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 Post subject: K4 method for Revenge?Posted: Fri Feb 16, 2007 6:23 am

Joined: Mon Jan 15, 2007 3:31 am
Location: Sunnyvale, CA
Anyone here familiar with the K4 method for solving the revenge? I just went through the walkthrough myself and feel like I'd be MUCH MUCH faster at solving with the K4 method once I got used to it.

Agree/disagree discuss?

... The question is, I'm still new at cubing and trying to grasp the Petrus method for solving a 3x3x3 (at least... fast enough to be under 2 minutes) and I've not entirely gotten the hang of solving 6 edges at once (at least not faster than doing a few 3-edge cycles) so K4 seems faster than doing a "solve centers, 3-edge cycle until edges solved, then layer-by-layer to finished" but... do I think it would be faster than learning the 6-edge fix and getting good with petrus?

Hrm... Regardless.. I'd like to understand every possible method to solving these puzzles.. I've learned that understanding everything is a very good tool.

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 Post subject: Posted: Fri Feb 16, 2007 6:34 am

Joined: Tue May 30, 2006 10:53 pm
Location: FL
Thom is fast at K4 method. Alot of people are starting to use 6 edge pairing. The trick is to do a 6 pair, then do two triple pairs.Usually edges takes 25-40 seconds for me on a good solve.

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 Post subject: Posted: Fri Feb 16, 2007 9:07 am

Joined: Sun Jun 04, 2006 10:05 am
Location: Eastern Michigan University (Minnesota at heart)
Kyle_A wrote:
Thom is fast at K4 method. Alot of people are starting to use 6 edge pairing. The trick is to do a 6 pair, then do two triple pairs.Usually edges takes 25-40 seconds for me on a good solve.
Edges always take the longest for me. I really need to try out this method.

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3x3 PB 22.63
3x3 Av 30.57

20, Male
Started cubing Oct 15 '05

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 Post subject: Posted: Fri Feb 16, 2007 12:57 pm

Joined: Tue Jan 06, 2004 8:31 pm
You don't have to do the 6 edge pairs to be fast. Doing them in 2's can be just as fast or faster.

I believe Mr. Kal El only does 2 at a time.

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 Post subject: Posted: Fri Feb 16, 2007 1:03 pm

Joined: Tue May 30, 2006 10:53 pm
Location: FL
2 pairs are amazing for people with good recognition.

Sometimes you have to swap 2 edges directly and it is hard to find this error when doing a 6 pair method.If you get this, it can potentially ruin your solve during 6 pair.

Though i prefer 6 edge pairing because it is very easy to spot edges (U and D layer mostly)

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 Post subject: Posted: Fri Feb 16, 2007 7:08 pm

Joined: Sat Jan 22, 2005 12:12 pm
Location: NY, USA
How do you do a triple pair of edges?

And what would you do if were trying to pair 6 edges and you ended up with a cycle that was shorter than 6 edges? I used to do 6-2-2-2 pairing but I stopped because of this problem... now I always do 2 at a time.

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 Post subject: Posted: Fri Feb 16, 2007 7:11 pm

Joined: Sun Feb 26, 2006 12:40 pm
Location: Marske-By-The-Sea, UK
I do 6-4-2, most of the time.

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List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print\$.[\$_];\$_=(\$_+3)%25;}while(\$_!=0);

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 Post subject: Posted: Fri Feb 16, 2007 9:32 pm

Joined: Tue May 30, 2006 10:53 pm
Location: FL
triple pair can be done by doing a 6 pair chain but cutting it short.then if you place your last pairs at FU, FR, FD you can cycle the edges to pair them all.This rarely works because there is always a stupid single pair swap.So in actuality it is more like 6-2-2-2.Still fast.

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 Post subject: Posted: Sat Feb 17, 2007 7:00 am

Joined: Fri May 06, 2005 10:13 am
Location: Norway
Hi

I always thought pairing 6 edges "at the same time" was done like this: 3 pairs by sliding one way and the other 3 by sliding back the other way. Is there such a thing as chain of 6 pairs? I would guess 4 is maximum since the sliding breaks 4 pairs ... Ummm ...

Cage method like K4 does avoid pairing up entirely, and also eliminates the 3x3x3 step which some find to be slow on larger cubes. Drawback is that solving centers becomes slower, but not by an awful lot if practicing a lot.

Being a typical "wrist-cuber" helps

-Per

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"Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy

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 Post subject: Posted: Sat Feb 17, 2007 7:10 am

Joined: Sun Feb 26, 2006 12:40 pm
Location: Marske-By-The-Sea, UK
you are right about the 6 pair being 3 and 3. The 6 comes about from when the centers are realigned.

_________________
List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print\$.[\$_];\$_=(\$_+3)%25;}while(\$_!=0);

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 Post subject: Posted: Tue Feb 20, 2007 6:37 pm

Joined: Thu Oct 06, 2005 12:32 pm
Location: California
frank does 6 at once, chris does 2 at a time, its really a matter of personal taste. when the cycle fails it is inconvenient but there is really only 2 things that can happen when the cycle fails and if you're prepared for both its not a big deal. some like 2 at once because the cycle doesn't fail, i personally am a 6 pair solver.

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 Post subject: Posted: Tue Feb 20, 2007 7:30 pm

Joined: Sat Oct 07, 2006 2:49 pm
Location: Pennsylvania
So what is the K4 method that everyone is speaking of? If it can avoid parity entirely, i might be in love... Cause I effing hate parity, mostly when 1 edge pair is flipped... For some reason I forget that alg alot.

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 Post subject: Posted: Tue Feb 20, 2007 8:49 pm

Joined: Sun Feb 26, 2006 12:40 pm
Location: Marske-By-The-Sea, UK
It's a cage method.

_________________
List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print\$.[\$_];\$_=(\$_+3)%25;}while(\$_!=0);

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 Post subject: Posted: Wed Feb 21, 2007 2:41 am

Joined: Mon Jan 15, 2007 3:31 am
Location: Sunnyvale, CA
Pembo wrote:
It's a cage method.

Not really... The link to the K4 method should be in the first post...

In short, you start by making a 1x3x4 block, then solve the remaining centers, expand the 1x3x4 to a 1x4x4... Then you solve the middle layer edges.. permute and orient the final corners, and then use commutators to place the final edges.

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 Post subject: Posted: Wed Feb 21, 2007 3:05 am

Joined: Wed Sep 27, 2006 5:54 pm

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3x3x3: 18.32 secs
3x3x3 OH: 1min 4.63 secs
4x4x4: 2 mins 7.26 secs
5x5x5: 4 min 56.65 secs eastsheen!

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 Post subject: Posted: Wed Feb 21, 2007 6:46 am

Joined: Sun Dec 31, 2006 4:42 pm
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 Post subject: Posted: Wed Feb 21, 2007 7:30 am

Joined: Sun Feb 26, 2006 12:40 pm
Location: Marske-By-The-Sea, UK
Quote:
This method is derived from Per's 'cage' method.

The first line.

_________________
List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print\$.[\$_];\$_=(\$_+3)%25;}while(\$_!=0);

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 Post subject: Posted: Wed Feb 21, 2007 7:41 am

Joined: Tue Jan 10, 2006 11:15 am
Location: Helsinki, Finland
Pembo wrote:
Quote:
This method is derived from Per's 'cage' method.

The first line.

Yes, but it still isn't a cage method. Centers aren't solved last.

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 Post subject: Posted: Wed Feb 21, 2007 8:10 am

Joined: Sun Feb 26, 2006 12:40 pm
Location: Marske-By-The-Sea, UK
It's a cage method in the wrong order?

_________________
List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print\$.[\$_];\$_=(\$_+3)%25;}while(\$_!=0);

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