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 Post subject: {MOD}Nintendo Ten Billion Barrel
PostPosted: Fri Jan 03, 2014 1:00 am 
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Joined: Wed Apr 03, 2013 9:11 pm
Location: Beijing
Hello everyone, a simple {MOD}, I hope you like
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 Post subject: Re: {MOD}Nintendo Ten Billion Barrel
PostPosted: Fri Jan 03, 2014 1:06 am 
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Joined: Thu Jan 19, 2012 2:16 pm
Well, I'd say it's a Forty Billion Barrel. :lol:


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 Post subject: Re: {MOD}Nintendo Ten Billion Barrel
PostPosted: Fri Jan 03, 2014 3:40 am 
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Joined: Thu Dec 21, 2006 5:32 pm
Location: Bay Area, CA
Very nice!

Dave

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 Post subject: Re: {MOD}Nintendo Ten Billion Barrel
PostPosted: Fri Jan 03, 2014 6:40 am 
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Joined: Mon Aug 02, 2004 7:03 am
Location: Koblenz, Germany
To built a working example is harder than one might think.

http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1617
http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=4121
If you look closely onto these entries you see that the topmost marble lie directly between the layers and block the rotation of the layers. Your built doesn't seem to have this problem.
How did you do that?

Andreas


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 Post subject: Re: {MOD}Nintendo Ten Billion Barrel
PostPosted: Fri Jan 03, 2014 10:15 am 
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Andreas Nortmann wrote:
To built a working example is harder than one might think.

http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1617
http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=4121
If you look closely onto these entries you see that the topmost marble lie directly between the layers and block the rotation of the layers. Your built doesn't seem to have this problem.
How did you do that?

Andreas

Hi, and yes. A very small disparity will finally become very big, when a subject is becoming bigger and bigger. That's the hard part of modding this one.

And that's why I didn'y use normal size Barrel, but a smaller size barrrel from Japan. That one is smaller than usual barrel, but bigger than ketchain size. I got them from Japan's webstore. The balls of Normal size Barrel is not that big. There'll be around 1mm space at the hole. So when many layers are combined, The toppest layer will be jammed. But if for this middle size's balls, there'll be 1mm wider for both size of the barrel. So the edge of those layer will be wider as well.

So the situation you said won't happen. I hope my english is good enough to explain this.


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 Post subject: Re: {MOD}Nintendo Ten Billion Barrel
PostPosted: Fri Jan 03, 2014 2:53 pm 
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Joined: Sat Apr 21, 2007 11:21 pm
Location: Marin, CA
This is great! Love seeing mods of older puzzles.

It's funny, I have a similar issue to content with when creating larger "The Orb" puzzles.

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 Post subject: Re: {MOD}Nintendo Ten Billion Barrel
PostPosted: Fri Jan 03, 2014 4:40 pm 
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Joined: Fri Feb 20, 2009 6:38 pm
Good word! If solving the original Ten Billion Barrel is difficult, this one would be impossible without a computer! Unless you can solve the puzzle in sections, treating each section as an individual barrel...and solving would take ages upon ages upon ages... :o :?

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 Post subject: Re: {MOD}Nintendo Ten Billion Barrel
PostPosted: Sun Jan 05, 2014 3:23 am 
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Joined: Mon Aug 02, 2004 7:03 am
Location: Koblenz, Germany
quicksolver wrote:
Unless you can solve the puzzle in sections, treating each section as an individual barrel...
This is the way you would do it. Actually solving a barrel with N layers is not mor difficult than solving a barrel with 2 layers.
But: Who cares? It looks impressive!


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