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 Post subject: 4x4x4 Help
PostPosted: Mon Mar 12, 2007 4:01 pm 
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Location: Austin, Texas
So I can do the 4x4x4 now using the "centers-druges-3x solve method" and I decided to experiment a little bit.

I had heard somewhere that you can solve around the centers first and then finally solve the centers after that so I decided to see how far I could get with it.

I managed to get everything but the centers solved (it really wasn't all that hard) but after a few hours of struggling with how to fix all the centers I'm kind of stuck...so does anyone know of any algorithms or any hints they can give me to help me out with this? I would at like to at least partially figure this out on my own but whatever help you can give me is appreciated.


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 Post subject: Re: 4x4x4 Help
PostPosted: Mon Mar 12, 2007 4:38 pm 
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sn7221 wrote:
I had heard somewhere that you can solve around the centers first and then finally solve the centers after that so I decided to see how far I could get with it.

Ah, a cage method.

Check out this site:
http://www.geocities.com/abcmcfarren/ma ... ubRev7.htm

Dodgey notation though.

_________________
List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print$.[$_];$_=($_+3)%25;}while($_!=0);


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 Post subject:
PostPosted: Tue Mar 13, 2007 8:36 am 
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Location: Helsinki, Finland
Using commutators the centers can be solved pretty efficiently. Ryan's tutorial is really good, it shows you how to cycle corners. Once you understand that well, just use the same idea for other pieces (centers in this case).


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 Post subject:
PostPosted: Wed Mar 14, 2007 12:19 pm 
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Alright, thanks guys. I'll see how this goes.


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 Post subject:
PostPosted: Sat Apr 07, 2007 11:12 am 
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The cage method is sweet, I just need Pembo to help me out with the upper edges again. I'm not very good at figuring out commutators on my own :)

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 Post subject:
PostPosted: Sat Apr 07, 2007 11:17 am 
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Speedy McFastfast wrote:
The cage method is sweet, I just need Pembo to help me out with the upper edges again. I'm not very good at figuring out commutators on my own :)

Pembo doesn't use commutators. :)


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 Post subject:
PostPosted: Sat Apr 07, 2007 7:10 pm 
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Johannes Laire wrote:
Speedy McFastfast wrote:
The cage method is sweet, I just need Pembo to help me out with the upper edges again. I'm not very good at figuring out commutators on my own :)

Pembo doesn't use commutators. :)



...

Point being, I need help with edges. Also, that tutorial up there is for 3x3 corners. Is that saying that I could solve the centers of my 4x4 with 3x3 commutators? What about breaking up the edges? I confuzzled.

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 Post subject:
PostPosted: Sun Apr 08, 2007 7:46 am 
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Speedy McFastfast wrote:
Also, that tutorial up there is for 3x3 corners. Is that saying that I could solve the centers of my 4x4 with 3x3 commutators? What about breaking up the edges? I confuzzled.

If you understand how to make 3-cycles, it's easy to apply the same idea for different pieces and puzzles. It's very intuitive.


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 Post subject:
PostPosted: Sun Apr 08, 2007 9:10 am 
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Johannes Laire wrote:
If you understand how to make 3-cycles, it's easy to apply the same idea for different pieces and puzzles. It's very intuitive.


If I was good at intuition, I would be a Petrus user right now :)

I can't seem to figure out how one would cycle the centers without breakign the edges... I hate not being able to make algs :(

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 Post subject:
PostPosted: Sun Apr 08, 2007 9:17 am 
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Speedy McFastfast wrote:
If I was good at intuition, I would be a Petrus user right now :)

If you were a Petrus user, you would be good at intuition right now. :wink:

Speedy McFastfast wrote:
I can't seem to figure out how one would cycle the centers without breakign the edges... I hate not being able to make algs :(

Just read (and understand) the tutorial about 3x3 corners. Then you'll see why stuff like r U r' u' r U' r' U works.


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 Post subject:
PostPosted: Sun Apr 08, 2007 9:22 am 
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I love how that stuff works. it's so cool because you just have to know how to move and replace them.

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Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89


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 Post subject:
PostPosted: Sun Apr 08, 2007 9:31 am 
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>>sn7221

Try using a method that solves centres first then solves the edges like in a cage method.
Works for me :) Best of both worlds and all that.

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 Post subject:
PostPosted: Sun Apr 08, 2007 7:07 pm 
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Johannes Laire wrote:
Speedy McFastfast wrote:
If I was good at intuition, I would be a Petrus user right now :)

If you were a Petrus user, you would be good at intuition right now. :wink:


Damn, a vicious cycle.... That's why I practice Petrus sometimes, to help me with xcrosses :). Oh, and because it is just that much fun :D

@Thom: I'm guessing you are directing me towards your method? Lol, the reason I started learning toward cage is because it looks cool, and "Per pwns Thom."

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 Post subject:
PostPosted: Sun Apr 08, 2007 9:31 pm 
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>>@Thom: I'm guessing you are directing me towards your method? Lol, the reason I started learning toward cage is because it looks cool, and "Per pwns Thom."

Hey, if you wanna learn it, I'll teach you, I've taught a load of people on MSN recently after I put my video out and they added me,

Also, I've got faster times in the videos I've posted than per and faster competition times.... just the at home times I do not have. 2/3 ;)

Experiment, do what feels most fun.

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 Post subject:
PostPosted: Mon Apr 09, 2007 6:26 am 
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Thom wrote:
Experiment, do what feels most fun.


True that, that is pretty much the whole idea behind cubing :)

I'm probably just going to mess with the two methods. I like cage because it is different, and not as uniform as your method, but your method is definately easier to understand...

But then again, knowing me I'll end up sticking to CE3 in the end. Oh well, I'll have to see what interests me over time :wink:

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