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 Post subject: The beautiful ghost cube
PostPosted: Wed Feb 20, 2013 1:50 pm 
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Joined: Wed Jan 30, 2013 11:21 pm
Location: Toronto, Ontario Canada
Hello.
I have a real love for shapeshifting cuboids, and I am eager to improve on my modding skills. Below you will see the total modding work I have under my belt up to now. Barrel, Fisher and Valentines cubes. I would love to tackle something more complex and I have a big ol' crush on the ghost cube.

I am very new to this and I have been doing my best to immerse myself in the history of modding posts on this site, yet certain concepts elude me. And so I have turned to all of you for help or advice.

For example. Lets say I wish to create something like an off axis 3x3 mod, like an axis cube. Is it possible to figure out cuts and extensions without using 3D software program to model the two cubes, extending the slices to the outer edges to determine shapes needed. (Did that even make sense?)

Basically, I am wondering what my first steps would be to determine angles of cuts and extensions in creating a ghost cube.

Thanks for any advice.


Attachments:
FISHER.JPG
FISHER.JPG [ 229.94 KiB | Viewed 1004 times ]
BARREL_1.png
BARREL_1.png [ 557.52 KiB | Viewed 1004 times ]
HEART_11.JPG
HEART_11.JPG [ 149.43 KiB | Viewed 1004 times ]
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 Post subject: Re: The beautiful ghost cube
PostPosted: Wed Feb 20, 2013 2:19 pm 
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Joined: Wed Jan 30, 2013 11:21 pm
Location: Toronto, Ontario Canada
Is it as simple (not simple) as brushing up on my math skills and putting a pencil to paper?


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 Post subject: Re: The beautiful ghost cube
PostPosted: Wed Feb 20, 2013 3:22 pm 
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Joined: Thu Sep 17, 2009 6:07 am
Location: Germany, Bavaria
I do not think that many have built a handmade version.
Have you seen this topic? As I described there, the first two Ghost Cubes were 3D printed. I'm no modder at all, but the Hungab version looks like quite a challenge :roll: Good luck!

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 Post subject: Re: The beautiful ghost cube
PostPosted: Wed Feb 20, 2013 5:43 pm 
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Joined: Sun Mar 27, 2005 7:37 pm
HAND wrote:
For example. Lets say I wish to create something like an off axis 3x3 mod, like an axis cube. Is it possible to figure out cuts and extensions without using 3D software program to model the two cubes, extending the slices to the outer edges to determine shapes needed.

Yes of course. People were making complex shapes well before 3D printing. There's a variety of ways. Often it's a case of recognising something in the shape you can start with (like a simple extension) and go on from there. Maths may help for some parts but often you can do it by eye.

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 Post subject: Re: The beautiful ghost cube
PostPosted: Thu Feb 21, 2013 12:47 pm 
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Joined: Wed Jan 30, 2013 11:21 pm
Location: Toronto, Ontario Canada
Thanks for the feedback.
Perhaps I will start on something a little less complex than the ghost cube.

I would love to attempt another of my favourite puzzles, the Golden Cube.
Tony, do you have any issues with someone attempting to recreate one, for personal use only and not for re-sale?


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 Post subject: Re: The beautiful ghost cube
PostPosted: Fri Feb 22, 2013 3:47 am 
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Joined: Sun Feb 20, 2011 5:14 pm
Location: Hertfordshire, UK
HAND wrote:
Tony, do you have any issues with someone attempting to recreate one, for personal use only and not for re-sale?

Have a look at this page on Tony's site: Tony Fisher's Copying Policy :D

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