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 Post subject: 5.71 second solvePosted: Wed Nov 01, 2006 3:45 pm

Joined: Sun Feb 26, 2006 12:40 pm
Location: Marske-By-The-Sea, UK
You may have seen this, but if you haven't here you go.

I have seen this video before but I have just looked at it and realised how annoying it is. People are giving him loads of credit for just solving a premeditated cube.
If you watch the breakdown, every F2L pair goes in with R U R' or R' U' R and then he conveniently knows the LL in one algorithm (Yes I am Pembolog)

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List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print\$.[\$_];\$_=(\$_+3)%25;}while(\$_!=0);

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 Post subject: Posted: Wed Nov 01, 2006 4:09 pm

Joined: Tue Oct 07, 2003 10:00 pm
F2L was *not* 12 but 17 or 18 moves (depending how you count the first move). And if you're so annoyed, try beating his time.

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 Post subject: Posted: Wed Nov 01, 2006 4:26 pm

Joined: Mon Oct 30, 2006 10:25 am
I don't think he was trying to show off that he could solve it in 5.71 seconds - I think he was testing his turn times. He did it back slowly afterwards - a LOT of speedcubers know a particular scramble and know the solution to it, so when they do solve, they can basically see what the theorhetical speed limit would be pretending you could see faster than you're turning. *which is why he had the calculator there - to see how fast/tps he was doing*

I was more impressed that he did get +5 turns per second, but on a scramble that takes 35 moves to solve *sigh*

I thought it was neat regardless

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 Post subject: Posted: Wed Nov 01, 2006 4:45 pm

Joined: Mon Aug 14, 2006 5:07 am
If you're going to be annoyed by the opinions of uninformed strangers (especially in a specialist field) then you're just going to spend all day being annoyed.

Obviously he isn't claiming this to be a real time solve but it is an interesting way to explore certain physical and mental limits of speedcubing. ZB method promises an average of 40 turns does it not (or 43 with petrus style sequence pairing)? At 6.479 tps this suggests that some incredible (but human) speedcuber could potentially average under 7 seconds!

Of course this assumes practically no looking time in a method whose last step requires you to notice the orientation of 4 cubies and the permutation of 8 after which you bring to mind an algorithm from a set of 270(or 177 without inverses iirc) which supposedly you've been practicing enough to do at 6 tps ...

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 Post subject: Posted: Wed Nov 01, 2006 4:58 pm

Joined: Sun Feb 26, 2006 12:40 pm
Location: Marske-By-The-Sea, UK
Okay you have convinced me, I take back my statement....I just overreacted.

_________________
List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print\$.[\$_];\$_=(\$_+3)%25;}while(\$_!=0);

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 Post subject: Posted: Wed Nov 01, 2006 11:03 pm

Joined: Tue Jan 06, 2004 8:31 pm
gerard wrote:
At 6.479 tps...

HaHa!
viewtopic.php?t=3982&highlight=actual+turning

 Attachments: File comment: 1 MPH that is spdlmt1.gif [ 6.17 KiB | Viewed 1268 times ]

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 Post subject: Posted: Thu Nov 02, 2006 8:25 am

Joined: Tue Sep 26, 2006 6:00 am
Location: Shanghai, China
Katsu Konishi (sp?) did a similar thing, except with a "regular" CFOP solve. He got 49 moves in 6.9x seconds.

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