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 Post subject: MethodsPosted: Wed Jul 13, 2005 5:15 pm
What method do you guys use for speedcubing? My main method is Fridrich, i know some other ones, but yeah, how about you guys?~

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 Post subject: Posted: Wed Jul 13, 2005 5:32 pm

Joined: Tue Mar 04, 2003 11:17 am
I use my own method, based around freedom of movement.

1. Place two edge pieces, i.e. one across-the-center-of-one-side pair, on the middle level, like RF and LF (right front and left front)
2. Place four corners on the first level, (on top)
3. Place the other two edges on the middle level,
4. place the four edges of the first level; (first level now on bottom)
Last Level (now on top)
5. Move the corners into position,
6. Rotate the corners,
7. Flip over edge pieces,
8. Move the edge pieces into place.

There are options as you go along. I often combine steps.

On the Last Level I often combine steps 5,6 and 7, for a two look LL.

Sometimes I eliminate the Last Level entirely. Solving the LL corners when placing the last of the FL corners, and then solving the LL edges when placing the last of the FL edges.

Often solves are within 50 moves.

David J

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 Post subject: Posted: Wed Jul 13, 2005 8:11 pm

Joined: Tue Jan 06, 2004 8:31 pm
My method is a Petrus mod but I'm thinking of going to pure Friedrich since you have less decisions to make that way.

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 Post subject: Posted: Thu Jul 14, 2005 4:45 am
A lazy-man's method, with unconventional 3-look last-layer:

(1) cross
(2) working corner F2L (not really one step!)
(3) "condition edges" (3 distinct sequences)
(4) permute corners (3 distinct sequences)
(5) orient last layer (?? sequences, but not many)

Step (2) used to be corner-edge pairs (it still is for the last pair), but recognition was too slow for me.

After step (3), the edges are in their correct places, either with the orientations correct or with two adjacent edges flipped. This cuts down the number of cases for step (5).

I had hoped this method would quickly get me down to 30s, but I'm not that fast, owing to lack of talent and skill. I do practise quite a bit.

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 Post subject: Posted: Thu Jul 14, 2005 4:51 am

Joined: Wed Oct 31, 2001 4:19 am
Location: Manchester, UK
Anonymous wrote:
A lazy-man's method, etc

Whoops... that was me.

Addendum: The number of distinct cases is 15 in step 5 (i.e., not counting reflections and reversals).

Last edited by Mike G on Fri Jul 15, 2005 6:57 am, edited 1 time in total.

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 Post subject: Posted: Thu Jul 14, 2005 9:03 am

Joined: Wed Apr 06, 2005 7:57 pm
Fridrich F2L with the cross on the bottom.

A very basic LL.

The LL is pretty fast because it is pretty much the same as I have done it for years.
When looking for the next move stops being the main time eater in the F2L, I might move on to a more complex LL.

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 Post subject: Posted: Thu Jul 14, 2005 9:57 am

Joined: Thu Jan 24, 2002 1:10 am
Mike G wrote:
Whoops... that was me.

Fixed!

Sandy

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 Post subject: Posted: Fri Jul 15, 2005 1:58 pm

Joined: Tue Aug 10, 2004 4:00 pm
Location: Arcadia, CA, USA
lol i made the same error also, i started the topic, sorry ^^"~

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