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Steve Winter
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Post subject: 3D Maze Challenge Posted: Mon Jan 30, 2012 9:48 am |
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Joined: Thu Oct 27, 2011 4:39 pm
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Now that Splinter’s cool “Maze Challenge” is complete, I thought I would throw out another maze challenge. This challenge involves my new 3D rolling ball maze puzzles; “Ethereal Maze Puzzles”. They are a newly invented type of 3D maze there and are no documented techniques that you can use to help solve this type of maze. So the challenge is to come up with some practical methods that can be used to help solve these new type of mazes. An example of a technique is one used to help solve a Garden Maze, where you walk through a maze made of hedges. One widely known practical technique is to walk through this 2D maze always following the wall on the left side. You will eventually come out the exit. My newly invented 3D maze are called “Ethereal Maze Puzzles”. You solve these maze puzzles by inserting the ball into the entrance, and then roll the ball through the 3D maze to try to reach the exit. The directions the ball can move through the maze are up, down, left, right, towards you, or away from you. When you reach the exit there is a spring button that releases the ball when pressed. So far there are 5 different models of Ethereal Maze Puzzles. Two of these have just been released as of January 27, 2012 (“Twisted Symmetry” and “Minotaur’s Castle”). Next some information to get you started on the challenge: All the dead-ends in the mazes are very short, mostly one or two turns. You know you are at a dead-end if there is only one way for the ball to go from there; up, down, left, right, towards you, or away from you. After backing out of the dead-end you will soon be at a junction on the main path, but which way should you go? It is easy to be turned around at that point and not be sure of which way you came from. If you could figure out a method that would help you determine that you were not traveling in the wrong direction, then you would be able to make good progress towards the exit. Can you figure out a way to do that? Or can you think of some practical methods to help solve these puzzles? Post your ideas on practical ways to solve this new type of maze here. Maybe you will be the first to come up with a totally new 3D maze solving technique. You can get a good look at the internal structure of these mazes in the videos of them I have posted at my Shapeways shop, and on my Youtube channel. Check them out and let me know what you think. http://www.shapeways.com/shops/EtherealMazePuzzlesMy Youtube and Facebook Ethereal Maze Puzzles pages below: http://www.youtube.com/user/EtherealMazePuzzleshttp://www.facebook.com/pages/Ethereal- ... 11?sk=wallGood Luck with this new Challenge! PS: Below is one of my latest Puzzles; “Minotaur’s Castle”. It is the same size as a Rubik’s Cube.
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File comment: Minotaur's Castle - with painted designs

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_________________ Steve Winter Inventor of Ethereal Maze Puzzles - A new type of 3D rolling ball maze puzzle Available at my Ethereal Maze Puzzles Shapeways shop
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Splinter
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Post subject: Re: 3D Maze Challenge Posted: Mon Jan 30, 2012 11:19 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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Funny that you mention techniques now; I just yesterday made a new technique for your 7x7x7 Ethereal maze: I grabbed a shoe string, and leaded that through the maze. Like old Perseus with the Minotaur  I think I now have the solution for the 7x7x7 maze, but will check it by having the ball follow the string while pulling the string out (I can better see the string and the route from it, than with only a ball that is jumpy. But I like the puzzle very much) I only have no mathematical solution yet, but the 'trial and error method' (and looking carefully). I'm anxious to learn what people come up with for your challenge....
_________________ Maybe I'm amazed... Splinter's amazing Shapeways shop, my E-book, maze overview page (Dutch), Mfave's puzzle shop
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Steve Winter
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Post subject: Re: 3D Maze Challenge Posted: Mon Jan 30, 2012 8:17 pm |
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Joined: Thu Oct 27, 2011 4:39 pm
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Splinter wrote: Funny that you mention techniques now; I just yesterday made a new technique for your 7x7x7 Ethereal maze: I grabbed a shoe string, and leaded that through the maze. Like old Perseus with the Minotaur  I think I now have the solution for the 7x7x7 maze, but will check it by having the ball follow the string while pulling the string out (I can better see the string and the route from it, than with only a ball that is jumpy. But I like the puzzle very much) I only have no mathematical solution yet, but the 'trial and error method' (and looking carefully). I'm anxious to learn what people come up with for your challenge.... Wow, can you post a photo with a string going through the maze. That would be very interesting to see! One problem that I can see with using string is that with this new type of maze there are not always complete side walls to the maze pathways. For example when the ball is in a cell inside the maze it may be prevented from moving right by a wall, but one that is only half as high as the ball. But if you are pulling a string through the maze it could easily go into the next cell to the right, where the ball can't go. Do you have any ideas to address that? Thanks for getting the "ball rolling" on this challenge.
_________________ Steve Winter Inventor of Ethereal Maze Puzzles - A new type of 3D rolling ball maze puzzle Available at my Ethereal Maze Puzzles Shapeways shop
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Splinter
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Post subject: Re: 3D Maze Challenge Posted: Wed Feb 01, 2012 3:48 pm |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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Steve Winter
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Post subject: Re: 3D Maze Challenge Posted: Thu Feb 02, 2012 11:27 am |
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Joined: Thu Oct 27, 2011 4:39 pm
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Thanks to Splinter for the photos of his method of using string to help map out a route through the maze. These gives you a good visual on how convoluted the pathways through the maze are. I think we are off to a good start on this challenge. As Splinter concluded his string method can be very difficult. Lets see if others can come up with some simpler techniques that can be used to help solve the maze. To help I will provide some additional information on the mazes that may not be obvious from examining them. Hopefully these will get some more ideas going.
1 – There are no mathematical formulas that you would need to solve the mazes. The pathways are created much like those for a 2D maze, but with 3D the pathways in these mazes they can have some additional properties. One is that one section of a path can wrap completely around another section. Another property is that one section of a path can partially overlap with another section, but the ball can’t go between these overlapping sections.
2 – The maze pathways were not designed with any one side of the maze being “up”. So don’t be afraid to rotate the maze every which way in order to roll the ball through the pathways. This does make it easy to loose track of where you came from in the maze, which is one of the aspects that makes these 3D mazes so challenging and fun. 3 – When rolling the ball from one cell to an adjacent cell there sometimes is a rail along the middle of the “floor” going in the direction to roll the ball. In this case the ball will roll smoothly along that path, and it is easy to control. If there is not such a rail on the “floor” then this can make a little dip that the ball will drop into. When that happens you will need to tip the maze a little to get it past the dip, and roll into the adjacent cell. This makes it more difficult to control the ball, particularly if the ball is at a branch in the pathway where there is a dead-end to get past. In this case you can look for a smoother route. Look at the side walls of the cell the ball is in. Maybe there is a rail along one of those wall that extends in the direction towards the adjacent cell the ball is to go to next. If that is the case you can rotate the maze so that wall is now the floor. Now you can roll the ball smoothly to the adjacent cell.
Keep those ideas coming.
_________________ Steve Winter Inventor of Ethereal Maze Puzzles - A new type of 3D rolling ball maze puzzle Available at my Ethereal Maze Puzzles Shapeways shop
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Splinter
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Post subject: Re: 3D Maze Challenge Posted: Wed Feb 08, 2012 3:30 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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I'd just guess there would be some inventive software programmer here, that can come up with a nice script to solve such mazes with a kind of routine.
At least mathematically I see some boundaries:
- the width, height and length of the cube are known (can be expressed in e.g. max. 7 paths wide/high/long)
- the gate for a path should be at least have value '1' for the ball to pass
When knowing / taking into account such boundaries, one can at least determine that in a 7x7x7 maze a path never can be longer than 7 steps straight forward, straight backward, straigth upward etc.
I wonder what routine can be programmed to efficiently solve such mazes; e.g. something like
<go forward> if not possible then <go ..... > <if possible> then continu <go forward>
maybe also implementing some 3-D 'right hand (or left hand) rule' (wander like a kind of cork-screw as a basis?).
Just some thoughts. (I'm obviously no programmer)
_________________ Maybe I'm amazed... Splinter's amazing Shapeways shop, my E-book, maze overview page (Dutch), Mfave's puzzle shop
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quickfur
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Post subject: Re: 3D Maze Challenge Posted: Thu Feb 09, 2012 11:10 am |
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Joined: Wed Jan 14, 2009 6:37 pm Location: The Great White North
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Splinter wrote: [...]I wonder what routine can be programmed to efficiently solve such mazes; [...] The simplest solution is to assign a fixed orientation to the maze (i.e., one side is designated "up", the opposite side is designated "down", and the four remaining sides designated "north", "south", "east", "west"), and then assign a fixed order to the directions, for example, U,D,N,S,E,W. Then you just recursively try all combinations, backtracking when you get stuck. To prevent getting stuck in loops, you can store a "visited" attribute to each position in the maze. Something like this: Code: solve(maze M, vector pos, list solution): M.visited[pos] = true if pos == exit: return solved foreach (d in directions): if (can_move(pos, d) and not M.visited[new_pos]): if (solve(M, new_pos, solution)==solved): prepend new_pos to solution return solved return no_solution
This works for mazes of any dimension, not just 2D and 3D. EDIT: of course, while this algorithm will find a solution, it may not be the best solution if there are multiple paths through the maze. For that, you'd want something like Dijkstra's algorithm. But the maze traversal (recursion based on trying each direction in a fixed order) remains the same.
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Splinter
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Post subject: Re: 3D Maze Challenge Posted: Fri Feb 10, 2012 3:41 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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quickfur
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Post subject: Re: 3D Maze Challenge Posted: Fri Feb 10, 2012 10:02 am |
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Joined: Wed Jan 14, 2009 6:37 pm Location: The Great White North
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Actually, that's no script, that's just pseudo-code.  To actually turn it into something that can be run will take a little more work. 
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Retr0
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Post subject: Re: 3D Maze Challenge Posted: Fri Feb 10, 2012 10:25 am |
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Joined: Thu Apr 16, 2009 7:52 am Location: Caister on sea, Norfolk, England
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these mazes are awesome definitely my favourite kind of maze these will definitely be on my "to purchase" list 
_________________ Hey guys. I'm back.
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fingerboarder1212
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Post subject: Re: 3D Maze Challenge Posted: Thu Mar 15, 2012 8:06 pm |
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Joined: Mon Feb 20, 2012 3:41 pm
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Here's a video of me solving "Escher's Playground" on YouTube. We'd like to see the times people could possibly get. If you could, post a video of you solving "Escher's Playground" and post it as a responce to this post or to my YouTube video here: http://www.youtube.com/watch?v=pZG5FgK55kEMy fastest time currently is 46.87 seconds. Could you guys beat that? Good luck! 
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Steve Winter
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Post subject: Re: 3D Maze Challenge Posted: Sun Mar 25, 2012 12:44 pm |
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Joined: Thu Oct 27, 2011 4:39 pm
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fingerboarder1212 wrote: Here's a video of me solving "Escher's Playground" on YouTube. We'd like to see the times people could possibly get. If you could, post a video of you solving "Escher's Playground" and post it as a responce to this post or to my YouTube video here: http://www.youtube.com/watch?v=pZG5FgK55kEMy fastest time currently is 46.87 seconds. Could you guys beat that? Good luck!  Wow, that is a really fast time. Much faster than I can do it. I think you are the current World Champion on "Escher's Playground"! Very nice video, I will keep an eye on your Youtube channel to see if anyone can beat your time. Congratulations!
_________________ Steve Winter Inventor of Ethereal Maze Puzzles - A new type of 3D rolling ball maze puzzle Available at my Ethereal Maze Puzzles Shapeways shop
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