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perfredlund
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Post subject: Re: Patterns Posted: Sat Aug 04, 2012 1:18 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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perfredlund
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Post subject: Re: Patterns Posted: Sat Aug 04, 2012 3:44 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Another version of triangles: Quadruple Triangle (43 btm).I guess this could be improved ,,, Per 
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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maarten
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Post subject: Re: Patterns (Master Kilosnake Posted: Mon Aug 06, 2012 5:24 am |
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Joined: Mon Feb 02, 2009 3:50 pm
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maarten
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Post subject: Re: Patterns (Petasnake) Posted: Mon Aug 06, 2012 5:30 am |
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Joined: Mon Feb 02, 2009 3:50 pm
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To continue the tradition, here's the peta snake. Actually it's a snake twin. Unfortunately the contrast pink/violet is low, so I include a schematic too.   Or watch it on Youtube
_________________ view my collection at http://picasaweb.google.co.uk/maarten1729
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Kattenvriendin
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Post subject: Re: Patterns Posted: Mon Aug 06, 2012 8:31 am |
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Joined: Mon Jun 18, 2012 10:56 am Location: The Netherlands
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Wow! Impressive 
_________________ 2x2 PB 04.46 - AO5 08.41 - AO12 09.92 || 4x4 PB 01:57.08 - AO5 02:13.55 - AO12 02:28.19 3x3 PB 20.29 - AO5 28.29 - AO12 29.85 || Pyraminx PB 27.95 - AO5 32.20 - AO12 43.97
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perfredlund
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Post subject: Re: Patterns Posted: Mon Aug 06, 2012 11:35 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Nice! The snake pattern on the master kilominx ia whole lot easier than same on the gigaminx Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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glazik
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Post subject: Re: Patterns Posted: Thu Aug 09, 2012 7:07 am |
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Joined: Wed Oct 12, 2011 12:54 pm
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perfredlund wrote: Allright, I simply re-use a few separate algs for edges and centers and these were not meant to be optimal. Anyway, yours are very short and should be darn close to optimum: I could'nt find anything shorter Simple patterns can further be obtained by scaling the first part of the algorithm of the Two Chained Half-Zeros: (TL2 B2) (N3U2 TF2 N3U2 T3F2 N3U2 N3F2) (B2 TL2) Two Wide Edges(VU2 F2 VU2 T3F2 VU2 VF2) Two Wide Edges (6 btm)Two Opposed Bricks (1x2x4)(TL2 F2) (VU2 F2 VU2 T3F2 VU2 VF2) (F2 TL2) Two Opposed Bricks (1x2x4) (9 btm)Quadruple TriangleA shorter version could be found by re-working the setup of centers and modifying the alg of edges: Centers: (U2 VD VL2 F' L') (VU NL' VU' NL NU VL' NU' VL) (L F VL2 VD' U2) Edges: (U' D' F2 L) (N3F2 SR B' SR' M2F2 SR B SR' N3B2) (L' F2 D U) Quadruple Triangle (32 btm)Cheers
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perfredlund
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Post subject: Re: Patterns Posted: Thu Aug 09, 2012 1:31 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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glazik
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Post subject: Re: Patterns Posted: Thu Aug 09, 2012 3:20 pm |
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Joined: Wed Oct 12, 2011 12:54 pm
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Double Hexagon (6x6x6)Notice that the algorithm of edges can be further improved by transforming the inner alg to remove cube rotations and forcing the inverse setup to terminate with an L move: (L' R' U2 F') (N3D2 SB' U SB M2U2 SB' U' SB N3U2) (F U2 R L) (17 btm) Double Hexagon (6x6x6) (33 btm)
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perfredlund
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Post subject: Re: Patterns Posted: Fri Aug 10, 2012 12:21 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Nice improvement!! So I used the improved edge cycles and improved the following: Fat Double Hexagon (38 btm).Required block 3-cycles: L- R- U2 F- VD2 SB- U SB WU2 SB- U- SB VU2 F U2 R L Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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perfredlund
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Post subject: Re: Patterns Posted: Sat Aug 11, 2012 4:34 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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perfredlund
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Post subject: Re: Patterns Posted: Mon Aug 13, 2012 12:56 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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perfredlund
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Post subject: Re: Patterns Posted: Tue Aug 14, 2012 5:36 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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perfredlund
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Post subject: Re: Patterns Posted: Tue Aug 14, 2012 10:33 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Quadruple Triangle and Double Hexagon (version 2) (52 btm).Note striking similarity with previous version. Only 10 turns differ (8 for the centers of hexagons, and 2 for the edges of hexagons) Per 
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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perfredlund
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Post subject: Re: Patterns Posted: Tue Aug 14, 2012 10:50 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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glazik
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Post subject: Re: Patterns Posted: Tue Aug 14, 2012 12:34 pm |
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Joined: Wed Oct 12, 2011 12:54 pm
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6 XsA 2-move reduction can be obtained by scaling up this 3x3x3 pure alg MF' [R MU2 R' L' MU2 L, SU] MF to a 6x6x6 cube: M2F' [R M2U2 R' L' M2U2 L, SU] M2F 6 Xs (6x6x6) (16 btm)
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glazik
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Post subject: Re: Patterns Posted: Thu Aug 16, 2012 4:20 am |
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perfredlund
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Post subject: Re: Patterns Posted: Sat Aug 18, 2012 5:59 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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perfredlund
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Post subject: Re: Patterns Posted: Sun Aug 19, 2012 1:22 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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perfredlund
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Post subject: Re: Patterns Posted: Fri Aug 24, 2012 5:07 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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4 Fat Triangles (55 btm).I did not try to optimize this ... Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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perfredlund
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Post subject: Re: Patterns Posted: Sat Aug 25, 2012 4:05 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Yet another version: 4 Fat Triangles and 2 Fat Hexagons (57 btm).I hope this one turns out quite optimised ... Is there any obvious triangle/hexagon combos we did not cover yet?? Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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glazik
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Post subject: Re: Patterns Posted: Sun Aug 26, 2012 12:38 am |
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Joined: Wed Oct 12, 2011 12:54 pm
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Hi Per, Algorithms of centers can be shortened by reworking the setup, mainly by using S moves. Quadruple Triangle and Double Hexagon (version2)Centers (before): (SR VD' F2 T3D2 R2 VD') (VD NF VD' NF') (ND VF ND' VF') (NB' VU' NB VU) (VB' NU' VB NU) (VD R2 T3D2 F2 VD SR') Centers (after): (SR SU2) (VD NF VD' NF') (ND VF ND' VF') (NB' VU' NB VU) (VB' NU' VB NU) (SU2 SR') Quadruple Triangle and Double Hexagon (version2) (42 btm)4 Fat Triangles and 2 Fat HexagonsCenters (before): (SR VD' F2 T3D2 R2 VD') (ND V3F ND' V3F') (V3D NF V3D' NF') (N3D N3F N3D' N3F') (NB' V3U' NB V3U) (V3B' NU' V3B NU) (N3B' N3U' N3B N3U) (VD R2 T3D2 F2 VD SR') Centers (after): (SR SU2) (ND V3F ND' V3F') (V3D NF V3D' NF') (N3D N3F N3D' N3F') (NB' V3U' NB V3U) (V3B' NU' V3B NU) (N3B' N3U' N3B N3U) (SU2 SR') 4 Fat Triangles and 2 Fat Hexagons (50 btm)
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perfredlund
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Post subject: Re: Patterns Posted: Sun Aug 26, 2012 1:47 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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perfredlund
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Post subject: Re: Patterns Posted: Sun Sep 02, 2012 4:50 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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glazik
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Post subject: Re: Patterns Posted: Wed Sep 05, 2012 9:41 am |
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Joined: Wed Oct 12, 2011 12:54 pm
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Here are a few improvements, obtained mainly by insertion + shift Y-Spectre (6x6x6)Insertion 1: (M2R' N3U M2R N3U' N3L M2U NL NU NL' VU' NL VU VL' V3U') Insertion 2: (N3R' VD' N3R N3D NR' ND N3R' N3D' VR N3D) Insertion 1 + 2: (M2R' N3U M2R N3U' N3L M2U NL NU NL' VU') (N3D) (N3R' VD' N3R N3D NR' ND N3R' N3D' VR N3D) (N3D') (NL VU VL' V3U') Setup: (SF) (M2R' N3U M2R N3U' N3L M2U NL NU NL' V3U' N3R' VD' N3R N3D NR' ND N3R' N3D' VR NL VU VL' ND') (SF') Y-Spectre (6x6x6) (25 btm)Triangle Spectre (6x6x6) Same as above but with setup modified: (SR' SU) (M2R' N3U M2R N3U' N3L M2U NL NU NL' V3U' N3R' VD' N3R N3D NR' ND N3R' N3D' VR NL VU VL' ND') SF CU' Triangle Spectre (6x6x6) (26 btm)By composing 2 already published patterns, 6 large arrows can be displayed on a 6x6x6 cube (not optimized yet): Centers: R' L' MF MD MF' MB' MU' MB NF ND NF' NB' NU' NB WU L R Corners: (R' D2 R B' U2 B) (R' D2 R B' U2 B) Edges: (SF' U2 F2) [L' WU2 L, SU'] (F2 U2 SF) 6 Large Arrows (6x6x6) (41 btm)
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perfredlund
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Post subject: Re: Patterns Posted: Sat Sep 08, 2012 3:36 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Hi  I improved the first part to : NU NL NU- M2L N3U V3L- N3U- N3L V3U N3L- V3U- So the improved version becomes: Y Spectre (6x6x6) (23 btm)And another improved pattern: Triangle Spectre (6x6x6) (23 btm).Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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perfredlund
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Post subject: Re: Patterns Posted: Sun Sep 09, 2012 12:02 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Yet another improvement: 6 Large Arrows (6x6x6) (33 btm).Breakdown: Corners and edges: F D2 B R B- L- F D- L2 F2 R F- R- F2 L- F- Centers: R- L- MF MD MF- MB- MU- MB NF ND NF- NB- NU- NB WU L R (same as you Glazik) Per 
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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glazik
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Post subject: Re: Patterns Posted: Sun Sep 09, 2012 3:48 pm |
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Joined: Wed Oct 12, 2011 12:54 pm
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By working again on insertion + shift, a 2-move gain has been obtained. Y-Spectre (6x6x6)1- Replace (V3L N3U V3L' N3U') (N3L V3U N3L' V3U') with: N3L V3U N3L' N3U' V3L N3U V3L' V3U' 2- Insert (NU NL NU' NL') to get: N3L V3U N3L' N3U' V3L N3U M2R NU' NL' M2U' 3- Insert result at * into (N3R' VD' N3R N3D NR' * ND N3R' N3D' VR N3D): (N3R' VD' N3R N3D NR') (N3L V3U N3L' N3U' V3L N3U M2R NU' NL' M2U') (ND N3R' N3D' VR N3D) Y-Spectre (6x6x6) (21 btm)Same process for the second pattern: Triangle Spectre (6x6x6) (21 btm)No shorter alg could be found for the '6 Large Arrows' pattern 
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perfredlund
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Post subject: Re: Patterns Posted: Mon Sep 10, 2012 10:59 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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glazik
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Post subject: Re: Patterns Posted: Tue Sep 11, 2012 8:26 am |
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Joined: Wed Oct 12, 2011 12:54 pm
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Two additional (unoptimized) patterns: 6 Small ArrowsF (D2 B R B' L' F D' L2 F2 R F' R' F2 L') F' SF' NU NR' NU' ND' NL ND NL' NR SF 6 Small Arrows (6x6x6) (26 btm)By replacing centers with 'L-type' centers, rings may be obtained instead of arrows, although I haven't gone any further. 2 Triangles (4-4-4)This is an improved version of Walter's algorithm. (SF' U2 F2) (L' N3U2 L SU' L' N3U2 L SU) (F2 U2 SF) (B' F' L2 U D) (N3F NU' N3F' NF N3U' NF' VU) (D' U' L2 F B) 2 Triangles (4-4-4) (6x6x6) (29 btm)
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glazik
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Post subject: Re: Patterns Posted: Tue Sep 11, 2012 2:15 pm |
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perfredlund
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Post subject: Re: Patterns Posted: Wed Sep 12, 2012 12:42 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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glazik
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Post subject: Re: Patterns Posted: Wed Sep 12, 2012 3:33 pm |
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Joined: Wed Oct 12, 2011 12:54 pm
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Good optimization work, Per! I guess the following one could be shortened too: 2 Y LoopsCenters: (WR WF' WR' WF) F B D2 R2 (V3L V3U V3L' V3U') R2 D2 B' F' Edges: SF R2 F2 SR D NR2 D' SR' D NR2 D' F2 R2 SF' 2 Y Loops (6x6x6) (27 btm)
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Pete the Geek
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Post subject: Re: Patterns Posted: Sat Sep 15, 2012 9:01 pm |
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Joined: Thu Dec 15, 2011 10:04 pm Location: Sioux Lookout, Canada
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Classic pattern on a 3x5x7 Cuboid: Attachment:
Checkerboard_sm.png [ 217.63 KiB | Viewed 4446 times ]
_________________ PeteTheGeek196 on YouTube
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perfredlund
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Post subject: Re: Patterns Posted: Sun Sep 16, 2012 6:31 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Hi I could not improve the 2Y Loops, but i made this variation instead: 2 Small Y Loops (6x6x6) (27 btm).Smaller loops is also possible, will post that later Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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TheNextFeliks
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Post subject: Re: Patterns Posted: Mon Sep 17, 2012 7:56 pm |
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Joined: Mon Aug 06, 2012 9:11 am
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How about an American flag pattern? Picture plus algorithm.
_________________ PB: 2x2: 5.99 3x3: 23.80 4x4: 3:12.xx Pyraminx: 20.00 Wish list: 5x5 Square-1
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perfredlund
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Post subject: Re: Patterns Posted: Wed Sep 19, 2012 11:15 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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That would require the 17x17x17 cube Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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glazik
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Post subject: Re: Patterns Posted: Thu Sep 20, 2012 11:12 pm |
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Joined: Wed Oct 12, 2011 12:54 pm
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perfredlund wrote: That would require the 17x17x17 cube Per Or maybe a 100x100x100 cube to be close to the 'G-spec' The picture below shows a flag designed with the following values: A = 52 px B = 98 px C = 28 px D = 44 px The algorithm is based on 3-cycles of centers (see demo 100x).
| Attachments: |
File comment: American Flag (100x100x100 cube)

AmericanFlag_100x.jpg [ 191.04 KiB | Viewed 4222 times ]
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glazik
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Post subject: Re: Patterns Posted: Mon Oct 01, 2012 5:12 am |
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Joined: Wed Oct 12, 2011 12:54 pm
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A few more loops... 2 Y Loops (4x4x4)Centers: (WR WF' WR' WF) F B D2 R2 (ML MU ML' MU') R2 D2 B' F' Edges: SF R2 F2 SR D MR2 D' SR' D MR2 D' F2 R2 SF' 2 Y Loops (4x4x4) (27 btm)2 Loops - Variation 1 (6x6x6)Edges: (SU' L2 D2 SR' F NL2 F' SR F NL2 F' D2 L2 SU) Centers: (U D R B2 L) (WR' WU WR WU') (M3U M3R' M3U' M3R) (L' B2 R' D' U') 2 Loops - Variation 1 (28 btm)2 Loops - Variation 2 (6x6x6)Edges: (SU F2 U2 L NF2 L' SF L NF2 L' SF' U2 F2 SU') Centers: (U' D' F2 L' R') (WR' WU WR ND M3R' M3U' M3R) (R L F2 D U) 2 Loops - Variation 2 (28 btm)
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perfredlund
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Post subject: Re: Patterns Posted: Sun Oct 14, 2012 2:11 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Long time. No pattern, So here goes: Double Y-loops (6x6x6) (39 btm):Could still be optimised i guess Breakdown: Centers: (F B R2 D2) WR- WU WR VD VL VU- VL- V3R- V3D- V3R ND M2R- M2D M2R (D2 R2 B- F-) Edges: SF R2 F2 SR D N3R2 D- SR- D VR2 D- SR D NR2 D- SR- F2 R2 SF- Per 
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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glazik
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Post subject: Re: Patterns Posted: Mon Oct 15, 2012 11:51 am |
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Joined: Wed Oct 12, 2011 12:54 pm
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The algorithm of edges has been slightly improved (2 moves): (SF' U2 F2 L') (N3U2 L SU' L' VU2 L SU L' NU2) (L F2 U2 SF) 2 Double Y-Loops (37 btm)Still no other pattern in sight... 
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perfredlund
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Post subject: Re: Patterns Posted: Thu Nov 08, 2012 8:19 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Long time, no new pattern contribution. Here goes: Zig-Zag (6x6x6) (22 btm).I will post zig-zag for other sizes later. 3x3x3 is well known: Zig-Zag (3x3x3) (12 btm).And the 4x4x4 version: Zig-Zag (4x4x4) (15 btm).Note that this works also for AI bandaged 4x4x4, as it was originially developed for Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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glazik
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Post subject: Re: Patterns Posted: Fri Nov 09, 2012 3:51 pm |
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perfredlund
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Post subject: Re: Patterns Posted: Mon Nov 12, 2012 3:21 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Nice diamonds with good optimisation  I improved the 4 Tees (5x5x5) (10 btm),Per 
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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glazik
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Post subject: Re: Patterns Posted: Tue Nov 13, 2012 4:30 pm |
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perfredlund
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Post subject: Re: Patterns Posted: Wed Nov 14, 2012 8:50 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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glazik
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Post subject: Re: Patterns Posted: Wed Nov 14, 2012 1:30 pm |
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Joined: Wed Oct 12, 2011 12:54 pm
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Well, I'm taking a Mandarin class... A very slight improvement: Zhèn – Gèn (5x) (7 btm)I guess the two following algs could be improved as well: Diamonds:Corners WU2 R2 B' R2 WU2 R2 B' R2 Centers R2 B2 NU' ND NB2 WU MF2 MU' T3B2 R2 2 Edge-Diamonds (5x) (15 btm)Zigzag:Corners CU2 U2 D' L2 F' L2 WU2 L2 F' L2 D' Centers ND' F2 L2 WU MR2 MU' VL2 ND NU' TL2 F2 ND Zigzag (5x) (21 btm)
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perfredlund
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Post subject: Re: Patterns Posted: Thu Nov 15, 2012 5:56 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Nice work as always Glazik One more easy contribution: 6X (5X) (12 btm).And the last zig-zag version: Zig - Zag (7X) (24 btm).For good measure: 6X (7X edition) (16 btm).One or more of these could surely be optimised. Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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perfredlund
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Post subject: Re: Patterns Posted: Fri Nov 16, 2012 5:01 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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glazik
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Post subject: Re: Patterns Posted: Fri Nov 16, 2012 11:48 am |
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Joined: Wed Oct 12, 2011 12:54 pm
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I tried to find shorter versions of your lastly published algs but found none. Good work as usual, Per. Here are a few new patterns: Edge-Diamonds (7x):Corners SF R2 F B L' F' B' R2 B F L F2 Centers F2 L2 ND' NU V3L2 MU' MR2 M3U N3L2 VU' VD NL2 L2 F2 2 Edge-Diamonds (7x) (21 btm)Bricks (4x):Corners SU2 L2 F' L2 SU2 R2 B' R2 Edges L2 MF2 MU2 TF2 MU2 F2 MU2 L2 2 Bricks (1x1x4) (4x) (13 btm)Bricks (6x):Corners SU2 L2 F' L2 SU2 R2 B' R2 Edges L2 VF2 VU2 T3F2 VU2 F2 VU2 L2 2 Bricks (1x1x6) (6x) (13 btm)4 I's (5x) (8 btm)And finally, another well-known chinese symbol This last one could certainly be shortened. Notice that 2 additional patterns may also be added on faces R/L. Square Yin-Yangs (6x):Corners WU2 L2 F' L2 WU2 L2 F' L2 Edges L2 VF2 VU2 T3F2 VU2 F2 WU2 VL2 T3D2 VL2 D2 T3L2 Centers VR2 VD2 NR2 ND2 N3R2 B2 ND2 N3R2 ND2 N3R2 B2 N3D2 2 Square Yin-Yangs (6x) (29 btm)
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