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 Post subject: E-Skewb V2
PostPosted: Fri Feb 14, 2014 2:06 pm 
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Joined: Tue Nov 26, 2013 4:57 pm
Location: Green Bay, WI
I decided to post this after people accused my V1 of not being original, plus I think this will perform much better. :D
Attachment:
ZZZZZZZZZZZZ E-SkewbV2 1.png
ZZZZZZZZZZZZ E-SkewbV2 1.png [ 108.5 KiB | Viewed 671 times ]

Attachment:
ZZZZZZZZZZZZ E-SkewbV2 2.png
ZZZZZZZZZZZZ E-SkewbV2 2.png [ 288.5 KiB | Viewed 671 times ]

Attachment:
ZZZZZZZZZZZZ E-SkewbV2 3.png
ZZZZZZZZZZZZ E-SkewbV2 3.png [ 284.46 KiB | Viewed 671 times ]


The design is based on Type 5

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 Post subject: Re: E-Skewb V2
PostPosted: Fri Feb 14, 2014 2:08 pm 
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That looks really interesting, reminds me of a face-centered cubical lattice structure in some crystals.

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 Post subject: Re: E-Skewb V2
PostPosted: Fri Feb 14, 2014 2:18 pm 
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I'd really like to see one of your "speed" designs printed to compare. Your organic curves look cool but I'm not really convinced they have any positive impact on turning quality.

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 Post subject: Re: E-Skewb V2
PostPosted: Fri Feb 14, 2014 2:36 pm 
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WOW looks very good.

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 Post subject: Re: E-Skewb V2
PostPosted: Fri Feb 14, 2014 2:53 pm 
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Brandon Enright wrote:
I'd really like to see one of your "speed" designs printed to compare. Your organic curves look cool but I'm not really convinced they have any positive impact on turning quality.


It would be almost impossible for this design to not be better than LanLan, the current "fastest" Skewb. It suffers greatly from zero corner cutting and this design guarantees at least a little deflection.

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 Post subject: Re: E-Skewb V2
PostPosted: Sat Feb 15, 2014 1:10 am 
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I think this is a great improvement on the Skewb mechanism, but I can't help thinking about how important amazin corner cutting is for the Skewb. I'll admit I don't speed solve the puzzle myself, and I have looked into the way people do very much, but it seems like controllablility is going to be more important because it's not really a puzzle you can finger trick the same ways as a normal cube.


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 Post subject: Re: E-Skewb V2
PostPosted: Sat Feb 15, 2014 2:02 am 
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I think that with the Skewb finally becoming an official event, it would be prudent of you to get in contact with Meffert's and see if they would be interested in producing something like this...


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 Post subject: Re: E-Skewb V2
PostPosted: Sat Feb 15, 2014 7:54 pm 
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conrad141 wrote:
I think this is a great improvement on the Skewb mechanism, but I can't help thinking about how important amazin corner cutting is for the Skewb. I'll admit I don't speed solve the puzzle myself, and I have looked into the way people do very much, but it seems like controllablility is going to be more important because it's not really a puzzle you can finger trick the same ways as a normal cube.


I think if a Skewb of a high enough caliber is developed then turning styles would adapt. Just look at turning styles over the history of the 3x3!

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 Post subject: Re: E-Skewb V2
PostPosted: Sat Feb 15, 2014 8:06 pm 
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I just now realized this that the E-Skewb v2 reminds me of the Fangshi 3x3.

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P1010079.JPG
P1010079.JPG [ 445.98 KiB | Viewed 422 times ]

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