View unanswered posts | View active topics
|
Page 1 of 1
|
[ 17 posts ] |
|
| Author |
Message |
|
Oskar
|
Post subject: Four Bit Maze by OSKAR Posted: Sat Oct 15, 2011 7:11 am |
|
Joined: Mon Nov 30, 2009 1:03 pm
|
Hi Non-Twisty Puzzles fans, Four Bit Maze has been a vision of mine for many year. The vision is to have an electronic game that is 100% tactile without any displays or LEDs. Effectively, it should be a mechanical puzzle. I made my original version of the Four Bit Maze in 2000. Andrea Gilbert and I made a Four Bit Maze as a JAVA applet. Todd Neller made an Arduino Four Bit Maze with LEDs and switches in 2008. Now I have finally a well-working, good-looking prototype. Four Bit Maze is an electronic mechanical puzzles that is 100% tactile. The object of the puzzle is to move all four sliders from the "0" position to the "1" position. Each challenge has only 16 binary states, and the operation of each challenge is 100% deterministic without any hidden states. Some challenges are easy and playful, whereas others are fiendishly hard. The basis of this puzzle is an Arduino UNO microcontroller, an Arduino Motor Shield, four motorfaders, and a coding switch to set the challenges. The Arduino Uno is programmed through USB. The puzzle program is essentially one 16x16 matrix per challenge. The rows are the computer states of the puzzle in binary (0000, 0001, 0010,0011, 0100,... 1111), the columns are the states as pushed by the player and the values in the matrix are the new computer states. Despite the simple logic, all challenges have a different character. Some are like walking through a 4x4 Karnaugh Diagram maze, some require just puhing one slider up at a time, whereas other require quite involved actions. Watch the YouTube video. Buy the puzzle for EUR 435 directly from me. Read more at the Arduino Forum, Engadget and the Ponoko Blog. Check out the photos below. Enjoy! Oskar Attachment:
Four Bit Maze -prototype - view 1.jpg [ 109.39 KiB | Viewed 5995 times ]
Attachment:
Four Bit Maze -prototype - view 2.jpg [ 121.71 KiB | Viewed 5995 times ]
Attachment:
Four Bit Maze -prototype - view 3.jpg [ 150.79 KiB | Viewed 5995 times ]
Attachment:
Four Bit Maze -prototype - view 4.jpg [ 156.68 KiB | Viewed 5995 times ]
Attachment:
Four Bit Maze -prototype - view 5.jpg [ 137.4 KiB | Viewed 5995 times ]
Attachment:
Four Bit Maze -prototype - view 6.jpg [ 119.49 KiB | Viewed 5995 times ]
Attachment:
Four Bit Maze -prototype - view 7.jpg [ 164.91 KiB | Viewed 5995 times ]
Attachment:
Four Bit Maze -prototype - view 8.jpg [ 171.28 KiB | Viewed 5995 times ]
_________________ Oskar's home page, YouTube, Shapeways Shop, Puzzlemaster, and fan club
.
Last edited by Oskar on Wed Oct 19, 2011 2:24 am, edited 3 times in total.
|
|
| Top |
|
 |
|
wwwmwww
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sat Oct 15, 2011 8:00 am |
|
Joined: Thu Dec 02, 2004 12:09 pm Location: Missouri
|
|
NICE!!! I wonder how long it is before we see twisty puzzles with USB ports for programming bandaged states or something similiar.
I hope you can get this mass produced. Looks like something which should be quite afordable if it were.
Carl
_________________ -

|
|
| Top |
|
 |
|
Jared
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sat Oct 15, 2011 8:58 am |
|
Joined: Mon Aug 18, 2008 10:16 pm Location: Somewhere Else
|
Very cool!  I also hope you can find someone to mass-produce this one. Now, how about a Four Trit Maze? 
|
|
| Top |
|
 |
|
Gus
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sat Oct 15, 2011 9:18 am |
|
Joined: Sun Mar 15, 2009 12:00 am Location: Jarrow, England
|
|
I love the use of those motorised sliders, it makes the game really interesting. Maybe you could add some sounds to make it even better? And being an electronic engineer, I appreciate the hardware and software efforts.
_________________ Most of the things worth doing in the world had been declared impossible before they were done.
|
|
| Top |
|
 |
|
kastellorizo
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sat Oct 15, 2011 11:59 am |
|
Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
|
|
| Top |
|
 |
|
Muffet
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sat Oct 15, 2011 7:32 pm |
|
Joined: Wed Oct 01, 2008 2:39 pm Location: Marquette, MI, USA
|
|
This is pure genius Oskar.
|
|
| Top |
|
 |
|
Tony Fisher
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sat Oct 15, 2011 7:43 pm |
|
Joined: Sun Mar 27, 2005 7:37 pm
|
|
I really didn't understand the description at all but having watched the video I totally get it. Exceedingly nice.
_________________ Golden Cube Auction !! (Ends this Saturday)
|
|
| Top |
|
 |
|
otischeng
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sat Oct 15, 2011 8:43 pm |
|
Joined: Wed Nov 24, 2010 11:12 am Location: Hong Kong/Beijing
|
Faders! Something I got to push everyday during work...  OH it's a great puzzle it is!
|
|
| Top |
|
 |
|
KelvinS
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sun Oct 16, 2011 3:47 am |
|
Joined: Mon Mar 30, 2009 5:13 pm
|
Very nice concept... But it seems a little over-engineered and potentially fragile: why use faders rather than simple buttons or trip switches with lights (given that it's all binary)? Also, wouldn't it be more engaging to make the logic more transparent, otherwise it's really just a lot of trial and error, rather than strategic problem solving? Just my immediate thoughts, but not to take anything away from the concept, which I do think is brilliant and has a lot of commercial potential, if you could address these two points above. Either way, very refreshing, thanks for sharing! 
_________________ I'm going wherever they value my loyalty the most.
|
|
| Top |
|
 |
|
Oskar
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sun Oct 16, 2011 3:58 am |
|
Joined: Mon Nov 30, 2009 1:03 pm
|
Kelvin Stott wrote: why use faders rather than simple buttons or trip switches with lights (given that it's all binary)? Kelvin, I believe that you are missing the whole point of this MECHANICAL puzzle. It is indeed much easier to implement it electronically, but much less fun to play. Kelvin Stott wrote: wouldn't it be more engaging to make the logic more transparent, otherwise it's really just a lot of trial and error, rather than strategic problem solving? I believe that you are also missing the concept of a maze. The whole idea is the exploration. People do not use a map to solve a maze. The picture below is the map of challenge no.4. Does that make solving challenge 4 more fun to you? Oskar Attachment:
Four Bit Maze - challenge 4.jpg [ 84.58 KiB | Viewed 5638 times ]
_________________ Oskar's home page, YouTube, Shapeways Shop, Puzzlemaster, and fan club
.
|
|
| Top |
|
 |
|
Adman234
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sun Oct 16, 2011 2:00 pm |
|
Joined: Tue Jul 27, 2010 10:17 am Location: Missourica
|
I really like the 100% tactile part. The sound of the motorfaders is kind of like an audio feedback sometimes, from what the video shows. Really cool. I like the little dance that the pieces do when you solve it. I would like to see somebody make a 100% mechanical version  Like a mechanical computer, with no electronics. THAT would be an amazing feat. http://www.youtube.com/watch?v=jkUd9rYkYnA^^Like that, but much more complex. Sounds like a good challenge for you Oskar  How big do you think that would have to me to have all 9 challenges stored mechanically? Huge, no doubt.
_________________ Adam Brown, Puzzle Builder/Modder
Past project: The Geode Current Project: Replica RPK-74 Future Project: Possibly another master mental
Oskar wrote: I am now adding dummy cubes to my models to cross the 10% density threshold and save myself money big time.
|
|
| Top |
|
 |
|
Luke
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sun Oct 16, 2011 2:06 pm |
|
Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
|
Very cool puzzle. Generally I'm not keen on anything which isn't a twisty puzzle, but this is really cool. 
_________________ 3x3x3 single: 5.73 seconds. 3x3x3 average of five: 9.24 seconds. 3x3x3 average of twelve: 10.46 seconds.
Buy the Curvy Copter Skewb, NovaMinx, and more here!
|
|
| Top |
|
 |
|
Oskar
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sun Oct 16, 2011 2:50 pm |
|
Joined: Mon Nov 30, 2009 1:03 pm
|
|
| Top |
|
 |
|
NType3
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sun Oct 16, 2011 3:00 pm |
|
Joined: Mon Oct 18, 2010 10:48 am
|
Buy me a whack a mole and I'll gladly modify it for you! 
_________________ --Noah
I don't know half of you half as well as I should like and I like less than half of you half as well as you deserve.
|
|
| Top |
|
 |
|
KelvinS
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Sun Oct 16, 2011 5:08 pm |
|
Joined: Mon Mar 30, 2009 5:13 pm
|
Oskar wrote: I believe that you are missing the whole point of this MECHANICAL puzzle... I believe that you are also missing the concept of a maze. The whole idea is the exploration. Very true, as I said they were just my immediate thoughts (if one could call them thoughts at all). 
_________________ I'm going wherever they value my loyalty the most.
|
|
| Top |
|
 |
|
iaroslavski
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Mon Oct 17, 2011 4:19 am |
|
Joined: Tue Oct 13, 2009 1:13 am Location: Saint-Petersburg, Russia
|
|
Fantastic implementation!
|
|
| Top |
|
 |
|
Apollo
|
Post subject: Re: Four Bit Maze by OSKAR Posted: Tue Oct 18, 2011 12:57 am |
|
Joined: Tue Nov 11, 2008 2:43 am Location: British Columbia, Canada
|
|
| Top |
|
 |
|
Page 1 of 1
|
[ 17 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|
|