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 Post subject: Puzzle IdeasPosted: Mon Oct 11, 2004 5:01 pm

Joined: Sat Sep 18, 2004 1:24 pm
I have some ideas for puzzles and since I don't have the materials to make custom puzzles I figured I'd share them here:

Siamese 2x2x3
Siamese 2x3x3
3-Layer Rubik's Cheese/UFO (On a UFO the twelve outside pieces are attached to six inner pieces. If the top and bottom layers were seperated, these could be extended out.)

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aka: insanity_cubed

I've gone off the idea of progress. It's overrated. - Arthur Dent

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 Post subject: Re: Puzzle IdeasPosted: Tue Oct 12, 2004 12:55 am

Joined: Mon Aug 02, 2004 7:03 am
Location: Koblenz, Germany
insanity_cubed wrote:
I have some ideas for puzzles and since I don't have the materials to make custom puzzles I figured I'd share them here:

Siamese 2x2x3
...

In this case, you can glue the two 2x2x3 together by sharing two cubies or three cubies between them. Which one do you mean? Or both of them?
BTW: Interesting Idea...
Andreas

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 Post subject: Posted: Tue Oct 12, 2004 8:14 am

Joined: Thu Dec 16, 1999 9:31 am
Location: Kaunas, Lithuania
Interesting idea!
In siamese cubes one cube duplicates another. I mean, when you solved one part you can apply your skills and algoritms to solve the second. Since both Domino and Slim Tower are rare ones, such a waste isn't reasonable from my point of view. But, you can join by 1x1x3 or 1x1x2 part Domino and Slim Tower into one puzzle. The "halves" of the puzzle will be different.
I've made a few 2x2x3 of good quality. But my two 2x3x3 aren't as good. I am trying to improve the technology and the third Domino is on the way. But I would use 2x2x2 instead of Domino.

Juozas

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The Rat (The Wind in the Willows)

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 Post subject: Posted: Tue Oct 12, 2004 4:57 pm

Joined: Sat Sep 18, 2004 1:24 pm
I was thinking the 2x2x3 could share a 1x1x2 group. This would allow the URF group on one and the DLB group on the other. The 2x3x3 could share either a 1x1x2 group or a 1x2x2 group. I'll post some pics from Blender when I get the chance.

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aka: insanity_cubed

I've gone off the idea of progress. It's overrated. - Arthur Dent

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 Post subject: Posted: Wed Oct 13, 2004 8:22 pm

Joined: Sat Sep 18, 2004 1:24 pm
Here are some images I made in Blender.

 Attachments: File comment: Saimese 2x2x3 saimese2x2x3.JPG [ 101.35 KiB | Viewed 1046 times ] File comment: Saimese 3x3x2 v1 saimese3x3x2_v1.JPG [ 132.45 KiB | Viewed 1027 times ] File comment: Saimese 3x3x2 v2 saimese3x3x2_v2.JPG [ 126.74 KiB | Viewed 997 times ] File comment: 3 Layer Rubik's Cheese 3LayerCheese.JPG [ 91.25 KiB | Viewed 1022 times ]

_________________
aka: insanity_cubed

I've gone off the idea of progress. It's overrated. - Arthur Dent
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 Post subject: Posted: Thu Oct 14, 2004 5:30 pm

Joined: Sat Jan 11, 2003 9:08 pm
Location: Athens, Georgia USA
After seeing these wonderful Blender files I can't help but marvel at the tremendous agrivation 'conjoined' cubes bring in the simple limiting of movement... nice idesa... now, model the mechs...

_pink

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 Post subject: Posted: Fri Oct 15, 2004 12:02 am

Joined: Sat Mar 22, 2003 9:11 am
Location: Marin, CA
Why are siamese cubes more popular than bandaged ones? It isn't like they're any different to solve.

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 Post subject: Posted: Fri Oct 15, 2004 12:35 am

Joined: Tue Jan 06, 2004 8:31 pm
Bram wrote:
Why are siamese cubes more popular than bandaged ones? It isn't like they're any different to solve.

but they are different to solve, on a siamese, you can work around the bandaged cubies.

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 Post subject: Posted: Fri Oct 15, 2004 1:52 pm

Joined: Sat Mar 22, 2003 9:11 am
Location: Marin, CA
skeneegee wrote:
but they are different to solve, on a siamese, you can work around the bandaged cubies.

That isn't right. If one glues an edge and the two corners next to it together on a regular cube then its motions will be exactly isomorphic to half of a siamese.

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 Post subject: Posted: Fri Oct 15, 2004 9:42 pm

Joined: Sat Jan 11, 2003 9:08 pm
Location: Athens, Georgia USA
Bram-o-matic 2000,

I see where you're comming from... Many (maybe all) Siam variants can be created in bandaged form to similate the repetitive portions. Thus saving cubes, shelf space and hands needed to hold a 20x siam chain...

I like the 'small footprint' of a bandaged cube but there's something 'artistic' or 'sculpture-like' in a nicely made siam variant...

I guess what makes them different to me is that the 'restriction' on a Siam seems like it's in more of a 'fixed' place or 'locked' into position. On a (normal) Bandaged Cube the restriction(s) float into different orientations, providing different levels of restriction and placement. For some strange reason I've always looked at Bandaged cubes in a similar way to Square 1.... I know, weird isn't it?....

_pink

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 Post subject: Posted: Sat Oct 16, 2004 6:11 pm

Joined: Sat Mar 22, 2003 9:11 am
Location: Marin, CA
_pink wrote:
I guess what makes them different to me is that the 'restriction' on a Siam seems like it's in more of a 'fixed' place or 'locked' into position. On a (normal) Bandaged Cube the restriction(s) float into different orientations, providing different levels of restriction and placement. For some strange reason I've always looked at Bandaged cubes in a similar way to Square 1.... I know, weird isn't it?....

Yeah yeah, I'll bet you turn the back, bottom, and left faces of the 2x2x2, as well

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 Post subject: Posted: Sun Oct 17, 2004 2:48 pm

Joined: Sat Jan 11, 2003 9:08 pm
Location: Athens, Georgia USA
Actually I much preffer to utilize the middle slices on my 2x2x2...

_pink

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 Post subject: Posted: Mon Oct 18, 2004 12:34 am

Joined: Wed Nov 24, 1999 12:18 pm
Location: Palerang Shire, NSW, Australia
insanity_cubed, nice blender work there! If you'd like a copy of my blender piece library, let me know (that goes for anyone else too).

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Wayne Johnson (Developer)
http://waynejohnson.net

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 Post subject: Posted: Mon Oct 18, 2004 11:11 am

Joined: Sat Sep 18, 2004 1:24 pm
sausage, if you could e-mail [url=mailto:jedimaster9508@epix.net]me[/url] that blender file that would be great! Though to be honest, all I did for the pics is make a nice round cubie, copy it, and texture them. So I don't have any mechanism pics for them.

_________________
aka: insanity_cubed

I've gone off the idea of progress. It's overrated. - Arthur Dent

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 Post subject: Posted: Mon Oct 18, 2004 4:43 pm

Joined: Sat Jan 11, 2003 9:08 pm
Location: Athens, Georgia USA
Wayne,

What file formats can Blender output? I'm interested in seeing if I can import them into Autocad Inventor... Lemme know.

_pink

btw this is post 200 for me...

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