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 Post subject: Zero CubePosted: Wed Jan 15, 2014 5:02 am

Joined: Fri Jun 21, 2013 3:39 am
Location: Rye, East Sussex
Here is my design for a Number cube I call it the "Zero Cube".

I wasn't going to post this, as this was just a result of me messing about. But I'm curious if this mod has been done before?

Essentially, you want all faces to equal "0". To make things slightly easier you can solve this with edges first and all of the edges equal "0" and then you can concentrate on the corners afterwards.

I have included 2 identical edge pieces and obviously all centres are the same so you would encounter a couple of parity issues.

I'm not very mathematical, so I would appreciate people telling me its a stupid idea, I had a comment from a friend of mine saying that it could very likely have multiple solved states but I don't see that myself.

Is this uninteresting as puzzles go?
Attachment:

zero.jpg [ 187.7 KiB | Viewed 439 times ]

If I had any electrical engineering experience (say that very fast 10 times) then I would have liked to develop an electronic cube which had hidden values in the pieces and a LED number panel in the centre. You would have to try and get every centre to equal "0" through trial and error.

ADDITIONAL: My original cube had orientation which made it easier to solve so, with the advice of Andreas Nortmann & Madartilect, I have changed to the above cube but my original is below so you can understand why they posted the below replies

Attachment:

mycube.jpg [ 172.87 KiB | Viewed 696 times ]

_________________
How to sum up my solving skills..."I try, I try, I fail. I try, I try, PREVAIL!"

Last edited by AndyChilly on Fri Jan 17, 2014 5:04 am, edited 1 time in total.

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 Post subject: Re: Zero CubePosted: Wed Jan 15, 2014 11:47 am

Joined: Mon Aug 02, 2004 7:03 am
Location: Koblenz, Germany
If the numbers are oriented on the stickers as shown here, solving is almost as easy as on a traditional 3x3x3 because you can solve it like "let all numbers be oriented upwards".

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 Post subject: Re: Zero CubePosted: Thu Jan 16, 2014 4:14 am

Joined: Fri Jun 21, 2013 3:39 am
Location: Rye, East Sussex
Oh really? overlooked that...I figured that all horizontal edges could be swapped with each other at least.

but yea I see your point. I wish there was a way of applying values to a piece without orientation....maybe dice style numbers, dotted red for negative and green for positive?

Additional thought: The dots would need to form a circle to hide orientation.

2nd addtitional thought: The numbers would need to be brought down as people arn't going to want to sit there and count out 54 tiny dots lol

_________________
How to sum up my solving skills..."I try, I try, I fail. I try, I try, PREVAIL!"

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 Post subject: Re: Zero CubePosted: Thu Jan 16, 2014 6:47 am

Joined: Mon Jan 03, 2011 7:19 am
You could also rotate numbers in a way that they are pointing to the central piece, just as in Time Machine puzzle.

Krystian

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 Post subject: Re: Zero CubePosted: Fri Jan 17, 2014 4:58 am

Joined: Fri Jun 21, 2013 3:39 am
Location: Rye, East Sussex
Thanks for the tips.

Here it is revised.

Attachment:

zero.jpg [ 187.7 KiB | Viewed 442 times ]

I will also change the original post to this.

_________________
How to sum up my solving skills..."I try, I try, I fail. I try, I try, PREVAIL!"

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 Post subject: Re: Zero CubePosted: Fri Jan 17, 2014 1:24 pm

Joined: Fri Feb 18, 2000 8:50 am
Location: chicago, IL area U.S.A
Great improvement with the lack of orientation!

It works out quite well that zero is just a circle with no orientation

-d

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 Post subject: Re: Zero CubePosted: Sat Jan 18, 2014 2:25 am

Joined: Sun Jul 14, 2013 11:10 pm
Does it cost money for Oscar to make a sticker template available? Necause I know I would buy this sticker set if I had a spare 3x3x3 and I know a lot of people like Pete and Belcher like sticker mods

[Moderator]Oscar? Probably, you meant Olivér?[/Moderator]

Edit: Blegh I did mean Olivér I posted that in a pretty tired state. Thank you Moderators.

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Last edited by TheCubingKyle on Mon Jan 20, 2014 1:26 am, edited 1 time in total.

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 Post subject: Re: Zero CubePosted: Sat Jan 18, 2014 3:40 am

Joined: Fri Jun 21, 2013 3:39 am
Location: Rye, East Sussex
I will speak to Oliver at some point find out what he actually needs from me to get a sticker set produced.

_________________
How to sum up my solving skills..."I try, I try, I fail. I try, I try, PREVAIL!"

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