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 Post subject: My new skewb method (pyraminx based)Posted: Tue Oct 22, 2013 4:30 pm

Joined: Thu Mar 07, 2013 2:38 pm
Location: U.K
So I have recently developed my own personal method for solving the skewb. It is rather inefficient, but nonetheless, it is a method that I created myself and am very proud to have been able to reach this point in puzzle solving. As the title states, it is pyraminx based (given that the skewb has a tetrahedral core) and I have managed to translate my pyraminx method, which is simply cobbled together from a number of different beginner methods from Oscar Roth Andersen's tutorials. The basic gist of solving it is replacing pyraminx edges with skewb centres, the corners attached to the core with the pyraminx base blocks, and the spare hanging corners with invisible/theoretical pyraminx face centres.
If anyone wants a tutorial on youtube, please PM me and I will be sure to record it and post the link to this topic at a later date.

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3x3 PB: 14.87
3x3 average: 20.14

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 Post subject: Re: My new skewb method (pyraminx based)Posted: Tue Oct 22, 2013 10:40 pm

Joined: Sun Jul 14, 2013 11:10 pm
I'd be interested in seeing how this works. It sounds rather hard to perceive accurately. How do you identify which corners are part of the core? Just previous knowledge?

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 Post subject: Re: My new skewb method (pyraminx based)Posted: Wed Oct 30, 2013 4:56 pm

Joined: Thu Mar 07, 2013 2:38 pm
Location: U.K
You can identify these corners by pushing any corner into the puzzle. The corners attached to the core will not get pushed in and won't have any sort of 'give' while the loose corners will be pushed in. The identification acts both to serve as the fixed base blocks of a pyraminx (to which the tips are attached)and as a personal preference to execute algorithms in a sort of smoother manner. I hope I managed to explain that adequately for you.

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3x3 PB: 14.87
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 Post subject: Re: My new skewb method (pyraminx based)Posted: Wed Oct 30, 2013 5:36 pm

Joined: Thu Dec 31, 2009 8:54 pm
Location: Bay Area, California
TheCubingKyle wrote:
I'd be interested in seeing how this works. It sounds rather hard to perceive accurately. How do you identify which corners are part of the core? Just previous knowledge?

It doesn't matter at all. 4 corners are, 4 corners aren't. You can pick either set arbitrary.

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Prior to using my real name I posted under the account named bmenrigh.

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 Post subject: Re: My new skewb method (pyraminx based)Posted: Wed Oct 30, 2013 5:55 pm

Joined: Thu Mar 07, 2013 2:38 pm
Location: U.K
Exactly. It's just personal preference in terms of algorithm execution and how stable the cube is when you grip it for certain fingertricks.

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3x3 PB: 14.87
3x3 average: 20.14

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 Post subject: Re: My new skewb method (pyraminx based)Posted: Wed Oct 30, 2013 10:08 pm

Joined: Sun Jul 14, 2013 11:10 pm
In what way do you hold the puzzle to solve? I use block building for most of my puzzles so this corner-centric method is difficult for me to mentally picture

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