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Jake_L
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Post subject: Puzzle designing help Posted: Wed Jan 04, 2012 10:12 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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Hi, I'm very new to puzzle designing. I recently got Solidworks and I have been learning how to use it. I made a 3x3 using Drew's tutorial, and it looks pretty good. I'm not sure how to add the project file but I've included a picture below. There is something I am not sure about. If I wanted to get this printed on Shapeways, would it print as one big 3x3, or would it come in pieces, because when I see videos of other puzzle designers, it seems that their models come in pieces. So far, my main issue has been getting it ready for printing, because I don't really know how to do that. Sorry if I sound like amateur here  . Please help Oh and here's a picture of it with a couple pieces hidden: Attachment:
3x3.JPG [ 133.24 KiB | Viewed 3742 times ]
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BN
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Post subject: Re: Puzzle designing help Posted: Wed Jan 04, 2012 10:23 pm |
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Joined: Thu Sep 16, 2010 4:35 am
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I am not a puzzle designer, nor have I ever uploaded anything to Shapeways, but I do know that you will have to leave enough space between each separate piece so that they will not be fused together when printed. I don't know exactly how much of a gap you will need but it shouldn't have to be too large.
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Wed Jan 04, 2012 10:32 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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oBNoo wrote: I am not a puzzle designer, nor have I ever uploaded anything to Shapeways, but I do know that you will have to leave enough space between each separate piece so that they will not be fused together when printed. I don't know exactly how much of a gap you will need but it shouldn't have to be too large. Yeah I read that somewhere. I'm not positive how to do that, but I think I can.
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PuzzleMaster6262
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Post subject: Re: Puzzle designing help Posted: Wed Jan 04, 2012 11:04 pm |
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Joined: Sun Jun 13, 2010 1:00 am Location: Colorado
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First off you need to add fillets to the inside as well, not just the outside. To print you also wan't your parts hollow. Use the shell feature and make them around .8 mm thick, then move all the pieces so they are atleast seperated by a mm. Save as an stl using save as and upload to shapeways. Beyond that you should buy the cheapest puzzle you can from shapeways first just to get a feel of it, don't waste money on a failed puzzle (like I always end up doing) Good Luck!
_________________ My Shapeways Shop My YouTube Videos My Museum Puzzles
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Wed Jan 04, 2012 11:13 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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PuzzleMaster6262 wrote: First off you need to add fillets to the inside as well, not just the outside. To print you also wan't your parts hollow. Use the shell feature and make them around .8 mm thick, then move all the pieces so they are atleast seperated by a mm. Save as an stl using save as and upload to shapeways. Beyond that you should buy the cheapest puzzle you can from shapeways first just to get a feel of it, don't waste money on a failed puzzle (like I always end up doing) Good Luck! Ok. What about the square in the middle though? Should I delete that, because it isn't really a core?
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Wed Jan 04, 2012 11:27 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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Jake_L wrote: PuzzleMaster6262 wrote: First off you need to add fillets to the inside as well, not just the outside. To print you also wan't your parts hollow. Use the shell feature and make them around .8 mm thick, then move all the pieces so they are atleast seperated by a mm. Save as an stl using save as and upload to shapeways. Beyond that you should buy the cheapest puzzle you can from shapeways first just to get a feel of it, don't waste money on a failed puzzle (like I always end up doing) Good Luck! Ok. What about the square in the middle though? Should I delete that, because it isn't really a core? Also, how do I move the pieces? Wouldn't I have to resize them?
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BN
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 1:03 am |
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Joined: Thu Sep 16, 2010 4:35 am
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Can't you just grab and move them with the mouse?
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grigr
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 1:12 am |
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Joined: Mon Jun 30, 2008 8:38 pm Location: Russia
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 5:01 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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oBNoo wrote: Can't you just grab and move them with the mouse? No it won't let me grigr wrote: Training model cube 3*3*3 for SolidWorks learning forum link: http://www.twistypuzzles.com/forum/view ... 9&p=236853It looks like that was made differently than what I did. I've watched a couple of tutorials and they all end up being like mine
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 5:02 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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Is there any specific tutorial or something that you guys recommend to get started?
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TomZ
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 5:07 pm |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 5:26 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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TomZ wrote: Grigr's model is very similar to what you'd get from any tutorial, but he has some unneeded tolerancing in there that you shouldn't add. But it shows everything from hollowing out to creating the core. The move the pieces apart you can use the Body Move/Copy command (Insert -> Feature -> Body -> Move/Copy). Ok. But if I were to put the model on Shapeways as it is, would it come in pieces or do I have to set it to do that?
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TomZ
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 5:28 pm |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 5:35 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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TomZ wrote: If you upload the file as is you will get a fused block of plastic. You need to have the pieces separated by quite some distance. My favorite way of doing that is creating an exploded model like this:  You have to do this inside of SolidWorks. Shapeways won't do this for you. Ahh, thanks. I think I get it, but what about screws? Do I just use normal screws or do I need speial ones?
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TomZ
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 5:39 pm |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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PuzzleMaster6262
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 5:51 pm |
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Joined: Sun Jun 13, 2010 1:00 am Location: Colorado
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@ TomZ So having the parts designed in a part file, how do you creat an assembly without the parts being glued into one or glued to the origin? Also what feature do you use for exploding? Just move?
_________________ My Shapeways Shop My YouTube Videos My Museum Puzzles
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 5:52 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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TomZ wrote: You can get screws from your local hardware store. M3 is the most commonly used type for puzzles. 4-40 machine screws are used also (and usually you can substitute one for the other). The bore in the core (for threading) should be 2.75mm diameter, the hole in the center where the thread goes through but not the head 3.5mm, and the hole for the screw head should be 6mm (or more). But do I need to use Solidworks to make the thread lines to screw it in? Sorry if I sound dumb, I'm new to this 
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TomZ
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 6:01 pm |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 6:20 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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TomZ wrote: I first assemble the puzzle normally, then roll back before the assembling and move around the parts by hand. Then if you roll forward again you'll have an exploded puzzle. I do not create an assembly file, it is still a normal part file.
You do not need to design the thread. A circular hole is enough and the thread will be formed by the screw itself. Ok, sounds good. Put wouldn't twisting a side screw the screw in further? And are springs required?
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TomZ
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 6:23 pm |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 6:27 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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TomZ wrote: No, for most designs, springs are not required but I like using them and you should use them if you can. Take apart a DIY 3x3x3 to see how the screw connect the centers to the core. You want to replicate the same thing on your puzzle. Ok. So do I get those at any hardware store? And is there a specific type I need?
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TomZ
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 6:31 pm |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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eye2eye
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 6:56 pm |
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Joined: Thu Oct 16, 2008 9:46 pm Location: Littleton CO
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This is a good thread that I would suggest get stickered or whatever it’s called. It answers a lot of questions that you see asked a lot and has good beginners tutorials. Of course that’s just my opinion and I don’t have the power to do that.
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Thu Jan 05, 2012 8:06 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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Ok so I think my edges and corners are fine, and I have a picture here of each one duplicated to the right amount Attachment:
3x3 pieces.JPG [ 123.9 KiB | Viewed 3511 times ]
There is a center piece there, but I don't think it is good. My main issue now is that I have no idea how to make the core. Any ideas?
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Luke
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Post subject: Re: Puzzle designing help Posted: Fri Jan 06, 2012 3:03 am |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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Most people would use a hollow sphere as a core, because you can use very little material for it if you hollow it, and it also takes away more material from the other parts. You can edit your original sketch to have an arc from the stem of the centre piece to the axis of revolution. Then you can add your screw holes and shelling to that. I would recommend that you don't hollow the core out as much as the other pieces, because it could mess with the screws.
_________________ 3x3x3 single: 5.73 seconds. 3x3x3 average of five: 9.24 seconds. 3x3x3 average of twelve: 10.46 seconds.
Buy the Curvy Copter Skewb, NovaMinx, and more here!
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Coaster1235
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Post subject: Re: Puzzle designing help Posted: Fri Jan 06, 2012 4:55 am |
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Joined: Wed Dec 14, 2011 12:25 pm Location: Finland
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I don't have too much to contribute, except the proposition that this/some other such thread is stickied, so that new builders can be redirected there. Also, it could be a place to gather designing tips and tricks. 
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TomZ
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Post subject: Re: Puzzle designing help Posted: Fri Jan 06, 2012 5:11 am |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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Splinter
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Post subject: Re: Puzzle designing help Posted: Fri Jan 06, 2012 5:50 am |
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Joined: Mon Dec 05, 2011 3:38 pm Location: Eindhoven, The Netherlands
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TomZ wrote: I have just mentioned the screws (from the hardware store) you need a few posts earlier. For the springs you can use these (note that the screws and large washers from that package are generally not very good). Some people have found suitable springs at the hardware store but not very many. I haven't. For springs and screws you can contact (in NL) e.g.: http://www.biesheuveltechniek.nlhttp://www.tevema.comhttp://www.besteveer.nlhttp://www.borstlap.nl (also in Houston, Grand Rapids, Montreal, Toronto and Vancouver) They deliver B-to-B (only), so look for someone with a business to help you out if they don't accept private orders.
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TomZ
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Post subject: Re: Puzzle designing help Posted: Fri Jan 06, 2012 5:59 am |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Fri Jan 06, 2012 9:02 am |
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Joined: Mon Jul 04, 2011 11:18 pm
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Luke wrote: Most people would use a hollow sphere as a core, because you can use very little material for it if you hollow it, and it also takes away more material from the other parts. You can edit your original sketch to have an arc from the stem of the centre piece to the axis of revolution. Then you can add your screw holes and shelling to that. I would recommend that you don't hollow the core out as much as the other pieces, because it could mess with the screws. That sounds a bit easier so I think I'll try it. Coaster1235 wrote: I don't have too much to contribute, except the proposition that this/some other such thread is stickied, so that new builders can be redirected there. Also, it could be a place to gather designing tips and tricks.  I looked at it and learned a couple things. Again though, I'm new to Solidworks so I didn't really know how to go about making a core like that.
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Fri Jan 06, 2012 11:13 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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Ok, so I have spent a while on this and I made the core and worked on the pieces, but now I have run into this issue: Attachment:
3x3 - Copyparts.JPG [ 66.46 KiB | Viewed 3403 times ]
The pieces fit together fairly well, but the centers are for away. I'm not really sure what to do about this, because if I made the core and centers smaller, the pieces wont fit.
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PuzzleMaster6262
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Post subject: Re: Puzzle designing help Posted: Fri Jan 06, 2012 11:22 pm |
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Joined: Sun Jun 13, 2010 1:00 am Location: Colorado
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Sat Jan 07, 2012 11:26 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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Ok thanks for all the help guys. So now, how do you all design new puzzles? I mean with a 3x3 I can know whether or not it looks right, but you can't do that with a completely new design. And when you use revolves to cut all the parts, you have to design the core separately, right? Like when I cut all the 3x3 parts, it just had a solid square in the middle and I had to make the core separately with a new sketch. But is it always like that?
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Luke
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Post subject: Re: Puzzle designing help Posted: Sun Jan 08, 2012 6:27 am |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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Jake_L wrote: Ok thanks for all the help guys. So now, how do you all design new puzzles? From my very little experience with SolidWorks (about three weeks now), I think I can tell you a couple of things that I have realised. Thanks to SolidWorks' revolve and pattern features, if you can get some form of mechanism on each piece than more often than not it should work *theoretically*. After that, it needs to be designed so it can work in the real world. That involves making parts thicker and thinner accordingly, making grips larger, and adding tolerances, fillets and shells, and several other things. Then the puzzle *should* work in physical form. Jake_L wrote: And when you use revolves to cut all the parts, you have to design the core separately, right? Like when I cut all the 3x3 parts, it just had a solid square in the middle and I had to make the core separately with a new sketch. But is it always like that? Not always. As I said earlier, it's quite common to use spherical cores with the puzzle, not only because it's more often cheaper, but also be it can be incorporated into the sketch. If you follow how I described how to make a core in an earlier post, you should then get a sphere as your core. Then you can add screw holes in it, and hollow it out, making sure that the material around the screw holes are thick enough that it doesn't break when screwing the screws in.
_________________ 3x3x3 single: 5.73 seconds. 3x3x3 average of five: 9.24 seconds. 3x3x3 average of twelve: 10.46 seconds.
Buy the Curvy Copter Skewb, NovaMinx, and more here!
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Sun Jan 08, 2012 11:21 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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Luke wrote: Jake_L wrote: Ok thanks for all the help guys. So now, how do you all design new puzzles? From my very little experience with SolidWorks (about three weeks now), I think I can tell you a couple of things that I have realised. Thanks to SolidWorks' revolve and pattern features, if you can get some form of mechanism on each piece than more often than not it should work *theoretically*. After that, it needs to be designed so it can work in the real world. That involves making parts thicker and thinner accordingly, making grips larger, and adding tolerances, fillets and shells, and several other things. Then the puzzle *should* work in physical form. Jake_L wrote: And when you use revolves to cut all the parts, you have to design the core separately, right? Like when I cut all the 3x3 parts, it just had a solid square in the middle and I had to make the core separately with a new sketch. But is it always like that? Not always. As I said earlier, it's quite common to use spherical cores with the puzzle, not only because it's more often cheaper, but also be it can be incorporated into the sketch. If you follow how I described how to make a core in an earlier post, you should then get a sphere as your core. Then you can add screw holes in it, and hollow it out, making sure that the material around the screw holes are thick enough that it doesn't break when screwing the screws in. Ok, so I took your advice and added an arc in the sketch and it made this: Attachment:
3x3 Spherical Core Pieces.JPG [ 86.15 KiB | Viewed 3272 times ]
So I'm wondering, after I add the holes for the screws, will it be ready for print and use? And that brings me to my next question, how do I add screw holes? I would assume there are certain spots I am supposed to put them in the spherical core, but what about the centers? Am I supposed to add center caps?
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TomZ
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Post subject: Re: Puzzle designing help Posted: Mon Jan 09, 2012 4:46 am |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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Again, the file by Grigr shows exactly how to add screw holes and a center cap. Your final file should look very close to a 3x3x3 DIY kit, which center caps and all. A sphere core is just another alternative, which, while it is good for many puzzles, is not my fist choice for cube(oid)s and is definitely not always cheaper and also not any easier to construct (you always need to add screw holes to an armed or spherical core, and constructing the arms can be done simultaneously). You should add holes in the core in the same places as they were in your armed core. You're still going to want to hollow your parts out, because right now you're looking at a pretty hefty price tag. Again, Grigr's file shows this.
_________________ Tom's Shapeways Puzzle Shop - your order from my shop includes free stickers! Tom's Puzzle Website
Buy my mass produced puzzles at Mefferts: - 4x4x6 Cuboid for just $38 - Curvy Copter for just $18 - 3x4x5 Cuboid for just $34
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Wed Jan 11, 2012 9:32 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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Ok. Sorry its been a couple of days, but I have gotten caught up in some work. So I think I understand the 3x3 and I'm starting to try some other things. I made an axis cube and a fisher cube using Drew's tutorial and I tried to make my own using the same method he used. I have the part file here if you wanna take a look. Its a 3x3 mod. I think it looks interesting, but I have no way of knowing it can actually turn. I am a bit tight on cash so I don't want to spend a lot of money on getting this printed if it then doesn't work.
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PuzzleMaster6262
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Post subject: Re: Puzzle designing help Posted: Wed Jan 11, 2012 10:11 pm |
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Joined: Sun Jun 13, 2010 1:00 am Location: Colorado
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Jake_L wrote: Ok. Sorry its been a couple of days, but I have gotten caught up in some work. So I think I understand the 3x3 and I'm starting to try some other things. I made an axis cube and a fisher cube using Drew's tutorial and I tried to make my own using the same method he used. I have the part file here if you wanna take a look. Its a 3x3 mod. I think it looks interesting, but I have no way of knowing it can actually turn. I am a bit tight on cash so I don't want to spend a lot of money on getting this printed if it then doesn't work. No!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Do not waste your money!!! Shapeways uses "mesh medic" to fix non manifold files for 3d printing. This means all hollow shapes become solid. When shelling, select a face to delete and problem solved. Also you still need fillets and might want to add some clearence. -Mike
_________________ My Shapeways Shop My YouTube Videos My Museum Puzzles
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Wed Jan 11, 2012 11:56 pm |
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Joined: Mon Jul 04, 2011 11:18 pm
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PuzzleMaster6262 wrote: Jake_L wrote: Ok. Sorry its been a couple of days, but I have gotten caught up in some work. So I think I understand the 3x3 and I'm starting to try some other things. I made an axis cube and a fisher cube using Drew's tutorial and I tried to make my own using the same method he used. I have the part file here if you wanna take a look. Its a 3x3 mod. I think it looks interesting, but I have no way of knowing it can actually turn. I am a bit tight on cash so I don't want to spend a lot of money on getting this printed if it then doesn't work. No!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Do not waste your money!!! Shapeways uses "mesh medic" to fix non manifold files for 3d printing. This means all hollow shapes become solid. When shelling, select a face to delete and problem solved. Also you still need fillets and might want to add some clearence. -Mike I know that. I was planning on adding fillets and everything later. But I didn't want to spend time perfecting it until I knew it would work as a puzzle. Which I'm not sure about.
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TomZ
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Post subject: Re: Puzzle designing help Posted: Thu Jan 12, 2012 3:17 am |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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Your file looks fine as is. It's just a Rubik's 3x3x3 without too many changes. It's going to work fine once you prep it for print with center caps, a core, poper hollowing and fillets. Contrary to what PuzzleMaster is suggesting, you should not add any tolerances to a mechanism this simple. You should recognize that many parts are duplicated and you should only do the finishing on one of each. This will save you a lot of time and make the file more manageable.
_________________ Tom's Shapeways Puzzle Shop - your order from my shop includes free stickers! Tom's Puzzle Website
Buy my mass produced puzzles at Mefferts: - 4x4x6 Cuboid for just $38 - Curvy Copter for just $18 - 3x4x5 Cuboid for just $34
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Thu Jan 12, 2012 8:50 am |
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Joined: Mon Jul 04, 2011 11:18 pm
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TomZ wrote: Your file looks fine as is. It's just a Rubik's 3x3x3 without too many changes. It's going to work fine once you prep it for print with center caps, a core, poper hollowing and fillets. Contrary to what PuzzleMaster is suggesting, you should not add any tolerances to a mechanism this simple. You should recognize that many parts are duplicated and you should only do the finishing on one of each. This will save you a lot of time and make the file more manageable. Ok thanks I'll try it. I'll put it up when it's done.
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Fri Jan 13, 2012 12:37 am |
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Joined: Mon Jul 04, 2011 11:18 pm
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TomZ wrote: Again, the file by Grigr shows exactly how to add screw holes and a center cap. Your final file should look very close to a 3x3x3 DIY kit, which center caps and all. A sphere core is just another alternative, which, while it is good for many puzzles, is not my fist choice for cube(oid)s and is definitely not always cheaper and also not any easier to construct (you always need to add screw holes to an armed or spherical core, and constructing the arms can be done simultaneously). You should add holes in the core in the same places as they were in your armed core. You're still going to want to hollow your parts out, because right now you're looking at a pretty hefty price tag. Again, Grigr's file shows this. So I'm trying to add center caps to my new puzzle and I'm having trouble. I see how grigr did it on the 3x3 but it doesn't to help a lot on this one because the centers are shaped differently
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TomZ
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Post subject: Re: Puzzle designing help Posted: Fri Jan 13, 2012 10:23 am |
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Joined: Fri Feb 08, 2008 1:47 am Location: near Utrecht, Netherlands
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Okay, I'm not sure I can help you here. Designing puzzles is tricky business and it'll take time to learn yourself the tricks. I can offer you some hints: try making a plane that would slice off part of the centerpiece in a sensible way. From there you could build the cap. It's slightly harder because the plane won't be coplanar with the outside of the cap due to the shapemodding but it should still be easy to make. Just pick your plane to be parallel with one of the principal planes (top, right, front) and pick a point on your center.
_________________ Tom's Shapeways Puzzle Shop - your order from my shop includes free stickers! Tom's Puzzle Website
Buy my mass produced puzzles at Mefferts: - 4x4x6 Cuboid for just $38 - Curvy Copter for just $18 - 3x4x5 Cuboid for just $34
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S3rzz
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Post subject: Re: Puzzle designing help Posted: Sun Jan 15, 2012 7:18 pm |
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Joined: Fri Oct 21, 2011 12:01 pm
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hey might sound stupid but just upgraded to solidworks 2012 and my split tool isnt under where it used to be, anyone know where the heck it is?!
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Ender Delphiki
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Post subject: Re: Puzzle designing help Posted: Sun Jan 15, 2012 7:19 pm |
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Joined: Wed Jan 28, 2009 7:55 pm Location: Montana
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I don't use SW but I'm sure you can find info about it under a Help menu.
_________________
Andreas Nortmann wrote: Things like this are illegal. If not I will pass an appropriate law.
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pirsquared
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Post subject: Re: Puzzle designing help Posted: Sun Jan 15, 2012 7:31 pm |
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Joined: Wed Jan 07, 2009 6:46 pm Location: Evanston, IL
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Mon Jan 16, 2012 1:09 am |
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Joined: Mon Jul 04, 2011 11:18 pm
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Hey just wondering, would it be possible to make a cubic megaminx using Kepler's mod from the video twisty puzzles a la vi. It seems pretty simple, but I doesn't seem like anyone has made it
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Mon Jan 16, 2012 1:54 am |
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Joined: Mon Jul 04, 2011 11:18 pm
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Ok. I have been working for a little while and I made a 3x3 dodechahedron. I have the link here if you wanna look at it. Again I haven't added holes for screws or anything, but I wanna see what you guys think
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eye2eye
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Post subject: Re: Puzzle designing help Posted: Mon Jan 16, 2012 3:23 pm |
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Joined: Thu Oct 16, 2008 9:46 pm Location: Littleton CO
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You just described the Hexaminx it’s from 2007 and it’s a very cool looking puzzle.
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Jake_L
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Post subject: Re: Puzzle designing help Posted: Tue Jan 17, 2012 12:14 am |
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Joined: Mon Jul 04, 2011 11:18 pm
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eye2eye wrote: You just described the Hexaminx it’s from 2007 and it’s a very cool looking puzzle. Aww I thought I was the only one who thought of it  . Oh well, but what do you guys think of the 3x3 Dodecahedron?
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