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 Post subject: How do i begin?
PostPosted: Mon Jul 30, 2012 8:12 pm 
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Joined: Tue Nov 02, 2010 9:30 pm
First i'm going to start by saying, i do have decent knowledge on how these puzzles do work.

The question i'm here to ask is, How can i begin? (As suggested by the title..)

I'm wondering what program i should use to begin creating a design for my own custom puzzle, and preferably one that is compatibal with shapeways.

If any of you can help me out, that would be great! Thanks!


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 Post subject: Re: How do i begin?
PostPosted: Tue Jul 31, 2012 2:23 am 
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Joined: Sun Mar 15, 2009 12:00 am
Location: Jarrow, England
Welcome to TP forums. Have you read the FAQ? Have you tried searching the forums, reading a few threads, looking through the Museum :roll: try searching anything by Tomz, Oskar, wwwmwww, David Pitcher, Tony Fisher etc. etc. Buy some puzzles and take them apart, that will give you a good idea about how they work.

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 Post subject: Re: How do i begin?
PostPosted: Tue Jul 31, 2012 2:28 am 
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Joined: Mon Dec 05, 2011 3:38 pm
Location: Eindhoven, The Netherlands
There currently is an active thread on FreeCAD with links to YouTube video instructions.

Any Software able to turn models into STL files you can use for Shapeways. We know of people here using SolidWorks for instance.
But AutoDesk (AutoCAD), ProEngineer, CATIA etc. etc. will do the job also (professionally).

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Maybe I'm amazed... Mfave's puzzle shop | Burgh Lock trick-lock, Splinter's amazing Shapeways shop, my E-book, maze overview page (Dutch)


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 Post subject: Re: How do i begin?
PostPosted: Sat Aug 04, 2012 9:38 pm 
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Joined: Tue Nov 02, 2010 9:30 pm
Would it be possible to use blender for this? (3d modeling software)


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 Post subject: Re: How do i begin?
PostPosted: Sat Aug 04, 2012 9:49 pm 
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Joined: Thu Dec 31, 2009 8:54 pm
Location: Bay Area, California
mariocuber wrote:
Would it be possible to use blender for this? (3d modeling software)

Blender is designed for art more that for mechanical engineering. Others have found Blender too limiting to be useful for even moderately complex puzzle design.

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Prior to using my real name I posted under the account named bmenrigh.


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 Post subject: Re: How do i begin?
PostPosted: Sat Aug 04, 2012 10:38 pm 
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Joined: Mon Nov 24, 2008 4:37 pm
Location: Canada
mariocuber wrote:
Would it be possible to use blender for this? (3d modeling software)


NO
Trust me, don't waste your time on it.

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 Post subject: Re: How do i begin?
PostPosted: Sun Aug 05, 2012 2:25 am 
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Joined: Tue Nov 02, 2010 9:30 pm
Thanks for telling me.


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