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Splinter
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Post subject: Maze challenge Posted: Thu Jan 26, 2012 5:15 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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Paradox
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 5:46 am |
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Joined: Sun Feb 20, 2011 5:14 pm Location: Hertfordshire, UK
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That is an incredible and eye-boggling maze! I'll print it off now and give it a go when I get home.
_________________ Q: How many puzzles does a collector need in their collection? A: Just one more.
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Gus
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 6:04 am |
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Joined: Sun Mar 15, 2009 12:00 am Location: Jarrow, England
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How about this: Attachment:
Maze Solution.png [ 56.51 KiB | Viewed 2140 times ]
_________________ Most of the things worth doing in the world had been declared impossible before they were done.
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oxymoronicuber
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 6:17 am |
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Joined: Wed Apr 13, 2011 4:17 pm
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Shorter than mine! 
_________________ Only small minds want always to be right
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Splinter
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 6:31 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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Splinter
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 6:36 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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PS Seeing the huge capabilities of some members in this forum: if anyone thinks this puzzle could be actually created (in a simple way from this 2-D routing) in 3-D e.g. via 3-D printing (with actual tunnels and bridges), I'm very interested.
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gabrielmpf
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 6:39 am |
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Joined: Sun Nov 16, 2008 8:15 pm Location: Lisbon, Portugal
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Gus
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 6:43 am |
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Joined: Sun Mar 15, 2009 12:00 am Location: Jarrow, England
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Splinter wrote: PS Seeing the huge capabilities of some members in this forum: if anyone thinks this puzzle could be actually created (in a simple way from this 2-D routing) in 3-D e.g. via 3-D printing (with actual tunnels and bridges), I'm very interested. How simple this would be to do depends on how the maze was originally drawn - if you could output a dxf file or similar (i.e. contains real drawing lines, not just pixels) then it would be a lot easier.
_________________ Most of the things worth doing in the world had been declared impossible before they were done.
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Splinter
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 6:54 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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Gus wrote: How simple this would be to do depends on how the maze was originally drawn - if you could output a dxf file or similar (i.e. contains real drawing lines, not just pixels) then it would be a lot easier. The maze is created with Microsoft Visio Pro; export formats are all the general 2-D formats. dwg and dxf are indeed possible export formats. But I myself am not capable to extract from these drawing formats information to put into layers/floors for actual mazes (if I'd have to do such, I'll end up creating the whole maze from start again directly in 3-D. Which would cost me I think some hundred hours or more, which I don't have. Therefore my request).
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Splinter
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 10:07 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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For the people later seeing this topic (and in a glance thinking all is solved):
Gus is close, but there's still a somewhat shorter route to find....
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oxymoronicuber
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 10:43 am |
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Joined: Wed Apr 13, 2011 4:17 pm
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Not sure if this is shorter but... 
_________________ Only small minds want always to be right
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Splinter
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 11:14 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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It took me some time, and:
yes, your route is shorter than the route of Gus.
How do I know: my route is shorter than Gus's, and your route length is very close (applause!) (and partly different; applause!) to mine.
But my route is still slightly shorter as I measured it. (approx. 1.5 cm when you print your image on A4)
_________________ Maybe I'm amazed... Splinter's amazing Shapeways shop, my E-book, maze overview page (Dutch), Mfave's puzzle shop
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KelvinS
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 12:57 pm |
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Joined: Mon Mar 30, 2009 5:13 pm
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If I print it on a postage stamp, my route is very short indeed.
PS. Am I allowed to roll the paper round so that the exit touches the entrance already?
_________________ I'm going wherever they value my loyalty the most.
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wwwmwww
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Post subject: Re: Maze challenge Posted: Thu Jan 26, 2012 1:08 pm |
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Joined: Thu Dec 02, 2004 12:09 pm Location: Missouri
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The red path here can be used to cut out part of oxymoronicuber's path but I think his is shorter. Attachment:
Maze.png [ 171.5 KiB | Viewed 2047 times ]
Carl
_________________ -

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Splinter
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Post subject: Re: Maze challenge Posted: Fri Jan 27, 2012 2:57 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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I've planned to do an applause round at 15:00hrs CET, so if you want to join the challenge: there are 6 hours left....
Also I'll then present the (to my knowledge) shortest route (when not found by that time).
Hint for the shortest route: it has only 2 crossings with itself (like Gus's clean solution)...
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Splinter
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Post subject: Re: Maze challenge Posted: Fri Jan 27, 2012 3:18 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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KelvinS wrote: PS. Am I allowed to roll the paper round so that the exit touches the entrance already? No, I would consider such cheating  (route then is virtually 0 cm) But would be a nice idea for an actual puzzle, to have this in cylinder-shape. Only would not know how to create this in a 'simple' way....
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KelvinS
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Post subject: Re: Maze challenge Posted: Fri Jan 27, 2012 9:27 am |
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Joined: Mon Mar 30, 2009 5:13 pm
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Splinter wrote: KelvinS wrote: PS. Am I allowed to roll the paper round so that the exit touches the entrance already? No, I would consider such cheating  (route then is virtually 0 cm) But would be a nice idea for an actual puzzle, to have this in cylinder-shape. Only would not know how to create this in a 'simple' way.... Wrap-around screen scrolling. 
_________________ I'm going wherever they value my loyalty the most.
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Splinter
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Post subject: Re: Maze challenge Posted: Fri Jan 27, 2012 9:32 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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And here is the shortest route APPLAUSE to: GUS for: - being the first to present a solution - presenting a clean solution with straigth lines and few crossings OXYMORONICUBER for: - his endurance to improve on his solution - coming closest to the shortest route WWWMWWW (Carl) for: - joining the challenge I've pm'ed the above members for the (small) reward they've won.
_________________ Maybe I'm amazed... Splinter's amazing Shapeways shop, my E-book, maze overview page (Dutch), Mfave's puzzle shop
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monkeyman
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Post subject: Re: Maze challenge Posted: Fri Jan 27, 2012 12:02 pm |
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Joined: Wed Nov 12, 2008 6:39 pm
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I know I am a little late (being in a different time zone), but here is my solution which is pretty close to your proposed shortest route.
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's Mazes 3.jpg [ 175.31 KiB | Viewed 1941 times ]
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Splinter
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Post subject: Re: Maze challenge Posted: Sat Jan 28, 2012 9:34 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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And here is a short route, but MONKEYMAN found the shortest APPLAUSE to: GUS for: - being the first to present a solution - presenting a clean solution with straigth lines and few crossings OXYMORONICUBER for: - his endurance to improve on his solution - coming closest to the shortest route WWWMWWW (Carl) for: - joining the challenge MONKEYMAN for: - presenting a solution with only one crossing in the route, making him an extra winner I'll check next week whether his route may be even the shortest. It seems pretty short.Update: when printed on A4, Monkeyman's solution is a staggering 7.2 cm shorter than my proposed shortest route. So definitely a winner! I've pm'ed the above members for the (small) reward they've won.
_________________ Maybe I'm amazed... Splinter's amazing Shapeways shop, my E-book, maze overview page (Dutch), Mfave's puzzle shop
Last edited by Splinter on Tue Jan 31, 2012 4:17 am, edited 1 time in total.
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Jared
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Post subject: Re: Maze challenge Posted: Sat Jan 28, 2012 6:25 pm |
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Joined: Mon Aug 18, 2008 10:16 pm Location: Somewhere Else
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So what's the longest (non-overlapping) route?
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Splinter
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Post subject: Re: Maze challenge Posted: Fri Feb 17, 2012 7:37 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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Jared wrote: So what's the longest (non-overlapping) route? <bump?> I also got another pm comment that it is nice to have a challenge for the weekend once and a while. So a challenge where I also haven't looked into the solution already: Challenge 1 (Jared's):- Find the longest non-overlapping route, starting at the start point or at the endpoint (whichever you think leads to a longest route) Challenge 2:- Find out whether there's a route from start to end with no overlap involved As I've little time coming weeks to measure routes presented for challenge 1, I hope it can be seen at an instance (without measuring) whose presented route is longestHave a nice try!
_________________ Maybe I'm amazed... Splinter's amazing Shapeways shop, my E-book, maze overview page (Dutch), Mfave's puzzle shop
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