
It is a hybrid of a cube 4х4х4 and cuboid 4х4х5.
How to scramble this cubic 4x4x5 II.Step 1. Side 4х4 in height in
0,5 element - top.
In the any order we alternate turns of a layer
U and algorithms of rearrangements of the dual angular and dual edges of layers
(Uw). Periodically turning a cubic 4x4x5 in space on an axis
Y. Algorithms of a cuboid 4х4х5 here are applied only (
either return algorithms or mirror algorithms). For example:
a)
F2 (R2 Uw' L2 Uw)*2 F2;
b)
F2 (Dw R2 Dw' r2)*2 F2;
c)
F2 (Dw R2 Dw' l2)*2 F2;
d)
(R2 Uw2)*2 R2 Uw (R2 Uw2)*2 R2 Uw';
e)
[(R2 Uw)*2 (R2 Uw2)*2]*2 and any others;
Step 2. Side 4х4 in height in
1 element - top.
In the any order we alternate turns of a layer
U and algorithms of rearrangements of the dual angular and dual edges of layers
(Uw) (algorithms of a cuboid 4х4х5
either return algorithms or mirror algorithms). Also we use algorithms of
3-cycles of piece rearrangements of edges and angular elements of a side 4х4 in height in 1 element for a cube 4х4х4 (
either return algorithms or mirror algorithms):


Here again is not forgotten periodically to turn a cubic 4x4x5 in space on an axis
Y.
At rearrangement by 3-cycles of edges and angular elements, they also
will be developed on a place;
Step 3. Side 4х4 in height in
1 element - top.
We scramble among themselves central elements of average layers of sides 4х5 on the following algorithms (
either return algorithms or mirror algorithms):
a) only between
opposite layers - on algorithm similar to this:

b) in the
any order between the next layers:
It is possible to rearrange steps 1, 2, 3 by places!Step 4. Any of sides 4х4 - top.
We scramble a cubic 4x4x5 on algorithms of a cuboid 4х4х5 - extreme layers parallel to the top side rotating as dual -
Uw and
Dw and all vertical layers we turn
on 180 degrees;
Step 5. We create visual effect
"of the completely stopped puzzle". For this purpose we turn layers of height in 5 elements on 90 degrees in the party of a side 4х4 in height in 1 element and is alternated with perpendicular turns.


Thus it is possible to make 5-6 turns a maximum.
How to solve this cubic 4x4x5 II.Step 1. We get rid of visual effect
"of the completely stopped puzzle". For this purpose in
of a return sequence we turn layers of last step of scrambling of a cubic 4x4x5. It not so is difficult;
Step 2. Any of sides 4х4 – top.
We rotate extreme layers parallel to the top side as dual -
Uw and
Dw and algorithms of a cuboid 4х4х5 is solved
"CAP" on a side 4х4 in height in
0,5 elements. All elements of a side 4х4 in height in 0,5 elements are correctly focused also them more easy to find by a sight. The centre 2х2 of an opposite side 4х4 thus
will solved automatically.
"CAP" is solved so:
а) to solve 4 central elements;
b) to solve edges;
c) to solve corners - as on a cube 3х3х3 at solve of one side;
Step 3. Side 4х4 in height in
1 element - top.
Completely solve all
central elements of average layers of sides 4х5;
Step 4. Side 4х4 in height in
0,5 element - top.
a) we double on colours
at first angular elements of sides
U and
u:


And then edges elements of sides
U and
u:


b) we rearrange already dual elements, and completely we solve layers
U and
u by the same method, as at solve
"CAPS" only in the correct order;
Step 5. Side 4х4 in height in
1 element - top.
a) after solve of the dual side of height in 0,5 elements is restored
(if necessary) all
central elements of average layers of sides 4х5 - with the help of simple algorithms in 4 turns or in a difficult situation - algorithm given in section
" How to scramble ..."( a Step 3, item а));
b) to solve stayed
of edges elements of average layers of sides 4х5 - with the help of simple algorithms in 4 turns, or algorithm:
(R2 Uw2)*2 R2;
c) by algorithms
of 3-cycles of piece rearrangements of edges and angular elements is solved
"CAP".
The basic algorithm of turn of two corners with which help is possible to solve any situation:

And for an example two algorithms of fast turn 3 or 4 corners, which are possible
to not remember:


Example of turn 2 edges with the help of 3-cycles:

d) we double on colours
AT FIRST angular elements, then of edges elements of sides
U and
u.
Example of difficult rearrangement
cross-wise two pairs edges:

e) We rearrange already dual elements and completely we solved layers
U and
u - algorithms of solving of a cuboid 4x4x5.
ОК. THE CUBIC 4x4x5 II IS SOLVED!!!Very difficult and very interesting puzzle.
I RECOMMEND! 