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 Post subject: 4x4x4 cage method
PostPosted: Sun Mar 18, 2007 4:39 pm 
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Can someone post a link of the 4x4 cage method. I tried to google it but my attempt failed. It would help alot, thanks.


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PostPosted: Sun Mar 18, 2007 4:54 pm 
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I also tried, but here is a link Pembo posted last week:
http://www.geocities.com/abcmcfarren/ma ... ubRev7.htm

It uses wierd notation, but the basics are the same.

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PostPosted: Sun Mar 18, 2007 4:56 pm 
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Location: Marske-By-The-Sea, UK
http://www.geocities.com/abcmcfarren/ma ... ubRev1.htm
Don't forget to start at 1 ;)

Cage methods are brilliant.

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List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print$.[$_];$_=($_+3)%25;}while($_!=0);


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PostPosted: Mon Mar 19, 2007 10:38 am 
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Location: Helsinki, Finland
That site looks really bad, I wouldn't recommend it to anyone (no offense to anyone). But it's like suggesting LBL to someone who wants to learn Fridrich. Search for Per's posts, he uses a better cage method (not one piece at a time).


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PostPosted: Mon Mar 19, 2007 11:17 am 
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It's good to use it to get to grips with a cage method, Per actually linked me to that site.

_________________
List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print$.[$_];$_=($_+3)%25;}while($_!=0);


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 Post subject:
PostPosted: Mon Mar 19, 2007 11:42 am 
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Joined: Tue Jan 10, 2006 11:15 am
Location: Helsinki, Finland
Ok then, if Per linked to that site then it can't be that bad...

I just searched the yahoo group and found this: http://games.groups.yahoo.com/group/spe ... sage/17094


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 Post subject:
PostPosted: Tue Mar 20, 2007 11:08 pm 
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whats a cage method for a 4x4, is it any faster?

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PostPosted: Wed Mar 21, 2007 3:31 am 
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gamemeister27 wrote:
whats a cage method for a 4x4, is it any faster?

Cage = centers last. Any faster than what?


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PostPosted: Wed Mar 21, 2007 7:50 am 
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Location: Norway
Hi all :)

Im working on a site where i will explain my cage method and fewest moves stuff, amongst other things. I won't give out any link yet as the site so far is only a skeleton: empty pages and navigation. :oops:

When it's close to "publication" i will get back with the link to my site.

I gave Pembo link to mcFarren's site not because it's so good, but it's the only site that describes a method fairly similar to my method. if anyone goes through his pages bare in mind that the steps are just like mine, but his algs are quite inefficient, no block usage.

His last layer edges is also very inefficient. As i understood it he does it in 2 stages: "orientation" and "permutation". Of course there is no real orientation of outer edges, only for middle edges on odd sized cubes. My way of doing LL edges is very similar to freecycling, 3-cycles. Track the edges and solve 2 at a time wherever possible.

For the final centers this is almost entirely done with commutators (3-cycles). There are some useful exceptions like (r2u2)*2 for opposite faces.

How i fix parity is too long-winded to explain fully here, but basically i do setup moves to put the 2 edges to be swapped into ULb and DLb positions.
Then i do b (4-cycle in b-layer) and R d' R U2 R' d R U2 R2 (3-cycle in b layer). So 2-cycle(swap) = 4-cycle + 3-cycle. Undo setup moves is intuitive. Centers get distorted, but hey cage=centers last. No big deal!

Btw the first layer is purely intuitive, solve cubies in any order (in the order u see the cubies). Get this step fast before pursuing the later steps ...

Happy caging,

-Per

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 Post subject:
PostPosted: Wed Mar 21, 2007 12:48 pm 
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perfredlund wrote:
Hi all :)

Im working on a site where i will explain my cage method and fewest moves stuff, amongst other things. I won't give out any link yet as the site so far is only a skeleton: empty pages and navigation. :oops:

Happy caging,

-Per


Thats what I'm most interested in!

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3x3: PB 9.64
http://www.xanga.com/j_ey


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