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 Post subject: Re: Patterns
PostPosted: Wed Aug 17, 2011 10:55 pm 
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Just got this, I guess you could call it the cubic version of the curvy copter mezon.


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 Post subject: Re: Patterns
PostPosted: Fri Aug 19, 2011 11:30 am 
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Just letting everyone know that I achieved Helicopter Mezon last night, and it's awesome. For everyone who is confused by Mezon and has never held one in their hands:

- The two rotated corners are actually the only solved ones. The pieces around it aren't solved, they're the jumbled ones.
- It's basically just a zig-zag around two unjumbled bits, but from the right camera angle it looks more impressive.

So, it's less impressive than I originally thought, but it's also very cool to see, so this was still a success for me :)

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 Post subject: Re: Patterns
PostPosted: Wed Aug 24, 2011 10:44 am 
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pytlivyj_1 wrote:
Image


That rex cube pattern is nice. Can you make flowers on all 6 faces as 2 3-cycles also. Not 3 2-cycles as shown!!

(Like 6 spots on 3x3x3, but with wings!!)

Per

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 Post subject: Re: Patterns
PostPosted: Wed Aug 24, 2011 12:22 pm 
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4 crosses & 2 circles on Witeden Super 3x3x3
Attachment:
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 Post subject: Patterns
PostPosted: Wed Aug 24, 2011 1:05 pm 
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2 perfredlund

Flowers on all 6 faces as 2 3-cycles:

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 Post subject: Patterns
PostPosted: Thu Aug 25, 2011 8:32 am 
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2 maarten

The snake on a Rex Cube:

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This pattern is possible only at return alternation of colours! :D


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 Post subject: Re: Patterns
PostPosted: Thu Aug 25, 2011 9:46 am 
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Aargh, beaten in the snake section :lol:

Excellent pattern: great work!

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 Post subject: Re: Patterns
PostPosted: Fri Aug 26, 2011 4:54 am 
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pytlivyj_1 wrote:
2 perfredlund

Flowers on all 6 faces as 2 3-cycles:

Image


How many turns for that rex flower pattern. Do you do 3 faces at a time??

Per

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 Post subject: Patterns
PostPosted: Sat Aug 27, 2011 1:22 pm 
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All patterns are hobby. Therefore I never consider number of turns. I do patterns for pleasure.

Turn E2 on a Rex Cube:

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 Post subject: Re: Patterns
PostPosted: Sat Aug 27, 2011 8:45 pm 
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Mosaic Mezon.

Cheers,
Burgo.


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 Post subject: Patterns
PostPosted: Sun Aug 28, 2011 3:37 am 
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Circular wave and two points on a Rex Cube and Cuboid 3Ñ…3Ñ…4:

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 Post subject: Patterns
PostPosted: Sun Aug 28, 2011 6:33 am 
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FTO-Sandwich:

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 Post subject: Re: Patterns
PostPosted: Sun Aug 28, 2011 12:24 pm 
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I am lazy taking pictures, but the rex cube has a pattern similar to (R L F B) 3 on the 3x3x3 cube. And it's only 7 turns.

Per

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 Post subject: Re: Patterns
PostPosted: Sun Aug 28, 2011 7:17 pm 
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Burgo wrote:
Mosaic Mezon.

Cheers,
Burgo.

This is really interesting, a mezon on a corner-turning cube (that can't be achieved by just turning once!). Good job!

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 Post subject: Re: Patterns
PostPosted: Mon Aug 29, 2011 2:42 am 
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GoombaGeek wrote:
Burgo wrote:
Mosaic Mezon.

Cheers,
Burgo.

This is really interesting, a mezon on a corner-turning cube (that can't be achieved by just turning once!). Good job!


There is also a trivial 1 turn mezon ... The one shown can be done much like mezon on pyraminx.

Per

PS! 1, 2 or 4 mezons on rex cube anyone??

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 Post subject: Re: Patterns
PostPosted: Mon Aug 29, 2011 11:17 am 
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Finally found the time to solve TomZ's Curvy Copter II (while admiring the beautiful landscape of Thüringen).

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 Post subject: Patterns
PostPosted: Tue Aug 30, 2011 12:49 pm 
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Chess Rex Cube of the sixth order:

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 Post subject: Re: Patterns
PostPosted: Wed Sep 28, 2011 3:37 am 
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I'd like to contribute a curvy copter pattern, you could call it a flipped chopped snake i guess.

It can be set up in 3 parts. (3 easy jumbling sequences).

1. Flip 2 pieces like so: FR+ UR FR UR FR UR FR ++
2. Next 2 pieces: UB+ UL UB UL UB UL UB++
3. Last 2 pieces: DL+ DF DL DF DL DF DL++

Attachment:
File comment: Pattern
pattern_curvycopter.jpg
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Per

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 Post subject: Re: Patterns
PostPosted: Thu Sep 29, 2011 12:10 pm 
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I bring you the curvy copter 12-flip.
Question: Can this be achieved without jumgling? (I used junbling)

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File comment: 12-flip pattern
pattern2_curvycopter.jpg
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Per

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 Post subject: Re: Patterns
PostPosted: Thu Sep 29, 2011 3:35 pm 
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Yes, it's possible without jumbling. You can only flip centres in pairs of 4 when not jumbling (while you can get flip in pairs of 2 when you do jumble) and 4 divides 12 so you can do it without jumbling.

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 Post subject: Re: Patterns
PostPosted: Fri Sep 30, 2011 2:57 am 
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TomZ wrote:
Yes, it's possible without jumbling. You can only flip centres in pairs of 4 when not jumbling (while you can get flip in pairs of 2 when you do jumble) and 4 divides 12 so you can do it without jumbling.


Yes, but a more geometrical proof would also be needed :) Actually i know how it can be done. I can do it in 78 turns without jumbling. Still working on an improvement to that (too long).

Per

PS! Now i'm quite convinced a solution with no jumbling would have the least number of turns :D

PPS! Tom, i disagree calling them centers. Centers have single color only. Call them middle edges or simply edges :)

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 Post subject: Re: Patterns
PostPosted: Fri Sep 30, 2011 3:27 am 
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I have just lowered the edge 12-flip to 72 turns.

It is done in 3 similar parts that flip 4 edges each.

One part is done like so:
[UR UF]3 - UB UL BL RF RD FD - [DL DB]3 - FD RD RF BL UL UB (24 turns)

(The bolded part sets up centers to be swapped on another side of the curcy copter.)
Attachment:
File comment: 4-flip
4-flip curvy copter.png
4-flip curvy copter.png [ 16.97 KiB | Viewed 8936 times ]

Per

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 Post subject: Re: Patterns
PostPosted: Fri Sep 30, 2011 2:21 pm 
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AI 4x4x4 mezon

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 Post subject: Re: Patterns
PostPosted: Fri Sep 30, 2011 2:26 pm 
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That looks painful to set up!! To many lockup scenarios ...

Per

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 Post subject: Re: Patterns
PostPosted: Fri Sep 30, 2011 4:10 pm 
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perfredlund wrote:
I have just lowered the edge 12-flip to 72 turns.

It is done in 3 similar parts that flip 4 edges each.

One part is done like so:
[UR UF]3 - UB UL BL RF RD FD - [DL DB]3 - FD RD RF BL UL UB (24 turns)

(The bolded part sets up centers to be swapped on another side of the curcy copter.)
Attachment:
4-flip curvy copter.png

Per


I haven't worked very hard on this but I suspect you can do it in much fewer than 72 moves. For example here are 28 moves that flip 8:

[DL&2, LB&2, UB&2, UR&2, RF&2, DF&2, RD&2, RF&2, FU&2, LU&2, LB&2, BD&2, DF&2, DL&2, BD&2, BR&2, UB&2, LU&2, FU&2, RF&2, UR&2, UB&2, LU&2, FL&2, DL&2, BD&2, RD&2, RF&2]

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 Post subject: Re: Patterns
PostPosted: Sat Oct 01, 2011 7:11 am 
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bmenrigh wrote:
perfredlund wrote:
I have just lowered the edge 12-flip to 72 turns.

It is done in 3 similar parts that flip 4 edges each.

One part is done like so:
[UR UF]3 - UB UL BL RF RD FD - [DL DB]3 - FD RD RF BL UL UB (24 turns)

(The bolded part sets up centers to be swapped on another side of the curcy copter.)
Attachment:
4-flip curvy copter.png

Per


I haven't worked very hard on this but I suspect you can do it in much fewer than 72 moves. For example here are 28 moves that flip 8:

[DL&2, LB&2, UB&2, UR&2, RF&2, DF&2, RD&2, RF&2, FU&2, LU&2, LB&2, BD&2, DF&2, DL&2, BD&2, BR&2, UB&2, LU&2, FU&2, RF&2, UR&2, UB&2, LU&2, FL&2, DL&2, BD&2, RD&2, RF&2]


Hmm. I tried that a few times but it only messes up the curvy copter. Not even close to a 8-flip ... :|

Per

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 Post subject: Re: Patterns
PostPosted: Sat Oct 01, 2011 4:07 pm 
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perfredlund wrote:
Hmm. I tried that a few times but it only messes up the curvy copter. Not even close to a 8-flip ... :|

Per

Did you try pasting the routine into Gelatinbrain's program? The &2 notation on the moves indicates slice moves. The routine is 100% slice moves.

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 Post subject: Re: Patterns
PostPosted: Sun Oct 02, 2011 4:46 am 
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bmenrigh wrote:
perfredlund wrote:
Hmm. I tried that a few times but it only messes up the curvy copter. Not even close to a 8-flip ... :|

Per

Did you try pasting the routine into Gelatinbrain's program? The &2 notation on the moves indicates slice moves. The routine is 100% slice moves.


Ah, in that case i would count it as 56 yurns, not 28. Edge turn metric - or whatever we should call it, equivalent to htm on the normal 3x3x3 cube.

Per

Ps! I can now do it in 58 turns htm. Based on the UR UF RF [UR UF]3 RF UF UR RF sequence. And applied 4 times with some modifications. Complete list of turns will follow later.

Per

(Hint! After done 2 times we have 6 flipped edges and 2 twisted corners.)

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 Post subject: Re: Patterns
PostPosted: Sun Oct 02, 2011 1:27 pm 
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Halfway to the 12-flip: The sequence so far is

/*000000*/BD,
/*000001*/RB,
/*000002*/DR,
/*000003*/BD,
/*000004*/DR,
/*000005*/BD,
/*000006*/DR,
/*000007*/BD,
/*000008*/RB,
/*000009*/BD,
/*000010*/DR,
/*000011*/RB,
/*000012*/DR,
/*000013*/FU,
/*000014*/RF,
/*000015*/UR,
/*000016*/FU,
/*000017*/UR,
/*000018*/FU,
/*000019*/UR,
/*000020*/FU,
/*000021*/RF,
/*000022*/FU,
/*000023*/UR,
/*000024*/RF,
/*000025*/UR,
Attachment:
File comment: 12-flip half way there.
6-flip_2-twist.jpg
6-flip_2-twist.jpg [ 8.94 KiB | Viewed 8696 times ]

This can be written nicer, but i was lazy :lol:

Per

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 Post subject: Re: Patterns
PostPosted: Mon Oct 03, 2011 5:46 am 
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I just had to share this, I thought it was really interesting.

Cheers,
Burgo


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's Pyraminx.jpg
's Pyraminx.jpg [ 191.62 KiB | Viewed 8650 times ]

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 Post subject: Re: Patterns
PostPosted: Fri Oct 07, 2011 6:31 am 
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Here is a quite cool pattern on the normal helicopter cube:

/*000000*/FU,
/*000001*/UB,
/*000002*/BR,
/*000003*/RD,
/*000004*/RF,
/*000005*/LB,
/*000006*/DL,
/*000007*/FL,
/*000008*/FU,
/*000009*/FL,
/*000010*/DL,
/*000011*/LB,
/*000012*/RF,
/*000013*/RD,
/*000014*/BR,
/*000015*/FU

Image

Per

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 Post subject: Re: Patterns
PostPosted: Fri Oct 07, 2011 8:00 am 
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I can do that previous pattern twice:

/*000000*/FU,
/*000001*/UB,
/*000002*/BR,
/*000003*/RD,
/*000004*/RF,
/*000005*/LB,
/*000006*/DL,
/*000007*/FL,
/*000008*/FU,
/*000009*/FL,
/*000010*/DL,
/*000011*/LB,
/*000012*/RF,
/*000013*/RD,
/*000014*/BR,
/*000015*/FU,
/*000016*/BD,
/*000017*/DF,
/*000018*/FR,
/*000019*/RU,
/*000020*/RB,
/*000021*/FL,
/*000022*/UL,
/*000023*/LB,
/*000024*/DB,
/*000025*/LB,
/*000026*/UL,
/*000027*/FL,
/*000028*/RB,
/*000029*/RU,
/*000030*/FR,
/*000031*/BD,
Image

Per

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 Post subject: Re: Patterns
PostPosted: Sat Oct 08, 2011 10:04 am 
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A surprise find ("slice" 4-flip):

I used my previous find:

/*000000*/UB,
/*000001*/UR,
/*000002*/LU,
/*000003*/RF,
/*000004*/FL,
/*000005*/BR,
/*000006*/LB,
/*000007*/RD,
/*000008*/DL,
/*000009*/DF,
/*000010*/DL,
/*000011*/RD,
/*000012*/LB,
/*000013*/BR,
/*000014*/FL,
/*000015*/RF,
/*000016*/LU,
/*000017*/UR,

Image

Now i only inserted another 2 turns:

/*000000*/UB,
/*000001*/UR,
/*000002*/LU,
/*000003*/RF,
/*000004*/FL,
/*000005*/BR,
/*000006*/LB,
/*000007*/RD,
/*000008*/DL,
/*000009*/BD,
/*000010*/DF,
/*000011*/DL,
/*000012*/RD,
/*000013*/LB,
/*000014*/BR,
/*000015*/FL,
/*000016*/RF,
/*000017*/LU,
/*000018*/UR,
/*000019*/FU,

Image

Per

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Last edited by perfredlund on Sun Oct 09, 2011 10:29 am, edited 2 times in total.

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 Post subject: Re: Patterns
PostPosted: Sat Oct 08, 2011 11:44 am 
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I got this pattern on my gear shift accidentally. Its just stripes like the 2x2 pattern.


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 Post subject: Re: Patterns
PostPosted: Sun Oct 09, 2011 10:48 am 
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cubedude76 wrote:
I got this pattern on my gear shift accidentally. Its just stripes like the 2x2 pattern.


It's the only pattern I could think of on the gear shift. You get this pattern from the solved state by rotating all 8 gears simultaniously until you get the cube-shape again.

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 Post subject: Re: Patterns
PostPosted: Sun Oct 09, 2011 11:41 am 
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There are actually two variants of this pattern. If you rotate all eight gears, you'll pass through this state, then a second one (giving you the +2), and then it will go back to being solved.

As far as I can see, these are the only three possible cubic positions.

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 Post subject: Re: Patterns
PostPosted: Sun Oct 09, 2011 1:45 pm 
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My latest achievement is the 12-flip in only 44 turns!!

I start with a slice 4-slice like so:

/*000000*/UB,
/*000001*/UR,
/*000002*/RF,
/*000003*/BR,
/*000004*/RD,
/*000005*/LU,
/*000006*/FL,
/*000007*/LB,
/*000008*/DL,
/*000009*/BD,
/*000010*/DF,
>>4-flip L-side
/*000011*/DL,
/*000012*/LB,
/*000013*/FL,
/*000014*/LU,
>>4-flip R-side
/*000015*/RD,
/*000016*/BR,
/*000017*/RF,
/*000018*/UR,
/*000019*/FU,

I have indicated where to insert L-side and R-side 4-flips respectively.
A whopping 16 turns are cancelled from an ortherwise 60 turns sequence.

Final reult:

/*000000*/UB,
/*000001*/UR,
/*000002*/RF,
/*000003*/BR,
/*000004*/RD,
/*000005*/LU,
/*000006*/FL,
/*000007*/LB,
/*000008*/DL,
/*000009*/BD,
/*000010*/DF,
/*000011*/LU,
/*000012*/FL,
/*000013*/LU,
/*000014*/FL,
/*000015*/LU,
/*000016*/FL,
/*000017*/DL,
/*000018*/LB,
/*000019*/FL,
/*000020*/LU,
/*000021*/DL,
/*000022*/LB,
/*000023*/DL,
/*000024*/LB,
/*000025*/DL,
/*000026*/LB,
/*000027*/UR,
/*000028*/RF,
/*000029*/UR,
/*000030*/RF,
/*000031*/UR,
/*000032*/RF,
/*000033*/RD,
/*000034*/BR,
/*000035*/RF,
/*000036*/UR,
/*000037*/RD,
/*000038*/BR,
/*000039*/RD,
/*000040*/BR,
/*000041*/RD,
/*000042*/BR,
/*000043*/FU,


(44 turns, just over 3 turns pr flip ...)

Per

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 Post subject: Patterns
PostPosted: Mon Oct 10, 2011 9:57 am 
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cubedude76 wrote:
I got this pattern on my gear shift accidentally. Its just stripes like the 2x2 pattern.

This pattern on a cube 2Ñ…2Ñ…2:
R2 F2 U2 R2. :D


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 Post subject: Re: Patterns
PostPosted: Sat Oct 22, 2011 7:30 am 
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Hello, collection

I have decided to make this classical patterns with my C4U teraminx. Now, this puzzle won't be solve anymore, because I prefer the mf8 teraminx. Turning of C4U is good, but not as mf8 puzzle. I have poped several times, and I have been often lost, especially with the edges.
But, I am pretty happy with the results.


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CIMG5688.JPG [ 46.72 KiB | Viewed 8210 times ]
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 Post subject: Re: Patterns
PostPosted: Sat Oct 22, 2011 10:08 am 
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I hope you made that pattern by only turning 3 layers at a time, like you were playing with a megaminx and did not pair centers and edges new!? :D

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 Post subject: Re: Patterns
PostPosted: Sat Oct 22, 2011 10:32 am 
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I think from his post he said that he stickered it that way, and it can never be in a typical solved state.

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 Post subject: Re: Patterns
PostPosted: Sun Oct 23, 2011 2:13 am 
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No, I have all scrambled before realized that I could do it like a megaminx!! Otherwise, I have solved it this way. I had 2 bigs pops during solving, so Luke, if you say normally this is not realised by solving, I was lucky, rearranging the pops to get through the parity...

Actuelly, I have not completely think why this pattern is cannot be realised from the normal state ?


Last edited by alacoume on Mon Oct 24, 2011 5:17 am, edited 1 time in total.

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 Post subject: Re: Patterns
PostPosted: Sun Oct 23, 2011 9:40 am 
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alacoume wrote:
No, I have all scrambled before realized that I could do it like a megaminx!! Otherwise, I have solved it this way. I had 2 bigs pops during solving, so Luke, if you say normally this is not realised by solving, I was lucky, rearranging the pops to get through the parity...

I don't know I have not completely think what this will not be realised by solving from the normal state ?


Wow having a pop where you need to wory about a parity is bad. :lol: I only get a pop on on one of the little face pieces sometimes on my mf8 terraminx but only when I use it harshly. That of course, can never lead into a parity.

What Luke was suggesting though, is that you might have wanted to say that you put the stickers on IN that pattern. Like you would sticker a black Rubik's cube in a scrambled way and it can't be solved. But I guess you didn't mean that. :lol:

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 Post subject: Re: Patterns
PostPosted: Wed Oct 26, 2011 7:51 am 
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Bermuda Cube Venus.

Exchange 2 x 2 centers with different orientation.

Attachment:
BermudaVenus.jpg
BermudaVenus.jpg [ 47.93 KiB | Viewed 8041 times ]


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 Post subject: Re: Patterns
PostPosted: Wed Oct 26, 2011 6:33 pm 
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Andrea wrote:
Bermuda Cube Venus.

Exchange 2 x 2 centers with different orientation.

Attachment:
BermudaVenus.jpg

I'm amazed that's even possible! (It took me a while to realize that the triangular centers have the same dimensions, they're just rotated differently...)

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 Post subject: Re: Patterns
PostPosted: Fri Oct 28, 2011 6:19 am 
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A simple pattern on the curvy copter:

Image

[UB UL]3 [RB RD]3 [FD FL]3

Per

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Last edited by perfredlund on Fri Oct 28, 2011 6:27 am, edited 1 time in total.

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 Post subject: Re: Patterns
PostPosted: Fri Oct 28, 2011 6:23 am 
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And one more:

Image

[FL FD RD]2 [RB UB UL]2

Other version:

Image

[FL FD RD RB UB]2

Yet another find. A three clover leaf pattern:

Image

UF [UR UF FR]4 UF

Done on all faces:

Image

UF [UR UF FR]4 UF - BD [DL DB BL]4 BD

Per

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 Post subject: Re: Patterns
PostPosted: Mon Oct 31, 2011 6:18 am 
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(New contribtion, I call it swastikas. Not a nice name but cool pattern ... )
I now prefer to call it maltese crosses instead!!

Image

Extended three-clover (four-clover):

Image

Last variation (cornercage):

Image

Per

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 Post subject: Re: Patterns
PostPosted: Thu Nov 03, 2011 8:33 am 
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Time for a simple 6x6x6 pattern.

You can see it in action here. And a picture below.

Image

Per

PS! Does anyone know of a Mosaic Cube applet/simulator?? It's not on gelatinbrain cube/vertex turning. Also searhing google gives me nothing useful ... :cry:

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 Post subject: Re: Patterns
PostPosted: Wed Nov 09, 2011 9:38 am 
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Yet an other mezon.

The Bermuda Mezon.

Attachment:
BermudaMezonA.jpg
BermudaMezonA.jpg [ 119.14 KiB | Viewed 7784 times ]


Attachment:
BermudaMezonB.jpg
BermudaMezonB.jpg [ 115.18 KiB | Viewed 7784 times ]


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