquadron (my Rotational Gravity Puzzle that uses water), my (always winning) Amiga 500(!) joystick, the One Four All (Fitting Interlocking Puzzle), Colossus (my Four Dimensional Symmetry Puzzle which is sitting on top of two football "board" games), Matrix (my Permutation puzzle, whose structure can emulate any puzzle which is based on an algebraic group, including Rubik's cube), and of course the Giannakopoulos bubble-head figure LOL. Finally, I am announcing that after eighteen years, I am leaving Australia (as my base), and I am returning to Greece. The move can definitely be seen as puzzle related (and I cannot say much at this stage), but I also believe it is a punch to the stomach to all those journalists who have created the "bad Greece" stereotype image. Not only Greece is the most beautiful country, but this June, I should have ready and built my beautiful "puzzle" house in the Kastellorizo island. That move should also allow me to attend some DCDs and GCDs.  As for crisis, it is everywhere, and it was created by systemic errors and corrupt euro politicians. Anyway, I don't want to go into political talk, but those who know me, I am sure understand me. I will try to post more, though I am too busy packing my staff including that... three thousand puzzles collection. Hope you all had a great Christmas, and wish you to have a Happy New Year. I know times can be tough for some, but people, especially puzzlers, should never give up!  Pantazis PS. Andreas, you have done an absolutely GREAT job with the museum, and when it is appropriate to have images of the above, I will let you know (that way, my puzzles won't accumulate more!!!)
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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Andreas Nortmann
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Thu Dec 27, 2012 6:16 am |
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Joined: Mon Aug 02, 2004 7:03 am Location: Koblenz, Germany
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Let me be the first to say: 1. Interesting concept. 2. I can't say that I understand it. 3. Welcome back! kastellorizo wrote: PS. Andreas, you have done an absolutely GREAT job with the museum, and when it is appropriate to have images of the above, I will let you know (that way, my puzzles won't accumulate more!!!) Sounds very good. That means I wont do anything about Acropolis before I get another message. BTW: There was a reason why I push your creations back to the bottom of the TODO-list: I am afraid of describing them properly. And now you come with your alien technology. I need your HELP. Andreas
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Konrad
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Thu Dec 27, 2012 8:18 am |
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Joined: Thu Sep 17, 2009 6:07 am Location: Germany, Bavaria
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katsmom
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Thu Dec 27, 2012 8:49 am |
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Joined: Sun Apr 16, 2000 3:17 pm Location: Hong Kong
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kastellorizo
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Thu Dec 27, 2012 12:36 pm |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Rob
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Thu Dec 27, 2012 1:26 pm |
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Joined: Mon Apr 03, 2006 10:38 am Location: Connecticut
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Hi Pantazis, welcome back!
Your Acropolis looks cool! Interesting mechanism - looks fun to play with. Can the 3x3x3 be inverted?
Good luck with your move.
_________________ http://robspuzzlepage.com
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JasonSmith
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Thu Dec 27, 2012 2:05 pm |
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Joined: Sat Apr 21, 2007 11:21 pm Location: Marin, CA
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kastellorizo
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Thu Dec 27, 2012 2:50 pm |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Rob and Jason, thanks for the kind remarks, and I know will meet you again somewhere far away in the next months.  Rob, regarding the 3x3x3 let us say that the corner pieces need to have all of their six sides stickered. That is, all sides appear at some point, but the corners which touch the center never get to become outer corners of the big cube. I would call it as "temporal piecewise" inversion. If anyone wants to come forward with a better definition, please do so. Jason, I believe the word "climbing" describes much more accurately this type of mechanism (as I crazily call it "Alien Tech"). The word "magic" is too general and I am sure many magicians searching in Google and ending up with photos of puzzles would be cursing us LOL. It also mainly refers to the flat folding puzzle by Rubik with its specific type of stringing. But my connections are very different. And yes, your truly wonderful Tetrex is by definition a climbing type puzzle, and it also uses a different mechanism to the ones described here. In any case, I have already stickered the 2x2x2 "3-connection" Houlis Cube into the "Precious Cube", while in the video above I did not show the extension of the Pfeiffer Cube using cubes made of Rubik's Magic tiles and using the Magic stringing!!! (it is HUGE LOL). Maybe I should make another video showing all those as well as more clearly their movement. What do you think?  Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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JasonSmith
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Thu Dec 27, 2012 3:09 pm |
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Joined: Sat Apr 21, 2007 11:21 pm Location: Marin, CA
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kastellorizo wrote: Jason, I believe the word "climbing" describes much more accurately this type of mechanism (as I crazily call it "Alien Tech"). The word "magic" is too general and I am sure many magicians searching in Google and ending up with photos of puzzles would be cursing us LOL. I agree-- I've never liked the name, especially considering it's also used for Twisty Puzzles sometimes, ie. "Magic Cube". kastellorizo wrote: Maybe I should make another video showing all those as well as more clearly their movement. What do you think?
Yes, please. 
_________________ Jason Smith posted here as 'io' through 2012. Visit Jason Smith's PuzzleForge on Shapeways! Jason Smith's Puzzles - YouTube Channel.
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kastellorizo
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Thu Dec 27, 2012 3:44 pm |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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JasonSmith wrote: I agree-- I've never liked the name, especially considering it's also used for Twisty Puzzles sometimes, ie. "Magic Cube". Well, now I am worried of that professional mountain climbers will have a similar problem. But at least climbers cannot cast intercontinental magic spells! JasonSmith wrote: kastellorizo wrote: Maybe I should make another video showing all those as well as more clearly their movement. What do you think?
Yes, please.  Ok then, will prepare a better video (hopefully soon!). Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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kastellorizo
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Post subject: Re: Acropolis (by Pantazis) *NEW VIDEO* Posted: Thu Dec 27, 2012 8:39 pm |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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JasonSmith
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Fri Dec 28, 2012 1:14 am |
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Joined: Sat Apr 21, 2007 11:21 pm Location: Marin, CA
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eye2eye
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Fri Dec 28, 2012 2:32 am |
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Joined: Thu Oct 16, 2008 9:46 pm Location: Littleton CO
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It looks to me like the Precious Cube has a magnet mechanism and clever turning. I doubt this is the case, but that's how it appears. I'm wrong, right?
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kastellorizo
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Fri Dec 28, 2012 3:38 am |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Jason: The mechanism has gone from "known to complex to simple". A true Odyssey with a very satisfying end-result which convinced me to invest in yet another patent. I will 100% be at the Nuremberg Toy Fair, and there is an 80% possibility I will be at the New York Fair too, can you make it there? If yes, the probability will increase more! eye2eye: The only reason I am using the magnets on the Precious Cube, is because the cubic pieces are too heavy and can damage the connections. The magnets are not really necessary as they also destroy the stickers (LOL), but at least they maintain some nice alignment property. Obviously, the Acropolis and the Houlis Cube use no magnets at all, as they are made of smaller and consequently lighter cubes.  Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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KelvinS
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Fri Dec 28, 2012 5:57 am |
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Joined: Mon Mar 30, 2009 5:13 pm
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Welcome back, nice concept and prototype! Do you think you could make these constructs more stable and robust (less floppy/flimsy)? I ask only because it reminds me of the problems Oskar had with his spherigears puzzle, as well as the molecular flexibility of cyclohexane which is an intrinsic property of its structure...
_________________ I'm going wherever they value my loyalty the most.
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kastellorizo
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Fri Dec 28, 2012 7:25 am |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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KelvinS wrote: Welcome back, nice concept and prototype! Do you think you could make these constructs more stable and robust (less floppy/flimsy)? I ask only because it reminds me of the problems Oskar had with his spherigears puzzle, as well as the molecular flexibility of cyclohexane which is an intrinsic property of its structure... Thanks for the kind words Kelvin, and I appreciate those constructive links.  By definition there is a lot of room for improvement. For example, the Acropolis cube is the very first 3x3x3 prototype (which I constructed right out from my theory) and it is homemade. I was actually surprised it was turning so well, considering the amateurish connections I made. The tolerances can be improved in many ways as this mechanism is too simple to be true (but it is!). It is based on non-gear connections, so it is impossible to have "over-shooting" issues, while right now I am organising a lab for my designs where I can produce my prototypes the way they are supposed to be. Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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KelvinS
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Fri Dec 28, 2012 7:46 am |
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Joined: Mon Mar 30, 2009 5:13 pm
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Sounds like the right approach and I'm sure you'll be able to improve the stability substantially. It took James Dyson over 3,000 prototypes to perfect his bagless vacuum cleaner, and as many thousands of prototypes for Edison to get his electric light working, so hopefully you shouldn't need anywhere near this number to get it really nice and robust. And the simpler the design, the easier it should be to get right as there are fewer variables (angles, dimensions, materials and tolerences) to refine.  Incidentally, before anyone else asks, how many permutations does the 3x3x3 version have?
_________________ I'm going wherever they value my loyalty the most.
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kastellorizo
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Fri Dec 28, 2012 8:57 am |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Indeed, when people look at a final product they cannot even imagine the entire path from nothing to idea to prototype(s) to fully working version. I made 40 prototypes for this, from an effort that started in 2008 (I am sure some people here, especially Jason, will remember our discussions), and I was lucky I had some extra experience in such designs (I made 100+ mechanically different folding designs - ask Andreas LOL - while no one else had successfully categorised all the single-closed-loop Rubik's Magic structures). You are spot on regarding simplicity. This is the main reason I am trying to discover simple designs. Because then, not only they can generate an entire new family of structures, but their simplicity makes them too flexible for many reasons. Finally, the permutations... this is the fun part! By connecting them "differently" you get different "climbings" and consequently, different number of permutations. E.g. the Precious Cube and the Houlis Cube, *do* have some connection in common. However, the way they move is completely different, as well as the number of cubic states. And I would spoil the fun if I revealed at once the total of cubic states. Any guesses?  Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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Taus
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Fri Dec 28, 2012 11:18 am |
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Joined: Sat Jan 01, 2011 12:54 pm Location: Copenhagen, Denmark
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Excellent puzzles. The movement of the Acropolis cube reminds me of the following origami model by Heinz Strobl: Wobbling WallThe fact that you could have this movement along all three axes is quite a surprise to me, however. Very cool!
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KelvinS
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Fri Dec 28, 2012 11:45 am |
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Joined: Mon Mar 30, 2009 5:13 pm
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Taus wrote: Excellent puzzles. The movement of the Acropolis cube reminds me of the following origami model by Heinz Strobl: Wobbling WallThe fact that you could have this movement along all three axes is quite a surprise to me, however. Very cool! Strobl's puzzle is limited to 2 dimensions because the cubes are connected by hinges between their edges, while in Pantazis's puzzles it seems that they are joined only by their corners, so they work in 3D but are also less stable and more susceptible to twisting... Is that right, Pantazis?
_________________ I'm going wherever they value my loyalty the most.
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darryl
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Fri Dec 28, 2012 3:26 pm |
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Joined: Fri Feb 18, 2000 8:50 am Location: chicago, IL area U.S.A
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Welcome back Pantazis! You are an incredible asset to the community! I hope you have time once again to post here regularly, but I totally understand that you are busy beyond belief. I have plenty of stuff to catch up on, but I will take a better look at your videos and new concepts a little later.
-d
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DLitwin
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Fri Dec 28, 2012 3:59 pm |
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Joined: Thu Dec 21, 2006 5:32 pm Location: Bay Area, CA
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Great to have you back Pantazis, and even better with such a full post. I look forward to seeing them in person!
Dave
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 LitwinPuzzles.com has info on my puzzles.
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kastellorizo
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Fri Dec 28, 2012 7:28 pm |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Taus, indeed, I was always intrigued by the movement of that structure. So you can imagine my satisfaction when I managed to achieve it through all three axes. That also meant the ability of applying this for more applications than just puzzles (there might be a future collaboration in pressure absorbing structures that do not need frame - Civil Engineering).
Kelvin, you are right for some cases. In fact, I am using combinations of connections, and yes, some of those connections involve corners, while some involve a lot more than that (hint: the rubber-bands I show in the Houlis cube allow the cubes to "climb" through all six faces). It will be difficult to describe those in detail in one paragraph, but I guess the patent details may be good enough to explain (when the right time comes!). Still, I personally believe that even words can't do justice, and trying the puzzle in person is the best experience. Many people I know (even those who are not puzzle related) have tried them without being able to destroy them, so I am very confident to allow everyone to try out even the "badly made" prototypes!
Darryl, I would love to hear your opinion about them, please let me know once you go through the videos.
David, I hope I can show them in person to those interested. I will be coming to the 2013 Nuremberg and New York Toy Fairs, as well as the corresponding puzzle events. If you join me there, I promise you won't regret it. Sadly, I won't be able to be at the Hong Kong Toy Fair this year, as it coincides with the dates of me moving between... continents!
Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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Jeffery Mewtamer
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Sat Dec 29, 2012 3:17 am |
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Joined: Sun Nov 23, 2008 2:18 am
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I had trouble wrapping my head around some of your previous forrays into the realm or shattering people's perceptions of what is possible even being able to see them, so imagine how mindboggled I am in response to these new wonders now that I am only capable of hearing the words written on this forum.
I hope I can one day lay hands on even a small fraction of your perception of possible altering designs, even if touch alone would leave me incapable of fully-appreciating them.
_________________ I pledge allegiance to the whole of humanity, and to the world in which we live: one people under the heavens, indivisible, with Liberty and Equality for all.
My Shapeways Shop
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kastellorizo
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Sat Dec 29, 2012 10:58 am |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Jeffery Mewtamer wrote: I had trouble wrapping my head around some of your previous forays into the realm or shattering people's perceptions of what is possible even being able to see them, so imagine how mind-boggled I am in response to these new wonders now that I am only capable of hearing the words written on this forum.
I hope I can one day lay hands on even a small fraction of your perception of possible altering designs, even if touch alone would leave me incapable of fully-appreciating them. Wow... can I use those words in the future as my signature??? Thank you for this unbelievable praise and I am not sure I even deserve it! One thing I know, it will surely motivate me to invest my time in discovering more "crazy-stuff"! And trust me, there are already many more other designs in my long list queuing to be realised one day...  Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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bobthegiraffemonkey
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Sat Dec 29, 2012 12:30 pm |
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Joined: Fri Jan 29, 2010 2:34 pm Location: Scotland, UK
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Nice to see something new for you, I wonder what possibilities this will open up for new puzzles. No doubt you have some wonderful ideas for confusing everyone in that clever head of yours. Hopefully I'll get a chance to understand this new mechanisn at some point, I have a (possibly optimistic) hunch that it could bring a physical 3x3x3x3 puzzle one step closer to reality by some ingenious use of the mechanism, and I still want to see one of those one day!
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kastellorizo
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Sat Dec 29, 2012 3:19 pm |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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bobthegiraffemonkey wrote: Nice to see something new for you, I wonder what possibilities this will open up for new puzzles. No doubt you have some wonderful ideas for confusing everyone in that clever head of yours. Hopefully I'll get a chance to understand this new mechanisn at some point, I have a (possibly optimistic) hunch that it could bring a physical 3x3x3x3 puzzle one step closer to reality by some ingenious use of the mechanism, and I still want to see one of those one day! Indeed, your view is very optimistic when based on my above structure. Although I would love your prediction to become true, and that I could also be missing something, it is hard to see that this structure in its current form would allow the cubes to be separated "too far" from each other. Of course, in this world, always expect the unexpected!!! And I do believe that at some point, someone will come up with a structure that faithfully resembles the elusive 3x3x3x3.  Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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darryl
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Sun Dec 30, 2012 12:53 pm |
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Joined: Fri Feb 18, 2000 8:50 am Location: chicago, IL area U.S.A
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Wow! I absolutely would love to see the Acropolis mass produced! That Alien Technology is pretty cool  I think I've actually played with your Manta puzzle before. I remember thinking it looks like a candy dish. I was just impressed that the strings wouldn't seem to fall off like it looks like they should. Can't wait to see what else you have in development. I hope your move goes as smooth as possible. -d
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kastellorizo
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Mon Dec 31, 2012 5:30 am |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Thanks for the words and the wishes Darryl, everyone who played with any of the prototypes didn't want to give it back to me! Sometimes I had to be a bit violent to retrieve it!!! LOL (this is something that never happened for any of my previous designs And yes, I believe you tried out the Manta (which has other variants too, but the one I showed is the best). Taking the chance with this post, I also want to wish to everyone a HAPPY NEW YEAR! (Here in Perth, we currently have 42(!) degrees Celsius and we are literally melting... and I do not plan to celebrate, but better finish my... infinite packing before my departure!)  Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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Jeffery Mewtamer
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Mon Dec 31, 2012 6:05 am |
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Joined: Sun Nov 23, 2008 2:18 am
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Feel free to quote me in your signature, Pantazis(and please excuse any mispelling of your name, as my vision problems make it difficult to check the spelling).
I comprehend the cubedron and its near relatives, and I understand the Rubik's magic and as such can comprehend many of the variants you created, but your 4-D Symmetry puzzles and Alien technology have been some of the most mind blowing things I have heard of since I first held a Rubik's cube as a child.
Anyways, I hope all goes well with your opposite-side-of-the-globe move.
_________________ I pledge allegiance to the whole of humanity, and to the world in which we live: one people under the heavens, indivisible, with Liberty and Equality for all.
My Shapeways Shop
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kastellorizo
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Post subject: Re: Acropolis etc (by Pantazis Houlis) Posted: Mon Dec 31, 2012 8:54 am |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Jeffery Mewtamer wrote: Feel free to quote me in your signature, Pantazis(and please excuse any mispelling of your name, as my vision problems make it difficult to check the spelling).
I comprehend the cubedron and its near relatives, and I understand the Rubik's magic and as such can comprehend many of the variants you created, but your 4-D Symmetry puzzles and Alien technology have been some of the most mind blowing things I have heard of since I first held a Rubik's cube as a child.
Anyways, I hope all goes well with your opposite-side-of-the-globe move. Jeffery, I can assure you that you spell my name perfectly (unlike some other people who are supposed to have perfect vision!) Again, thank you for the nice words, and there is some interesting future regarding the 4Ds designs, as I had been involved in discussions with people from all over the world to exhibit them as part of an international art event/presentation in July/August! Of course, this automatically means professional type of showcasing it (I will be able to uncover more details in the next months). Luckily, I have managed to meet many of the people who emailed me about them, as they found them as intriguing as I do.  Note that, those people have not seen yet the Acropolis cube! It is going to be fun! Pantazis
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 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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