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 Post subject: Need Speedy Algorithm for 2x2
PostPosted: Wed Feb 20, 2013 9:34 am 
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Joined: Sun Mar 02, 2008 11:33 am
Location: Hiram, Ohio
I normally solve this case by turning the two noninvolved faces repeatedly... I.E. if the corners are bottom left front and bottom left back I would do (R U)x7 R

The problem is I am trying to drop my 2x2 time and this algorithm is rather unwieldy..... So can anyone offer me a substitute algorithm?

Thanks!
-HP


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 Post subject: Re: Need Speedy Algorithm for 2x2
PostPosted: Wed Feb 20, 2013 10:13 am 
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Joined: Sat Jan 15, 2011 10:22 am
U2 R' U' R2 U' R' U' R U' R' U' is what I use. Here you can find very good 2x2 algorithms. The one you were looking for is one of the U-cases in CLL.


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 Post subject: Re: Need Speedy Algorithm for 2x2
PostPosted: Wed Feb 20, 2013 1:01 pm 
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Joined: Sun Mar 02, 2008 11:33 am
Location: Hiram, Ohio
Thanks a ton! :D


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 Post subject: Re: Need Speedy Algorithm for 2x2
PostPosted: Wed Feb 20, 2013 2:57 pm 
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Joined: Sun May 29, 2011 2:56 pm
Location: New York
That OLL is known as headlights. Put the two rotated corners on the top right, and do F, R, U, R', U', F'.

-Doug

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 Post subject: Re: Need Speedy Algorithm for 2x2
PostPosted: Wed Feb 20, 2013 3:02 pm 
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Joined: Thu Jan 20, 2011 7:37 pm
Doug Roth wrote:
That OLL is known as headlights. Put the two rotated corners on the top right, and do F, R, U, R', U', F'.

-Doug


He's looking for the CLL, which is what EMI gave him.

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PBs:single/Ao5/Ao12
3x3: 4.76/8.13/8.80
pyraminx: 0.89/1.87/2.19
4x4:36.50/45.59
5x5: 1:21.50/1:41.50
7x7: 4:10.50


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 Post subject: Re: Need Speedy Algorithm for 2x2
PostPosted: Wed Feb 20, 2013 3:05 pm 
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Joined: Sun Mar 02, 2008 11:33 am
Location: Hiram, Ohio
Thanks!


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