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will_57
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Post subject: Re: Puzzle designing help Posted: Tue Jan 17, 2012 1:03 am |
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Joined: Sun Mar 08, 2009 9:21 am Location: Massachusetts, USA
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The file looks fine. As Tom mentioned earlier, you don't have to do the shelling (and filleting, etc.) for every piece; there are duplicated parts.
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Tue Jan 17, 2012 1:16 am |
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Joined: Mon Jul 04, 2011 11:18 pm
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will_57 wrote: The file looks fine. As Tom mentioned earlier, you don't have to do the shelling (and filleting, etc.) for every piece; there are duplicated parts. Actually I think I do. It seems like all the parts that look like duplicates actually are mirrors of each other, so wouldn't that mean that I would have to do shelling and filleting to all of them?
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will_57
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Post subject: Re: Puzzle designing help Posted: Tue Jan 17, 2012 1:29 am |
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Joined: Sun Mar 08, 2009 9:21 am Location: Massachusetts, USA
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Looking more closely at the file, I noticed that some of the cuts are off center. Was this intentional? If so, then there probably are more unique parts than I originally thought. If there are any mirrors, though, you can always just use the mirror function rather than doing all of the filleting and shelling twice.
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Katniss wrote: Only on this forum would people use a V-cube 7 as a size comparison for a cat  My Shapeways shop
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Tue Jan 17, 2012 9:01 am |
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Joined: Mon Jul 04, 2011 11:18 pm
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will_57 wrote: Looking more closely at the file, I noticed that some of the cuts are off center. Was this intentional? If so, then there probably are more unique parts than I originally thought. If there are any mirrors, though, you can always just use the mirror function rather than doing all of the filleting and shelling twice. Yeah I didn't think of trying the mirror function. What do you mean by off center?
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will_57
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Post subject: Re: Puzzle designing help Posted: Tue Jan 17, 2012 12:16 pm |
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Joined: Sun Mar 08, 2009 9:21 am Location: Massachusetts, USA
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Some of the parts that look like mirrors are not actually mirrors. For example: the two selected edges in the image below are not equal.
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3x3 Dodecahedron.JPG [ 36.39 KiB | Viewed 989 times ]
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Katniss wrote: Only on this forum would people use a V-cube 7 as a size comparison for a cat  My Shapeways shop
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Tue Jan 17, 2012 6:29 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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will_57 wrote: Some of the parts that look like mirrors are not actually mirrors. For example: the two selected edges in the image below are not equal. Oh wow, I didn't notice that. I already shelled each individual piece anyway though, now I need fillets, screws, and a core. I think I might edit the sketch a bit to make a ball core. TomZ earlier said that I should make center caps for screws, but I was looking through the comments on one of Oskar's videos and he mentioned that he just puts the hole directly on the piece and covers it with a sticker. Could it be easier to just try that?
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Tue Jan 17, 2012 6:39 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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will_57 wrote: Some of the parts that look like mirrors are not actually mirrors. For example: the two selected edges in the image below are not equal. Oh and now I see what you mean by off center. No, it wasn't intentional. When I was inserting the the dodecahedron into the cube, I was trying to make it as centered as possible, but it wasn't perfect.
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will_57
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Post subject: Re: Puzzle designing help Posted: Tue Jan 17, 2012 7:33 pm |
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Joined: Sun Mar 08, 2009 9:21 am Location: Massachusetts, USA
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Jake_L wrote: TomZ earlier said that I should make center caps for screws, but I was looking through the comments on one of Oskar's videos and he mentioned that he just puts the hole directly on the piece and covers it with a sticker. Could it be easier to just try that? I wouldn't recommend that, as the sticker would sink into the hole. Additionally, you wouldn't be able to do the same thing for edge or vertex turning puzzles, so you're probably better off designing actual caps.
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Katniss wrote: Only on this forum would people use a V-cube 7 as a size comparison for a cat  My Shapeways shop
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Tue Jan 17, 2012 10:11 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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will_57 wrote: Jake_L wrote: TomZ earlier said that I should make center caps for screws, but I was looking through the comments on one of Oskar's videos and he mentioned that he just puts the hole directly on the piece and covers it with a sticker. Could it be easier to just try that? I wouldn't recommend that, as the sticker would sink into the hole. Additionally, you wouldn't be able to do the same thing for edge or vertex turning puzzles, so you're probably better off designing actual caps. Thats what I was thinking. My only issue with it is that I am having a fair amount of trouble designing the center cap. It might not look quite as good, but it seems like this would be a lot easier.
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Mon Jan 23, 2012 12:55 am |
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Joined: Mon Jul 04, 2011 11:18 pm
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Sorry its been nearly a week. I've been caught up in work, but today I got to work on the puzzle for a while. I ended up adding fillets and shells to every piece individually and I have a picture here: Attachment:
3x3 Dodechahedron Parts.JPG [ 148.22 KiB | Viewed 865 times ]
all I have left is a core and screws. I can add screws fine, but I'm trying to make the core. I cant decide if I should use a ball core because its a dodecahedron, or the other one (I don't know what its called) because its a 3x3. I tried going back and editing the original sketch a little to make an arc so it would create the ball core, but for some reason it didn't change the pieces at all. Anyone have ideas?
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Luke
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Post subject: Re: Puzzle designing help Posted: Mon Jan 23, 2012 2:12 am |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Tue Jan 24, 2012 12:37 am |
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Joined: Mon Jul 04, 2011 11:18 pm
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Luke wrote: Could we have a picture of the sketch? Ok. I realized my issue was that I was editing the wrong sketch so I went back and changed the real one to this: Attachment:
3x3 Dodechahedron Parts Sketch.JPG [ 17.5 KiB | Viewed 801 times ]
But it didn't create a sphere, it created what looks like 6 spheres fused together and that caused the pieces to look a bit weird. I think I should have finished the core and everything before adding shells and fillets to the pieces.
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will_57
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Post subject: Re: Puzzle designing help Posted: Wed Jan 25, 2012 10:36 pm |
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Joined: Sun Mar 08, 2009 9:21 am Location: Massachusetts, USA
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My guess would be one of two things. Either the axis you are using to revolve the sketch is off center, or the arc is not centered at the origin.
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Katniss wrote: Only on this forum would people use a V-cube 7 as a size comparison for a cat  My Shapeways shop
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Sun Jan 29, 2012 1:45 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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Again, sorry its been a couple of days. I've been working for a couple days and I realized that I didn't really like my design. I wanted a puzzle that was the same on all sides, so I made this: Attachment:
3x3 Dodecahedron2.JPG [ 47.72 KiB | Viewed 672 times ]
But, then I did a little research and found that it had already been made with the exact same design on every side here. So I've decided that instead of a dodecahedron I think I'll I try a different shape. I was thinking maybe a tetrahedron.
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polymaker
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Post subject: Re: Puzzle designing help Posted: Sun Jan 29, 2012 2:04 pm |
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Joined: Tue Mar 22, 2011 1:26 pm Location: quebec, canada
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Jake_L wrote: So I've decided that instead of a dodecahedron I think I'll I try a different shape. I was thinking maybe a tetrahedron. Just a little advice, if you want to create a puzzle that does not exist, try to do something other than a 3x3 mod. Most of them already exist. As your dodecahedron, the 3x3 tetrahedron already exist, it's a Mastermorphixwill_57 wrote: My guess would be one of two things. Either the axis you are using to revolve the sketch is off center, or the arc is not centered at the origin. I looked his .sldprt file and it's the solid(dodecahedron ) that is not centered. He imported it and placed it off center, then with a bunch of "body move/copy"he centered it. I don't know if it is the file that you imported that is not centered, but when importing another file, instead of placing it with the mouse, simply click the "done"(or check) button, it will place it in center.
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Last edited by polymaker on Sun Jan 29, 2012 2:14 pm, edited 1 time in total.
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Gus
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Post subject: Re: Puzzle designing help Posted: Sun Jan 29, 2012 2:10 pm |
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Joined: Sun Mar 15, 2009 12:00 am Location: Jarrow, England
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Just a little advice. If you are trying to learn how to design puzzles, start with something simple, master the software, and eventually you end up with this. It doesn't really matter that a puzzle has been done before, do it for yourself, and your own satisfaction.
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Sun Jan 29, 2012 6:26 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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polymaker wrote: Jake_L wrote: So I've decided that instead of a dodecahedron I think I'll I try a different shape. I was thinking maybe a tetrahedron. As your dodecahedron, the 3x3 tetrahedron already exist, it's a MastermorphixI feel a little stupid now, because I already own that puzzle and I completely forgot about it  . polymaker wrote: Just a little advice, if you want to create a puzzle that does not exist, try to do something other than a 3x3 mod. Most of them already exist. I've been really wanting to do something other than 3x3 mods, I just don't really understand how to go about doing it. I can't really figure out how to do anything other than 3x3s in the program. I attempted a 4x4, but it didn't work. To make a higher order cube, would you have to make several revolved surfaces?
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