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 Post subject: Solidworks question
PostPosted: Fri Aug 17, 2012 1:37 pm 
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I should start by saying yes, I did search the forums first.
How would you set up a sketch for a cut on a vertex turning puzzle (dino cube for example)? Not the shape of the cut exactly, but where? I figure I would have to make a new plane but I can't figure out what to sketch the cut on. I'm very new to solidworks so maybe I should do something a little simpler than a vertex turning puzzle but oh well.
I guess it wouldn't hurt to say what I'm trying to make. It's going to be a dino pentagonal trapezohedron.

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 Post subject: Re: Solidworks question
PostPosted: Fri Aug 17, 2012 2:35 pm 
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Location: Chichester, England
Start with a plane that goes through a corner, like so...
Attachment:
Screenshot_1.jpg
Screenshot_1.jpg [ 26.4 KiB | Viewed 803 times ]


Then do the sketch on the plane (the example here is a Dino Cube)...
Attachment:
Screenshot_2.jpg
Screenshot_2.jpg [ 39.29 KiB | Viewed 803 times ]


Pattern the surfaces...
Attachment:
Screenshot_3.jpg
Screenshot_3.jpg [ 21.42 KiB | Viewed 803 times ]


Split it, and voilĂ , Dino Cube...
Attachment:
Screenshot_4.jpg
Screenshot_4.jpg [ 15.15 KiB | Viewed 803 times ]


And here are the unique parts...
Attachment:
Screenshot_5.jpg
Screenshot_5.jpg [ 21.47 KiB | Viewed 803 times ]

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 Post subject: Re: Solidworks question
PostPosted: Fri Aug 17, 2012 4:35 pm 
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Thanks for the example. I was able to make a dino cube. I'm not exactly sure how to translate this to other shapes though. I have no idea if I'm sketching on the correct plane.


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 Post subject: Re: Solidworks question
PostPosted: Fri Aug 17, 2012 5:30 pm 
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Location: Chichester, England
The plane only has to go through a corner, though in my example, it went through four.

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3x3x3 average of five: 8.92 seconds.
3x3x3 average of twelve: 9.77 seconds.

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 Post subject: Re: Solidworks question
PostPosted: Fri Aug 17, 2012 5:36 pm 
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Joined: Sun Mar 07, 2010 2:19 pm
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I'm not exactly sure what you were trying to make in your example -- if it was a vertex turning puzzle then you did it correctly.

I suggest learning how to 3D sketch. It's difficult on occasion, but is often very useful for creating axis and sketch planes for puzzles that aren't face-turning.

Chandler

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 Post subject: Re: Solidworks question
PostPosted: Fri Aug 17, 2012 6:06 pm 
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It is a vertex turning puzzle. I have the sketch made and I think it's all good now. Thanks for the help and I'll be certain to look into 3D sketching :D
Edit: Welp, back to the drawing board. Everything worked except the sketch. I think I'll stick to something a little simpler for now.

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