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 Post subject: Deep Cut Hexagonal Prism
PostPosted: Tue Jul 03, 2012 11:01 pm 
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So I have been trying to design a puzzle, a deep-cut quarter turning hexagonal (or maybe decagonal, extended to look like a hexagon) prism. Would it be feasible/acceptable to use something similar to use something similar to Oskar's polaroid cube? Or would it be better to use a sliding rail system, possibly closer to the slidey 2x2? My final question is if this puzzle has been made before or not.

The picture is just a hexagonal extrusion with edges to show where it would turn.


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File comment: My idea, currently just something like a sketch
Hex Prism.png
Hex Prism.png [ 12.38 KiB | Viewed 2290 times ]
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 Post subject: Re: Deep Cut Hexagonal Prism
PostPosted: Tue Jul 03, 2012 11:20 pm 
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This looks complex and beyond the scope of Blender. Really the only thing you could do is the shells mech.

But you can do better! Put a single layer cheese inside a rotated single layer cheese and use square one style rails to make it two layers thick, just fix one sliding piece to the core. This is probably your best bet.

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 Post subject: Re: Deep Cut Hexagonal Prism
PostPosted: Wed Jul 04, 2012 12:27 am 
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Thanks for such a quick response! I'm impressed that you recognized it was Blender, (I was downloading freecad as I created that post) but as I am new to the designing portion, and just got back into this hobby, but I don't quite understand what you mean by "put inside." I also don't really want to use square-1 rails, because then I would be restricted to half turns.


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 Post subject: Re: Deep Cut Hexagonal Prism
PostPosted: Wed Jul 04, 2012 8:30 am 
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Take a look at Luke's Hexoid. You can get some inspiration from there.

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 Post subject: Re: Deep Cut Hexagonal Prism
PostPosted: Wed Jul 04, 2012 7:30 pm 
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By "put inside" I mean use one as the core for the next.

But you want 90 degree turns? You are looking at a very complex puzzle. I'm working on something similar but can't give you much help because it has never been done before. You could try the shells method but it would have internal blocking issues.

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 Post subject: Re: Deep Cut Hexagonal Prism
PostPosted: Thu Jul 05, 2012 6:30 pm 
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Internal blocking.... like the V-Cube 6? And the only way to avoid that is a piece attached to the core, but this puzzle wouldn't work with that, as not all axes cross a single specific piece, and more than one piece that way causes bandaging.

But since turning quality isn't really a factor for this puzzle, I think my best bet is sadly, the knucklehead mech. :?


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 Post subject: Re: Deep Cut Hexagonal Prism
PostPosted: Fri Jul 06, 2012 6:29 am 
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I built a "Fully Functional" Square-2 using the shells mech. I had a solution to the internal blocking. The reason I haven't revealed it is because the mechanism gets jammed very, very easily. I would not advise using shells for this one. A Masterball-style rail mechanism would be a much better solution.

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Last edited by QuirkyCubes on Thu Jul 12, 2012 2:18 pm, edited 1 time in total.

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 Post subject: Re: Deep Cut Hexagonal Prism
PostPosted: Sat Jul 07, 2012 1:23 pm 
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Call me a horrible person but I think you should base it on a 2x2x2 and have the prism pieces sliding on the 2x2x2. That way you have all the functionality of a regular deep cut dodecagonal prism (and the quarter turns on the side faces) but no need for an overly complex mechanism. It would actually be an unbandaged square1 xp.
Attachment:
deepcutdecagonal.png
deepcutdecagonal.png [ 41.39 KiB | Viewed 1899 times ]

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 Post subject: Re: Deep Cut Hexagonal Prism
PostPosted: Sat Jul 07, 2012 3:24 pm 
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Coaster1235 wrote:
Call me a horrible person but I think you should base it on a 2x2x2 and have the prism pieces sliding on the 2x2x2.


A slightly more symmetrical variation:
Attachment:
Hexagonal Puzzle.jpg
Hexagonal Puzzle.jpg [ 30.47 KiB | Viewed 1875 times ]


If anyone is interested in printing the puzzle feel free to message me.

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 Post subject: Re: Deep Cut Hexagonal Prism
PostPosted: Sat Jul 07, 2012 6:50 pm 
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Just FYI using a 2x2x2 still blocks potential rotations. Imagine a 2x2x2 corner is rotated 60 degrees about the corner. This would then block the top circle from rotating to allow other movements.

@Luke
Looks good!

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 Post subject: Re: Deep Cut Hexagonal Prism
PostPosted: Thu Jul 19, 2012 1:22 pm 
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@PM6262: This isn't more complex to allow 90° turns. You just have to use the sq-1 extensions you proposed and you will have 90° allowed.

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