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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Mon Mar 24, 2008 2:23 pm 
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joey wrote:
Yes, that link works on my computer.


OK, then could you try this link?
http://users.skynet.be/gelatinbrain/App ... /debug.htm
This is my applet on debug mode.
I know, I once asked you to do this. But it was before I retrograded my Java compiler.
This time I expect different messages on Java Console.
Let me know what you see there.

Thanks 8-)

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Mon Mar 24, 2008 3:48 pm 
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Code:
Java(TM) Plug-in: Version 1.4.2_16
Using JRE version 1.4.2_16 Java HotSpot(TM) Client VM
User home directory = /Users/joey
Proxy Configuration: No proxy

MRJ Plugin for Mac OS X v1.0.1
[starting up Java Applet Security @ Mon Mar 24 20:46:07 GMT 2008]
Mon Mar 24 20:46:25 GMT 2008 JEP creating applet com.sun.opengl.util.JOGLAppletLauncher (http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/jogl/)
CMainApplet.CreateNewPolyhedra 1
CMainApplet.CreateNewPolyhedra 2


Thats all I get, because my browser just closes itself before any more messages show up.

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Mon Mar 24, 2008 4:57 pm 
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joey wrote:
Code:
Java(TM) Plug-in: Version 1.4.2_16
Using JRE version 1.4.2_16 Java HotSpot(TM) Client VM
User home directory = /Users/joey
Proxy Configuration: No proxy

MRJ Plugin for Mac OS X v1.0.1
[starting up Java Applet Security @ Mon Mar 24 20:46:07 GMT 2008]
Mon Mar 24 20:46:25 GMT 2008 JEP creating applet com.sun.opengl.util.JOGLAppletLauncher (http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/jogl/)
CMainApplet.CreateNewPolyhedra 1
CMainApplet.CreateNewPolyhedra 2


Thats all I get, because my browser just closes itself before any more messages show up.
Oh it's really strange.
If your browser closes without notice, it's really difficut to detect the cause.
Only possibility I can imagine is the memory shortage. But I'm not sure.

Does anyone else use a mac? You have all the same problem?

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Mon Mar 24, 2008 7:23 pm 
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Hi,
Joey told me about this, and I'm having the same exact issue. I'm using Leopard, with java 1.5, and the Safari browser. In the Java Console, it gives the create first polyhedra message, and then crashes the browser, along w/ the java console. I've used the applet with my boot camp partition, and it works great, so I hope you can get it fixed...

-Dan


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Tue Mar 25, 2008 2:27 am 
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masterofthebass wrote:
Hi,
Joey told me about this, and I'm having the same exact issue. I'm using Leopard, with java 1.5, and the Safari browser. In the Java Console, it gives the create first polyhedra message, and then crashes the browser, along w/ the java console. I've used the applet with my boot camp partition, and it works great, so I hope you can get it fixed...

-Dan

Thank you, Dan. I will take a look.
I appreciate any farther infos concerning this problem...

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Tue Mar 25, 2008 10:30 am 
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gelatinbrain, there is a huge glitch on puzzles 6.2.1 - 6.2.3.

Before they're scrambled, it takes eight turns of a face to make a full rotation of that face. After scrambling, it only takes four. This makes these puzzles impossible to solve. I really want to solve these puzzles.. so.. if you could fix that that would be great.

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Tue Mar 25, 2008 1:25 pm 
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They are not glitched.

The puzzle is spherical, but if it were any other shape, it would be jumbleable. The position of the pieces in relation to each other is completely different.

To solve those puzzles, you would have to unjumble them, then proceed to solve it from there in a manner that doesn't scramble them. And finally there would most likely be a parity (or even more) in which you would have to take it into a jumbled state, and back out a different way (similar to the Square-1).


I'd also like to just say thank you to GelatinBrain for all of the work he's done for us. I don't know about everyone else, but I'm very appreciative of all of the effort you've put into this. Thank you, thank you, thank you.

Regards,
Noah Hevey

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3x3 PB 22.63
3x3 Av 30.57

25, Male
Started cubing Oct 15 '05

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Tue Mar 25, 2008 4:44 pm 
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Thank you for the help, Noah.
Yes, it's normal.
This puzzle have 3 perpendicular axes just like Rubik's. Each twists 45º or 90º according to the scramble condition:
Only when you see 4 arms diverging from the center of rotation to the split line (below at right) you can do a 45º twist. Otherwise only 90º twist is possible.
This way none of 3 rotation axis never blocks. Otherwise one or two axis block or the ball splits infinitely into pieces.
Image

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Tue Mar 25, 2008 6:46 pm 
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OK, I solved 1.1.4. (I know Doug's done it before, though.) That thing's really hard... I think it's the first one I've solved where I had to do 60 little pieces using only long 3-cycles. It took my 1596 moves and 1:00:14. Painful.

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Tue Mar 25, 2008 6:52 pm 
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Noah wrote:
They are not glitched.

The puzzle is spherical, but if it were any other shape, it would be jumbleable. The position of the pieces in relation to each other is completely different.

To solve those puzzles, you would have to unjumble them, then proceed to solve it from there in a manner that doesn't scramble them. And finally there would most likely be a parity (or even more) in which you would have to take it into a jumbled state, and back out a different way (similar to the Square-1).


I'd also like to just say thank you to GelatinBrain for all of the work he's done for us. I don't know about everyone else, but I'm very appreciative of all of the effort you've put into this. Thank you, thank you, thank you.

Regards,
Noah Hevey


Ah.. I don't quite see, but thanks any way Noah.

And I'd also like to thank gelatinbrain, these puzzles have helped me learn a lot of new techniques, even though I still suck :P

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"Existence is Identity, Consciousness is Identification."
John Galt

My first 20x20x20 solve: 6:22:20


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Wed Mar 26, 2008 11:53 am 
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Do these site work on Mac?
http://users.skynet.be/gelatinbrain/App ... debug3.htm
http://users.skynet.be/gelatinbrain/App ... debug2.htm

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Wed Mar 26, 2008 1:09 pm 
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qqwref wrote:
OK, I solved 1.1.4. (I know Doug's done it before, though.) That thing's really hard... I think it's the first one I've solved where I had to do 60 little pieces using only long 3-cycles. It took my 1596 moves and 1:00:14. Painful.

Care to explain your 3 cycles?

Also, Doug didn't solve that one. He solved 1.1.5.

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3x3 PB 22.63
3x3 Av 30.57

25, Male
Started cubing Oct 15 '05

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Wed Mar 26, 2008 3:58 pm 
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No, I am pretty sure that he did this one. He said he had done 1.1.1 through 1.1.7 at some point, and I remember a specific announcement of him doing 1.1.4.

OK, so here's the basic commutator I did for the triangle centers. Label the six faces you can see U, L, F, R, DL, DR. The idea is that we can make a commutator of groups of three center pieces like this:
(R' L R L') DR' (L R' L' R) DR
I used this to solve centers. We can mirror either of the parts, so for example we can use L R' L' R or DR or DL for the parts if we want. Now we can set up a commutator of just one triangle center by making this into a commutator:
((R' L R L') DR' (L R' L' R) DR) (U' DL U) (DR' (R' L R L') DR (L R' L' R)) (U' DL' U)
Give the puzzle a try if you want, but I warn you that solving the triangle centers is difficult and boring at the same time...

EDIT: Oh yeah, and I did 3.4.1 (skewb + 2x2). It was really easy, pretty much exactly the same thing as 3.5.1. I can probably do it faster/more efficiently.

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sun Mar 30, 2008 4:36 pm 
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Code:
JNLPAppletLauncher: static initializer
os.name = mac os x
nativePrefix = lib  nativeSuffix = .jnilib
tmpRootDir = /tmp/jnlp-applet/jln22056
Applet.init
subapplet.classname = jzzz.CMainApplet
subapplet.displayname = Magic Polyhedra
Applet.start
os.name = mac os x
os.arch = i386
processNativeJar: using previously cached: /Users/DanCohen/.jnlp-applet/cache/users_skynet_be/896e5662aadbd595e29bc3246b09857d918cad29/gluegen-rt-natives-macosx-universal.jar
validateCertificates:
VALIDATE: libgluegen-rt.jnilib
extractNativeLibs:
EXTRACT: libgluegen-rt.jnilib(gluegen-rt)
processNativeJar: using previously cached: /Users/DanCohen/.jnlp-applet/cache/users_skynet_be/896e5662aadbd595e29bc3246b09857d918cad29/jogl-natives-macosx-universal.jar
validateCertificates:
VALIDATE: libjogl.jnilib
VALIDATE: libjogl_awt.jnilib
VALIDATE: libjogl_cg.jnilib
extractNativeLibs:
EXTRACT: libjogl.jnilib(jogl)
EXTRACT: libjogl_awt.jnilib(jogl_awt)
EXTRACT: libjogl_cg.jnilib(jogl_cg)
CMainApplet.init_ 0 parent(880,504)
JNLPAppletLauncher.loadLibrary("jogl")
    loading: /tmp/jnlp-applet/jln22056/jln22057/libjogl.jnilib


This is the console that I get when I run debug2.html. The gear one works fine, but this one doesn't work. It crashes when it tries to execute the "create polyhedra" code.


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sun Mar 30, 2008 4:51 pm 
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Debug2:
Code:
Java(TM) Plug-in: Version 1.4.2_16
Using JRE version 1.4.2_16 Java HotSpot(TM) Client VM
User home directory = /Users/joey
Proxy Configuration: No proxy
MRJ Plugin for Mac OS X v1.0.1
[starting up Java Applet Security @ Sun Mar 30 22:49:48 BST 2008]
JNLPAppletLauncher: static initializer
os.name = mac os x
nativePrefix = lib  nativeSuffix = .jnilib
tmpRootDir = /tmp/jnlp-applet/jln25568
Sun Mar 30 22:49:52 BST 2008 JEP creating applet org.jdesktop.applet.util.JNLPAppletLauncher (http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/jogl/)
Applet.init
subapplet.classname = jzzz.CMainApplet
subapplet.displayname = Magic Polyhedra
Applet.start
os.name = mac os x
os.arch = ppc
processNativeJar: http://download.java.net/media/gluegen/webstart/gluegen-rt-natives-macosx-ppc.jar --> /Users/joey/.jnlp-applet/cache/users_skynet_be/896e5662aadbd595e29bc3246b09857d918cad29/gluegen-rt-natives-macosx-ppc.jar : 5162 bytes written
validateCertificates:
VALIDATE: libgluegen-rt.jnilib
extractNativeLibs:
EXTRACT: libgluegen-rt.jnilib(gluegen-rt)
processNativeJar: http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/jogl-natives-macosx-ppc.jar --> /Users/joey/.jnlp-applet/cache/users_skynet_be/896e5662aadbd595e29bc3246b09857d918cad29/jogl-natives-macosx-ppc.jar : 134476 bytes written
validateCertificates:
VALIDATE: libjogl.jnilib
VALIDATE: libjogl_awt.jnilib
VALIDATE: libjogl_cg.jnilib
extractNativeLibs:
EXTRACT: libjogl.jnilib(jogl)
EXTRACT: libjogl_awt.jnilib(jogl_awt)
EXTRACT: libjogl_cg.jnilib(jogl_cg)
CMainApplet.init_ 0 parent(880,504)
JNLPAppletLauncher.loadLibrary("jogl")
    loading: /tmp/jnlp-applet/jln25568/jln25569/libjogl.jnilib
CMainApplet.CreateNewPolyhedra 0
CMainApplet.CreateNewPolyhedra 1
CMainApplet.CreateNewPolyhedra 2
CMainApplet.CreateNewPolyhedra 3
CMainApplet.CreateNewPolyhedra 4

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sun Mar 30, 2008 6:25 pm 
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Anyone help me here? I've been stuck here for quite a while now! I got up to here using a naive approach, but it seems to have worked.

ps: solved the pyraminx crystal again, 18 mins this time (22mins faster than my first solve!)


Attachments:
superx.jpg
superx.jpg [ 98.61 KiB | Viewed 3232 times ]

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Mon Mar 31, 2008 10:46 am 
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I've fixed a bug. It's probably OK for Mac now, I hope... 8-)

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Mon Mar 31, 2008 12:49 pm 
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GelatinBrain,

This works for me now. It moves much nicer than my parallels partition. Now there's almost no reason to use windows! (stupid cube explorer)

--EDIT--
I've run into a problem. I finally figured out the 2 flip for the pyraminx crystal, and when I solved it, the submit thing didn't come up... Now I'm going to have to solve it again!

Nevermind, the box actually just shows up in the background. I was able to input my time, but the box is behind the puzzle... so it's like impossible to see.


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Mon Mar 31, 2008 1:29 pm 
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Thanks alot Getlatinbrain!
Now I can actually practise some of these now!

ps: I just solved the minx + crystal hybrid! Recognition on this thing is hard! 42:16, and used 744 moves! I'm slow, but happy that I can use the applets now!

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Wed Apr 02, 2008 12:39 pm 
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Bah, double post.
Super-X: 10:30, 174 moves with parity.

This is a great puzzle, I wish I could have a real life version!
edit:
5:36 107 moves, no parity

EDIT2:
Ok, I did the 3x3 super-x! 16:15, 339 moves. I wasted alot of moves, by solving parts of the 3x3 prematurely. It'll be alot faster if I do it again.

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sat Apr 05, 2008 3:41 pm 
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gelatinbrain wrote:
I've fixed a bug. It's probably OK for Mac now, I hope... 8-)

Thank you thank you thank you!


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Wed Apr 16, 2008 12:19 am 
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Location: Minneapolis, Minnesota, USA
Finished the 2x2 / Skewb not only faster than Michael, but with fewer moves too. That's a rare occurrence.

314 moves.
8:40

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3x3 PB 22.63
3x3 Av 30.57

25, Male
Started cubing Oct 15 '05

Out of the game, but not completely.


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Wed Apr 16, 2008 2:01 pm 
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Location: VA, USA
Oh I didn't know this was the place to put accomplishments for the applet.

Well from the Accomplishments thread:

2nd place Dino Cube
2nd place Magic Octahedron
3rd place Halper-Meier Pyramid
2nd place Master Pyraminx
3rd place Skewb
8th place Impossiball
5th place 2x2x2
5th place 2.2.1

It says I am 4th in HM Pyramid, but I just got a 3rd place solve :)

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2x2x2 . . . PB: 1.65 Avg: 5.32
3x3x3 . . . PB: 11.32 Avg: 17.33
4x4x4 . . . PB: 1:11.32 Avg: 1:27
5x5x5 . . . PB: 2:26.47 Avg: 2:36.04
Pyraminx . PB: 4.18 Avg: 8.43


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Wed Apr 16, 2008 6:15 pm 
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Have you guys noticed my name popping up lately? I have gotten interested in this applet and can't stop. I am trying to help solve the new unsolved puzzles too.

Adam

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hi-games.net | Cubemania | youtube/mrCubist

Void Cube
| avg of 12: 32.10
| PB : 22.92 np PLL skip
| PB2 : 26.75 np no skips


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Wed Apr 16, 2008 9:42 pm 
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fusion wrote:
Have you guys noticed my name popping up lately? I have gotten interested in this applet and can't stop. I am trying to help solve the new unsolved puzzles too.

Adam

You can look through the thread for help on many of the 'harder puzzles'.

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Fridrich
3x3 PB 22.63
3x3 Av 30.57

25, Male
Started cubing Oct 15 '05

Out of the game, but not completely.


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Wed Apr 16, 2008 9:55 pm 
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Joined: Mon Aug 21, 2006 6:43 pm
Location: Ann Arbor, MI
Noah wrote:
qqwref wrote:
OK, I solved 1.1.4. (I know Doug's done it before, though.) That thing's really hard... I think it's the first one I've solved where I had to do 60 little pieces using only long 3-cycles. It took my 1596 moves and 1:00:14. Painful.

Care to explain your 3 cycles?

Also, Doug didn't solve that one. He solved 1.1.5.


Erm... actually I solved most if not all of the 1.1.x stuff, it's just that a bunch of it didn't get recorded and I didn't feel feel like redoing them cuz it took me so long to do them in the first place. Recently I did try the Spherical ones a bit, and those made me sad. So I gave up and have aoided the site for a while.

I guess I have a collection of like 40 'certificates' but I don't want to bug the author with trying to go through all that and find anything that needs updating. I think I'm going to have go with the gigminx now cuz I'm bored.

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averages => 2x2 - 10.02, 3x3 - 22.16, 4x4 - 1:40.63, 5x5 - 2:22.60
single attempts => 4x4 - 1:21.78, 5x5 - 2:05.11, magic - 1.38, master magic - 5.03


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Thu Apr 17, 2008 1:05 am 
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UMichSpeedCubist wrote:
Noah wrote:
qqwref wrote:
OK, I solved 1.1.4. (I know Doug's done it before, though.) That thing's really hard... I think it's the first one I've solved where I had to do 60 little pieces using only long 3-cycles. It took my 1596 moves and 1:00:14. Painful.

Care to explain your 3 cycles?

Also, Doug didn't solve that one. He solved 1.1.5.


Erm... actually I solved most if not all of the 1.1.x stuff, it's just that a bunch of it didn't get recorded and I didn't feel feel like redoing them cuz it took me so long to do them in the first place. Recently I did try the Spherical ones a bit, and those made me sad. So I gave up and have aoided the site for a while.



Don't worry to bother me, Doug. Records are processed automatically. You can mail me these certificates either separetely or in a bunch. Just care to do not put garbages in the mail body (linefeed is OK).
I feel very sorry for your lost records. :cry: Unfortunately, With current mechanism, there's no way to detect the error. Keeping the certificate is the only assurance.

I think the spherical one is the biggest challenge inspite of its innocent look. Maybe the first step is to ged rid of all 45º turns. :?: The rest is just like a simple 2x2x2. 8-)

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Executable Jar Installer
Win32 Executable(Download)
troubleshooting


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Thu Apr 17, 2008 1:50 am 
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gelatinbrain wrote:
I think the spherical one is the biggest challenge inspite of its innocent look. Maybe the first step is to ged rid of all 45º turns. :?: The rest is just like a simple 2x2x2. 8-)


Whow, that's so incredibly over-simplified. Is it proven that getting it into the right conformational-shape, that it is forced to become solvable in the 2x2 group?

Though either way, if I can get it into the right shape, then I can be resourceful and come up with stratagies that don't deviate far from the shape. Kind of like square-1...

I'm too competitive - I won't be happy until I've solved every single one of those puzzles!


-Doug

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averages => 2x2 - 10.02, 3x3 - 22.16, 4x4 - 1:40.63, 5x5 - 2:22.60
single attempts => 4x4 - 1:21.78, 5x5 - 2:05.11, magic - 1.38, master magic - 5.03


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Thu Apr 17, 2008 2:31 pm 
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1.1.4 still needs the shift-click ablity to turn the "middle layers". There are a few of them that could have this added, but for this one, I would exploit it a lot.

I instantly recalled how I solved it in the past, and I'm so familiar I'm convinced I've solved it at least twice before. Solve the outside peices like a pyraminx crystal, then solve the central center pieces, and then the tiny triangles.

-Doug

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averages => 2x2 - 10.02, 3x3 - 22.16, 4x4 - 1:40.63, 5x5 - 2:22.60
single attempts => 4x4 - 1:21.78, 5x5 - 2:05.11, magic - 1.38, master magic - 5.03


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Thu Apr 17, 2008 8:36 pm 
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I got 4th on Pyraminx. I have been pushed down to 9th on Impossiaball.

FUSION has also pushed me down to 4th on HP Pyramid! :evil:

I just got a 1:40 on the Impossiball. putting me to 2nd place! That makes you 3rd place on it Noah :D

_________________
2x2x2 . . . PB: 1.65 Avg: 5.32
3x3x3 . . . PB: 11.32 Avg: 17.33
4x4x4 . . . PB: 1:11.32 Avg: 1:27
5x5x5 . . . PB: 2:26.47 Avg: 2:36.04
Pyraminx . PB: 4.18 Avg: 8.43


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Fri Apr 18, 2008 12:14 am 
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Siraj A. wrote:
I got 4th on Pyraminx. I have been pushed down to 9th on Impossiaball.

FUSION has also pushed me down to 4th on HP Pyramid! :evil:

I just got a 1:40 on the Impossiball. putting me to 2nd place! That makes you 3rd place on it Noah :D

That's just one of the several dozen I've done. How about you catch up. :wink:

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Fri Apr 18, 2008 12:27 am 
First of all, thank you so much for this! I did a small upgrade and I've finally been able to run this, so thank you so much. If I may suggest just one thing though, is there a way to implement some sort of pause button? The purpose of this would bassicaly be if there is a puzzle that takes a few hours, but you can't sit at the computer for a few hours at a time, the time on the scoreboard wouldn't show up as being 15 hours or so when you were only on for three hours.
Once again, thank you so much for this, and I love it!


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Fri Apr 18, 2008 4:38 am 
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I solved 1.3.4 and smashed the move count Noah and Michael did. It was 559 turns in 1:01.52 I just had to post here because I think it's hilarious that I beat Noah's time by a few seconds. I solved 4 serious puzzles today. For one of them I got a time of >6hrs but I was working on it on and off.

Weaknesses I've identified in my solving of the 12-sided guys: work on my LL of Megaminx, figure out an efficient Pyraminx Crystal method, and of course genrally searching pieces faster and commiting sooner instead of hesitating and looking for something else. I had to do a 3-cycle just now in the induced-megaminx and it was on a single face, all oriented. I did it in like 4*24 + 4 turns and then undid them all and did the proper thing. I'm pretty sure I discovered and utilized a vary powerful techinique for this particular puzzle and before sharing it was curious how the two of you solved it and if you'd care to speculate how I did it.

Hint: I did the "pyramnx-crystal" edges last. But being silly... I kept solving them in the crystal-group for a while before realizing that (*DUH*) I could use "borrow" vertex turns for setting up.

I should try this guy again, I think I can cut my time in half and lower move count even more because I did Corners TWICE.... (uggg, don't ask). I wasn't taking as serius as I should and was also trying to "click softly" cuz ppl are sleeping.

On another puzzle, 1.2.2 (the related one that is only V-turning), I wanted to share my very inefficent method. I solved Corners-First then all edges while messing up CO. I then resolved CO. Next I did a bunch of pure 3-cycles of the center pieces using a 26-turn alg. Probably 4 times the move count of your solves for it... I forget, not posted yet.

a215a233d25828b0bd5278c0e2684dd0
fe2c37c99e613dc2767dec125ea1bc43
6e99dc207a94f40fd904b36079a4f20f
b946738ce916d32c6798ce31e51acb34

5dce5da62d4fd79d42fa87801d2fb29b
01aec89d613dc2768918135fa1bc436e
91d4237985e50bc826a34c6086a50dbb
46738ce916d32c6798ce31e51acb34e6

7fc7f86a5ad0fc64177ddd3d48c21489
897e5ea7bc436e91dcd77a84f40bd926
b3447985f21fb9427384e910d3ae679b
ce31e51acb34e619cd32a7584fb09d62

dccd5ee66fcb53e6394d71a92d4fd29d
0714c495682fd09b64c3c89f613dc276
89e4135da1ae436b91d3237385dd0bda
26b34c7986f20db946738ce916d32c67

_________________
averages => 2x2 - 10.02, 3x3 - 22.16, 4x4 - 1:40.63, 5x5 - 2:22.60
single attempts => 4x4 - 1:21.78, 5x5 - 2:05.11, magic - 1.38, master magic - 5.03


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Fri Apr 18, 2008 1:59 pm 
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Noah, I'm also 2nd on Dino Cube! :D Oh, and I plan to catch up, but why did you have to bump me down on Magic Octahedron!!

_________________
2x2x2 . . . PB: 1.65 Avg: 5.32
3x3x3 . . . PB: 11.32 Avg: 17.33
4x4x4 . . . PB: 1:11.32 Avg: 1:27
5x5x5 . . . PB: 2:26.47 Avg: 2:36.04
Pyraminx . PB: 4.18 Avg: 8.43


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Fri Apr 18, 2008 5:51 pm 
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Siraj A. wrote:
FUSION has also pushed me down to 4th on HP Pyramid! :evil:


lol

I think the funny part is that I can solve that better than a Skewb. I taught myself how to solve that one. I also taught myself how to flip two edges. Here is where I am right now:

Megaminx 4th
b Megaminx 5th
Impossiball 14th
1.2.1 5th
2.2.1 5th
2x2 4th
3x3 4th
Skewb 4th (just taught myself today)
Dino Cube 4th
Lattice Cube 3rd
Helicopter Cube 2nd
Super X 2nd (came up with my own algs/method)
Maze Cube 2x2 1st!
Trajber's Octahedron 2nd
Magic Octahedron 4th
Pyraminx 2nd (tied with Noah)
HM Pyramid 3rd
Master Pyraminx 6th (I'm going to fix that)

That's that.

Adam

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| avg of 12: 32.10
| PB : 22.92 np PLL skip
| PB2 : 26.75 np no skips


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Fri Apr 18, 2008 6:42 pm 
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I just got a 4th place solve for 2x2. I'm working on other things now.

EDIT: Just got 12 seconds on Pyraminx to tie with Fusion AND Noah for second place! :lol:

EDIT²: I got a 17 second Skewb solve, pushing me to 2nd place! I am way too competitive at this :)

_________________
2x2x2 . . . PB: 1.65 Avg: 5.32
3x3x3 . . . PB: 11.32 Avg: 17.33
4x4x4 . . . PB: 1:11.32 Avg: 1:27
5x5x5 . . . PB: 2:26.47 Avg: 2:36.04
Pyraminx . PB: 4.18 Avg: 8.43


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sat Apr 19, 2008 9:55 am 
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It's more about doing more puzzles than being fast at a few.

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sat Apr 19, 2008 10:02 am 
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Noah wrote:
It's more about doing more puzzles than being fast at a few.

Or like qqwref, it's both :p

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sat Apr 19, 2008 6:29 pm 
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OMG Fusion, you bumped me down on Dino Cube and Magic Octahedron. You're just another to compete with for top 3 places.

And Noah you bumped me on Master Pyraminx.

Gah! :scrambled:

_________________
2x2x2 . . . PB: 1.65 Avg: 5.32
3x3x3 . . . PB: 11.32 Avg: 17.33
4x4x4 . . . PB: 1:11.32 Avg: 1:27
5x5x5 . . . PB: 2:26.47 Avg: 2:36.04
Pyraminx . PB: 4.18 Avg: 8.43


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sat Apr 19, 2008 7:29 pm 
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Oh there's going to be a bit more bumming down with me around. :)

So I was playing with the Spherical guy (the first one), and came up with a method to get it into the right 'shape' all the time. I can manipulate it as a 2x2 now, but there seems to be an issue with paring into "corner stickers". And then I need to come up with a way to cycle these pairs as well.

To complicate matters, I have no idea how many solved states are possible. With the use of a purple side... that doesn't corespond to the windows EXE version's color scheme, I'll have to take a screen cap of what it should look like when solved to not chance it.

Has anyone else gotten at least as far as me on the SHPERE?


-Doug

ps. I took a screen capture, and attached it to this post. Never tried this, let's see if it works.


Attachments:
screen_cap.JPG
screen_cap.JPG [ 61.76 KiB | Viewed 3214 times ]

_________________
averages => 2x2 - 10.02, 3x3 - 22.16, 4x4 - 1:40.63, 5x5 - 2:22.60
single attempts => 4x4 - 1:21.78, 5x5 - 2:05.11, magic - 1.38, master magic - 5.03
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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sat Apr 19, 2008 9:43 pm 
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New puzzle idea: cross between 2x2 and Little Chop. So it would be both Face-turning and Edge-turning, but not Vertex-turning.
(Correct me if I'm wrong, but this one doesn't exist on the page yet right?)

Speaking of which, I spent like an hr on Little Chop and still can't solve it. But appearently neither can anyone else.

I now have 6.1.1 (the Sphere) so that all the induced "corner-stickers" are paired up, and now I need to solve a puzzle much like the one I described above. I need to create "legal 2x2 corners" and place them. So far I don't have any algs yet for cycling the pairs yet. Having a puzzle like the one I described above would help here.

I'm on track to becoming the first person to solve one of the Spherical puzzles I think.


-Doug

_________________
averages => 2x2 - 10.02, 3x3 - 22.16, 4x4 - 1:40.63, 5x5 - 2:22.60
single attempts => 4x4 - 1:21.78, 5x5 - 2:05.11, magic - 1.38, master magic - 5.03


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sun Apr 20, 2008 1:20 am 
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Doug,

Feel free to share with us some of your information.

How do you get it into the standard unjumbled state?


Also, I would like more information on all of your face turning dodecahedron ones that most people haven't gotten.

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sun Apr 20, 2008 1:27 am 
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So very close, but I've been stuck for hours (screen cap attached). Check it out, it's priceless.

Any ideas?

I have it down to a 2-swap of pairs on adjacent faces. Except one pair overlaps two quadrants/sectors. So really it's treated like a 2-2 swap of single pieces. There are issues with parity I'm running into as well. In one 'pause-point' earlier, I had it down to 2-2 swaps of pairs (blocks of two) such that I paired up all the "2x2 corner stickers", but in order to advance and do one of the swaps I had to take a 45 deg turn and flip (what I call the) splice-pairty on a hemisphere and then 7-cycle the splices (certain groupings of 3).

That eariler pause-point could be considered twice as far away, so from my journey is nearing completion.

I laugh at all you people doing finals week, when instead you could be puzzling :).


-Doug


Attachments:
Spherical2.JPG
Spherical2.JPG [ 62.15 KiB | Viewed 3221 times ]

_________________
averages => 2x2 - 10.02, 3x3 - 22.16, 4x4 - 1:40.63, 5x5 - 2:22.60
single attempts => 4x4 - 1:21.78, 5x5 - 2:05.11, magic - 1.38, master magic - 5.03
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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sun Apr 20, 2008 2:01 am 
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Noah wrote:
Also, I would like more information on all of your face turning dodecahedron ones that most people haven't gotten.

I'm mostly working on catching up to the you and Micheal. Today, I did manage to beat most of your times and turn-count for the NxNxN. I'm planning on re-doing the dense looking 6-sided, edge-turning ones next. (When I did them it ws before the scoreboard.) I've given up hope on Little Chop and Skewb (lol). Going back to the 12-sided guys is only worth it for Gigaminx, since I'm not listed there and should get a very low turn-count. For other face-turning 12-sided guys, I'm pretty happy with my move counts (mostly 1st I think). I still suck at Pyraminx Crystal appearently, but I've been working hard on Megaminx and it's paying off in solving the larger guys.

The only one I'm lone-listed on is 1.1.5 and I think you can solve the Pentultimate. I'll have to offer up a solution for both I suppose. But if you look at my move-count, I used VERY logn algs for them, and so following whatever solution I used would probably be a bad idea.

Okay, for 1.1.5 I solved Edges-First (following a screen cap of solved's color-scheme). Then centers (using an obvious 12-turn alg, we all know and love). Then for inside-triangles, I ... forget... Possibly the 4-turn thing commuted with turning of the face pointed right at you, which I just totally made up on the spot and trying these 10 turns does actually do a nice 5-cycle of the pieces. You can get a 3-cycle by commuting that further.

Noah wrote:
How do you get it into the standard unjumbled state?

To be honest, I tinkered around and noticed that the underlying mechanism is restricted to 8 quadrants/sections even if you can (i.e. have a complete cut) somewhere off-axis. I note that there is always a "splice-separation" in any given a sector (a way in=a way out). the goal is to form 2x2-friendly sectors. I define the word Splice to be a grouping of 3 single pieces/stickers. There are always at least 16 of these, which "cover" (in the mathematical sense) the entire sphere.

I intuitively form 2x2-friendly sectors, and tuck them away. You basically have a working-hemisphere and place two bad-sectors opposite each other in that hemisphere in such an orientation that the cuts lie up through a 45. I keep doing this and using a bit of intuition there are limited configurations, and so you'll always get to the right shape in very few turns (like 20-30 or so). You manipulate using 2x2 tricks, cuz they always work. You always stop at most every 90-degs and if not you just go one click farther.

I WISH SHIFT-CLICK FORCED 90-DEG TURNS ON 6.1.1. <--if the author is reading this.

Getting it to 2x2-state is quick and painless. It's a bit tricky, but once you get the hang of it, it's nothing compared to the battle ahead. I'm not done, and prefer to finish describing a solution once I have completed it. I'm pretty much as close as you can be without being solved. But there is still a (small) chance I might have to call it quits.

I have an interesting system for 1.3.4, but I won't share that until I've done more than 1 solve with it.

-Doug

_________________
averages => 2x2 - 10.02, 3x3 - 22.16, 4x4 - 1:40.63, 5x5 - 2:22.60
single attempts => 4x4 - 1:21.78, 5x5 - 2:05.11, magic - 1.38, master magic - 5.03


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sun Apr 20, 2008 9:07 pm 
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SPHERE SOLVED (6.1.1)!

df6458c9eb645ac25685af782ba0de43
0bbfdc207a85f40bd9d2b34d7986f20d
b94e738fe902d33a679cce30e5b4cb36
e619cd32a7584fb09d623bc497682fd0

_________________
averages => 2x2 - 10.02, 3x3 - 22.16, 4x4 - 1:40.63, 5x5 - 2:22.60
single attempts => 4x4 - 1:21.78, 5x5 - 2:05.11, magic - 1.38, master magic - 5.03


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Sun Apr 20, 2008 10:29 pm 
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Typos found and suggestions to GelatinBrain:

On the applet page, under 6.1, although the labels and pictures of the three are correct, 6.1.2 links to 6.1.3 and vice-versa. Also, the names of the ".htm" files need to be swapped to in order to maintain originally intended consistency. In fact, it suffices to just swap the names of those two files on the server-side to fix this. That way you don't have to touch any code, or change any links.

For all of those 6.1.x puzzles. There is an error in the turn count. When you turn one hemisphere a certain angle, and then turn the opposite one the same amount to catch up with the other half, it counts it as 2 turns when it should be 0 (or 1 if you really want). 6.1.1 took me about 800 turns, but the last half was to do a last 3-cycle. My alg needed lots of these "null-turns", in order to line up with the inner mechanism. I think that perhaps allowing “Little Chop”-type moves (edge-turning) would be nice. I think it would be cool to re-shape the polyhedral mesh, so that it's actually cube looking and overtly shape-changing. And if you are taking requests, then to have Shift-Click force 90-deg turns.

This turn-counting problem I described above also exists on the 2x2 (3.1.1). A hybrid/cross of 3.1.1 and 3.3.7 would be a good addition I still think. The pictures/icons in Section 3, need to be redone because the colors used are different - for instance purple is not used in the actual applet for those.

The names and designations doesn't line up well. Like the 5x5 is hexa_f3 (3.1.4) while 6x6 is hexa_f8 (3.1.5). It would be nice to have a clear, consistent naming and numbering scheme.

I like the naming scheme like "icosa_vN", but the choice of N cannot be arbitrary. I propose that the Numbering simply be a short version of the full name. So call the 3x3, 6.F.9, where 6 for number of sides, F for face-turning, and 9 for stickers per face. The number of stickers per face might be useful for a consistent way of ordering the puzzles within a group. For instance, I think that the Dino Cube (3.2.4) should come first in that list instead of Skewb. This number has the useful trend of almost always being odd if there is a "center" (like on odd-order cubes) and even if there is no center (like on the 4x4).

For super-Megaminx, I think the colors look too busy. The stickers would look better if scaled back. For instance there is no need for the super-parts to even appear on the corner pieces. The center of the center stickers could be a little bigger, and similarly with th edges.

Also, a few of the "*" (asterisks) that link to the respective scoreboard are missing.

What do y'all think about my suggestions?


-Doug

_________________
averages => 2x2 - 10.02, 3x3 - 22.16, 4x4 - 1:40.63, 5x5 - 2:22.60
single attempts => 4x4 - 1:21.78, 5x5 - 2:05.11, magic - 1.38, master magic - 5.03


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Mon Apr 21, 2008 12:09 am 
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Redefining what is possible: Sphere Puzzle done in 8m/9s using 108 turns.

c2f062b83376ebe9363a6f66edce53e5
7fa734e619cd32a758bbb09c623bc497
6827d0986422c89f6138c27c8991135e
a1bc436e91dc237a85f40bd926b34c79

_________________
averages => 2x2 - 10.02, 3x3 - 22.16, 4x4 - 1:40.63, 5x5 - 2:22.60
single attempts => 4x4 - 1:21.78, 5x5 - 2:05.11, magic - 1.38, master magic - 5.03


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Mon Apr 21, 2008 6:12 pm 
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Are there going to be any additional puzzles to GelatinBrain anytime soon (or at all)?

Adam

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hi-games.net | Cubemania | youtube/mrCubist

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| avg of 12: 32.10
| PB : 22.92 np PLL skip
| PB2 : 26.75 np no skips


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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Mon Apr 21, 2008 9:19 pm 
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We just had some new puzzles like 3 months ago. I wonder how hard it is to code up these things.

Anywho, I just did 4.2.1 (Trajber's Octahedron) in 1:31 using 41 turns - 2nd in Time, and 1st in Turns. Beat that!


-Doug

_________________
averages => 2x2 - 10.02, 3x3 - 22.16, 4x4 - 1:40.63, 5x5 - 2:22.60
single attempts => 4x4 - 1:21.78, 5x5 - 2:05.11, magic - 1.38, master magic - 5.03


Last edited by UMichSpeedCubist on Fri Apr 25, 2008 12:24 am, edited 1 time in total.

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 Post subject: Re: Gelatin Brain's Applet Solutions Discussion Thread
PostPosted: Tue Apr 22, 2008 5:57 pm 
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By the way, it's michAEl. I don't know how people make this error, and I've seen it like a dozen times; I've never seen anyone spell their name like that, and Michael is a common name too. Maybe it's a Katamari Damacy thing (starts out small and just adds to itself over time).

Congratulations beating those spherical puzzles, Doug. I tried 6.2.3 for a while (the 12 colored one, that is) and the farthest I got was to align all of the 2-colored pieces up with their centers, but I couldn't figure out how to make the single-color edge things. Eh well. Y'know, when I saw you did the sphere puzzle in "8m/9s" I thought you must have been SUPER lucky to get it in 8 moves... can't you write it as 8:09s or something? :P

I saw fusion got a 6s and 6m pyraminx, so I had to go and get 4m (9s) and 4s (6m) on it :P Beat that fusion :) Oh, and I also beat my time/movecount for skewb + 2x2 (made mistakes though, I can do better) and got a 10 move skewb solution.

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