Online since 2002. Over 3300 puzzles, 2600 worldwide members, and 270,000 messages.

TwistyPuzzles.com Forum

It is currently Sat Apr 19, 2014 10:28 pm

All times are UTC - 5 hours



Post new topic Reply to topic  [ 21 posts ] 
Author Message
 Post subject: CMLL
PostPosted: Wed Aug 16, 2006 4:44 pm 
Offline
User avatar

Joined: Thu Jul 28, 2005 10:48 am
http://www.snkenjoi.com/cmll/

~Thom


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 16, 2006 6:02 pm 
Offline
User avatar

Joined: Tue Jun 13, 2006 1:38 pm
Location: So. California
Thom (Kirjava): Can you please explain what CMLL stands for. Thanks


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 16, 2006 6:18 pm 
Offline
User avatar

Joined: Thu Jul 28, 2005 10:48 am
Corners of the Last Layer Ignoring the U Edges and entire M Slice

But CLLIUMS doesn't sound as good :)

It's from the Roux method.

~Thom


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 16, 2006 6:43 pm 
Offline
User avatar

Joined: Mon May 29, 2006 10:50 pm
Location: New York
I used to use those for petrus but they were to slow to do. I use them for 2x2x2 now.

_________________
Average: 14.38 seconds

Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 17, 2006 10:21 pm 
Offline
User avatar

Joined: Mon Aug 14, 2006 5:07 am
CaptianCrash44 wrote:
I used to use those for petrus but they were to slow to do. I use them for 2x2x2 now.


wouldn't they break your f2l and the orientation of your ll edges?


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 18, 2006 2:32 am 
Offline
User avatar

Joined: Sun Feb 26, 2006 12:40 pm
Location: Marske-By-The-Sea, UK
No, it just turns the corners the right way up, and puts them in the right place, leaving F2L intact. This means that there are only the edges left to do, 4 algs to learn for edges.

_________________
List of Speedcubing methods
Speedcubing tutorial

@.=split(//,"J huhesartc kPaeenrro,lt");do{print$.[$_];$_=($_+3)%25;}while($_!=0);


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 18, 2006 3:18 am 
Offline
User avatar

Joined: Mon Aug 14, 2006 5:07 am
Pembo wrote:
No, it just turns the corners the right way up, and puts them in the right place, leaving F2L intact. This means that there are only the edges left to do, 4 algs to learn for edges.


Ignoring the entire M slice means that your F2L has the potential to get messed up doesn't it?

and ignoring the U edges while solving corners is backwards for petrus method

I don't see how you could use these for petrus method at all.

(Obviously I see how to use these for roux method)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 18, 2006 8:38 am 
Offline
User avatar

Joined: Mon May 29, 2006 10:50 pm
Location: New York
I didn't use those algs. I used the ones on petrus site. I don't know if yours ruin the edges in the F2L or what.

_________________
Average: 14.38 seconds

Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 18, 2006 9:02 am 
Offline
User avatar

Joined: Thu Jul 28, 2005 10:48 am
Yeah, these will surly mess up your petrus F2L and flip the edges of the last layer most of the time.

Maybe you're thinking of COLL?

~Thom


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 18, 2006 11:23 am 
Offline
User avatar

Joined: Mon May 29, 2006 10:50 pm
Location: New York
I'm thinking swap and fix corners without mixing the F2L

_________________
Average: 14.38 seconds

Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 18, 2006 5:34 pm 
Offline
User avatar

Joined: Mon Aug 14, 2006 5:07 am
CaptianCrash44 wrote:
I didn't use those algs. I used the ones on petrus site. I don't know if yours ruin the edges in the F2L or what.


Yay! the world makes sense again

I could never be assed learning the full set of corner algorithms from the petrus method. I just knew sune, doublesune and bruno when I switch to COLL->PLL

these would work really well on the 2x2x2 though yeah? well those those that don't use the M E or S slices


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 18, 2006 8:43 pm 
Offline
User avatar

Joined: Mon May 29, 2006 10:50 pm
Location: New York
[quote=these would work really well on the 2x2x2 though yeah? well those those that don't use the M E or S slices[/quote]

M E and S turns would be cube rotations.

I perfer the OLL and PLL for 3x3x3. must faster and fluent algs. I did learn the ones from petrus site. it took a month or two but it was better than doing a 3 look LL. some are very slow.

_________________
Average: 14.38 seconds

Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 19, 2006 1:47 am 
Offline
User avatar

Joined: Tue Jan 10, 2006 11:15 am
Location: Helsinki, Finland
CaptianCrash44 wrote:
Quote:
these would work really well on the 2x2x2 though yeah? well those those that don't use the M E or S slices

M E and S turns would be cube rotations.


No, they would be just nothing.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 19, 2006 5:27 am 
Offline
User avatar

Joined: Thu Jul 28, 2005 10:48 am
Heh. These can be used for 2x2x2, and I use them in my 2x2x2 method.

A point to note: none of these algorithms have M, E or S in them at all.

~Thom


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 19, 2006 6:55 pm 
Offline
User avatar

Joined: Mon May 29, 2006 10:50 pm
Location: New York
well thats goos because if someone told me to turn the M slice I wouldn't know which of the 3 it is.

_________________
Average: 14.38 seconds

Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 19, 2006 8:36 pm 
Offline
User avatar

Joined: Tue Jan 06, 2004 8:31 pm
Location: Arvada, CO
CaptianCrash44 wrote:
well thats goos because if someone told me to turn the M slice I wouldn't know which of the 3 it is.


M- Meridian like Prime Meridian the vertical slice between L and R
E- Equator the horizontal slice between U and D
S- Slice, this is the remaining one the vertical slice between F and B

_________________
"It's like an alarm clock, WOO WOO" -Bubb Rubb


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 19, 2006 8:39 pm 
Offline
User avatar

Joined: Sun Dec 19, 1999 3:02 am
Location: Canada
That's cool. I was wondering where those designations came from. It must be kind of weird talking about the "slice" slice, though. :)


Top
 Profile  
 
 Post subject:
PostPosted: Sat Aug 19, 2006 10:34 pm 
Offline
User avatar

Joined: Mon May 29, 2006 10:50 pm
Location: New York
yeah thanks
I like never use them though but thats handy to know.

_________________
Average: 14.38 seconds

Individual Times: 14.17, 12.93, (12.89), 13.12, 14.00, 15.59, 16.23, 14.11, 14.03, (17.61), 14.75, 14.89


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 20, 2006 10:11 am 
Offline
User avatar

Joined: Thu Jul 28, 2005 10:48 am
MES actually stand for;

E - Equator
M - Middle
S - Standing

Taken from;
http://rubikscube.info/waterman/booklet.html

It also states that slice moves count as a single move.

~Thom


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 20, 2006 1:39 pm 
Offline
User avatar

Joined: Tue Jan 06, 2004 8:31 pm
Location: Arvada, CO
Kirjava wrote:
MES actually stand for;

E - Equator
M - Middle
S - Standing

Taken from;
http://rubikscube.info/waterman/booklet.html

It also states that slice moves count as a single move.

~Thom


Awsome, I only posted that because it's the way I keep them straight. It's good to see the real names though. I honestly am not sure which direction to apply E and E'.
I wonder what's up with "Standing".

_________________
"It's like an alarm clock, WOO WOO" -Bubb Rubb


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 20, 2006 3:38 pm 
Offline
User avatar

Joined: Thu Jul 28, 2005 10:48 am
Don't really know about 'Standing'.

M = same way as L
E = same way as D
S = same way as F

You should phone up Waterman and ask him about the origins.

I'm sure I've seen M described as V aswell. And Minh Thai notated M' as M in his book.

~Thom


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Forum powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group