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 Post subject: My Fisher Cube
PostPosted: Thu Aug 24, 2006 7:50 pm 
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Joined: Tue Jun 13, 2006 1:38 pm
Location: So. California
I finally finished a Fisher Cube, after delaying it for like a month. Any comments? Note: This is the first mod that I actually feel comfortable showing. (i've made 2 so far, this included). Comments/tips will be greatly appreciatly. Thanks.

Also, I need help solving it: Look at the first picture; in the end of my solves, most of the time i end up with a situation like this and it takes me like 3-5 minutes to undo and redo everything with guess and check until i get it right. I think it has something to do with the algorithm i use to swap edges (on a 3x3x3, not fisher). Does anyone know how to solve or avoid something like this?

Thanks again.


Attachments:
fisher_parity.JPG
fisher_parity.JPG [ 78.82 KiB | Viewed 1677 times ]
fisher_small3.JPG
fisher_small3.JPG [ 64.66 KiB | Viewed 1677 times ]
fisher_small2.JPG
fisher_small2.JPG [ 75.5 KiB | Viewed 1676 times ]
fisher_small.JPG
fisher_small.JPG [ 77.79 KiB | Viewed 1677 times ]
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 Post subject:
PostPosted: Thu Aug 24, 2006 8:26 pm 
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Joined: Sun Jul 09, 2006 2:59 am
Location: Glastonbury, CT (USA)
Looks nice, It took me a moment to figure out how that parity was possible, but then I remembered that that piece is a center piece.

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Master Pentultimate Auction


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 Post subject:
PostPosted: Fri Aug 25, 2006 12:01 am 
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Joined: Sun Jun 04, 2006 10:05 am
Location: Minneapolis, Minnesota, USA
Solve the white or yellow side first and really focus on using algorithms that don't rotate the 4 centers that require proper orientation. I only know how to rotate it twice (X2 - X being a face [U D L R F B]), but there's a place that has all the algorithms to just rotate the centers.

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Fridrich
3x3 PB 22.63
3x3 Av 30.57

25, Male
Started cubing Oct 15 '05

Out of the game, but not completely.


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 Post subject:
PostPosted: Fri Aug 25, 2006 12:20 am 
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Joined: Sun Jun 04, 2006 10:05 am
Location: Minneapolis, Minnesota, USA
Here's two algorithms to help you out.

Center orienting only on the left, Moves to acquire said rotation on the right.
M is the Middle slice (L&R). E is the equitorial slice (U&D). (I don't want to have to deal with cube rotations and notation.

[U2] - [(RL) U2 (R'L') U]2

[U' L] - [M'E'M] U [M'EM] U'


Any questions, just say and I'll try explaining better.

_________________
Fridrich
3x3 PB 22.63
3x3 Av 30.57

25, Male
Started cubing Oct 15 '05

Out of the game, but not completely.


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