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 Post subject: Showoff Algorithms?
PostPosted: Wed May 04, 2011 3:17 am 
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Feel free to move this if needed. I wasn't too sure where to put it.
Would anyone happen to know of any algorithms that aren't really useful in actually solving a 3x3 but are just fun/impressive to perform? Or useful in breaking in a cube or warming up with. Preferably an algorithm that returns the cube to its original position after one execution.
Thanks :)

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 Post subject: Re: Showoff Algorithms?
PostPosted: Wed May 04, 2011 4:08 am 
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Any "algorithm" will eventually make the cube go back to the starting position.
Many people practice stuff like RUR'U x 6.

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 Post subject: Re: Showoff Algorithms?
PostPosted: Wed May 04, 2011 4:30 am 
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Sigurd wrote:
Any "algorithm" will eventually make the cube go back to the starting position.
Many people practice stuff like RUR'U x 6.


Oh I know, I've been solving puzzles for quite a while.
I was wondering if there were any that don't need repetition though. Ones that just look nice to perform.

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 Post subject: Re: Showoff Algorithms?
PostPosted: Wed May 04, 2011 5:15 am 
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I am not really an alg guy (I mean the written codes). I have always been a visual/feel guy.
I have a few algs I really enjoy such as a J-perm and the G-perms as well as an R perm. I cant write them out for you tho.
I can record a video for you tho :)

The most impressive task to do IMO is the 21 PLL time attack.

I am looking forward to seeing other peoples response as well

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 Post subject: Re: Showoff Algorithms?
PostPosted: Wed May 04, 2011 5:43 am 
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Do R' U' R U l U (l' U' l U l U) x (a LOT) and you'll get a double center switch haha

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 Post subject: Re: Showoff Algorithms?
PostPosted: Wed May 04, 2011 7:33 am 
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L' u L U' x6 switches the 4 centers.

More intimidating that L U L' U'x6 is l u l' u'x12. Much more going on and it takes longer to return to start. On a good speedcube, watchers are speechless by the motion.

I also used to do l F l' f'x6 to get used to doing finger tricks. It spins 2 centers 180 degrees, so its pretty useful for solving supercubes.

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 Post subject: Re: Showoff Algorithms?
PostPosted: Wed May 04, 2011 8:32 am 
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There's probably not any algorithm that will return the cube back to its solved state without having some repetition. I think you would have to consider something like R4, which repeats the turn R, as one algorithm. If you do that, then you could use something with more moves and just repeat it. I used this algorithm order calculator with the random algorithm F' D' F D' B' R' B2 L D2 U R F U2 F L' B' U2 F' L F2 U' B R D' L' and it needs to be repeated twelve times to solve the cube.


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 Post subject: Re: Showoff Algorithms?
PostPosted: Wed May 04, 2011 10:06 am 
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my friend invented this when he solved the cube in the '80s: M U' M U' M U' M2 U' M U' M U' M U2 it's really fun if know how to finger trick the middle layers.

edit: it's actually somewhat useful because it flips two edges.

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 Post subject: Re: Showoff Algorithms?
PostPosted: Wed May 04, 2011 10:18 am 
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R U2 R' F2 r U r' F r U2 R' U' R U' r' U2. Easy to execute, and returns the cube to solved.

F2 R' F' R U F2 r U r' U' also works and is shorter, but slightly more awkward I think.


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 Post subject: Re: Showoff Algorithms?
PostPosted: Wed May 04, 2011 11:11 am 
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U2 R' U' R U' R U R U' R' U R U R2 U' R'.

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 Post subject: Re: Showoff Algorithms?
PostPosted: Wed May 04, 2011 12:55 pm 
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Thanks a ton guys :D

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 Post subject: Re: Showoff Algorithms?
PostPosted: Wed May 04, 2011 10:29 pm 
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Actually there are an unlimited number of algorithms with no repetition that bring the cube back to solved state. One forum member (I can't remember/find exactly who) has a YouTube video in his signature featuring an algorithm about 20 moves long that starts and ends solved.

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 Post subject: Re: Showoff Algorithms?
PostPosted: Tue May 10, 2011 12:05 pm 
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Actually i hvave quite a few, but i think this is the best one here:

(R' D' R L z')x4

Per

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 Post subject: Re: Showoff Algorithms?
PostPosted: Fri May 13, 2011 3:27 am 
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Rentlix wrote:
Actually there are an unlimited number of algorithms with no repetition that bring the cube back to solved state. One forum member (I can't remember/find exactly who) has a YouTube video in his signature featuring an algorithm about 20 moves long that starts and ends solved.

That would be me. :D
http://www.youtube.com/watch?v=njgHxt1eAFo

Stardust4Ever @ YouTube wrote:
About the maneuver I used: it is an optimal 20-move routine that rotates each face center 90 degrees clockwise:
U F2 R2 B2 L F2 U2 D2 B2 R' D R2 F2 L2 B R2 U2 D2 L2 F'
I chose this one for the animation because it is a rather long pattern that is non-redundant and starts/ends with the cube in a "solved" state.


U F2 R2 B2 L F2 U2 D2 B2 R' D R2 F2 L2 B R2 U2 D2 L2 F'
Try it on a picture cube. :scrambled:

Source for the algorithm and more like it:
http://kociemba.org/twisted.htm

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 Post subject: Re: Showoff Algorithms?
PostPosted: Thu Jun 02, 2011 4:20 pm 
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Starting from the solved state every algorithm done a sufficient number of times will return the cube to the solved state.

DJ

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 Post subject: Re: Showoff Algorithms?
PostPosted: Thu Jun 02, 2011 9:02 pm 
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I think people are misinterpreting this topic. I was initially requesting algorithms such as the one stardust4ever posted. Where it's reasonable in length, requires no repetition, and returns the cube as it when when the algorithm was started.
I'm very aware that the sexy move repeated six times will return the cube to its initial state and so will any algorithm repeated a certain number of times.

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 Post subject: Re: Showoff Algorithms?
PostPosted: Tue Jun 07, 2011 7:21 pm 
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oBNoo wrote:
Feel free to move this if needed. I wasn't too sure where to put it.
Would anyone happen to know of any algorithms that aren't really useful in actually solving a 3x3 but are just fun/impressive to perform? Or useful in breaking in a cube or warming up with. Preferably an algorithm that returns the cube to its original position after one execution.
Thanks :)


F' L' U L U2 F R U' R' U2

DJ

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 Post subject: Re: Showoff Algorithms?
PostPosted: Fri Jun 10, 2011 2:13 pm 
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I would suggest L' U L U'

It looks incredibly impressive, but looks best on 2x2 or even a very good 3x3, as the higher you go the harder it is to execute.

It looks awesome the faster you do it :D

Hope I helped!


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