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 Post subject: Solving the Master KilominxPosted: Mon May 07, 2012 9:43 pm

Joined: Mon Jul 18, 2011 6:56 pm
Location: Chicago,
Hello everybody,

Just today, I got the mf8 Master Kilominx as a birthday present, and I managed to solve all centers, and all but 5 corners and 15 edges. I managed this wthout edge pairing. I am asking for 1 of 2 things: a pairing-free solution, (I am horrible at them.) Or a reliable simulator. (Beside gelatinbrain.)

Thanks.

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Nobody gets all that they want, and that is perfect.

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 Post subject: Re: Solving the Master KilominxPosted: Mon May 07, 2012 10:57 pm

Joined: Thu Dec 31, 2009 8:54 pm
Location: Bay Area, California
Gelatinbrain is a reliable simulator. You'd have to use a Gigaminx (1.1.9) though since the next closest thing to a Kilominx is 2.2.10.

Assuming you can solve a Megaminx, you should be able to solve your remaining 5 corners.

Then it's a matter of 3-cycling the edge-wings. You can use this [3,1] commutator:
[F&2, E', F, E, F'&2, E', F', E]
(Gelatinbrain's notation)

If you want it in a different notation you can paste it into:
http://www.brandonenright.net/cgi-bin/gb_util.pl
And choose Konrad's notation for output.

Pairing up edges is a superior and easier method though. You can use the same 3-cycle as above to do it.

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Prior to using my real name I posted under the account named bmenrigh.

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 Post subject: Re: Solving the Master KilominxPosted: Tue May 08, 2012 4:25 am

Joined: Tue Feb 08, 2011 3:17 am
Location: Australia
Bo Hu's simulator has a `Circle Master Kilominx 1`. If you ignore the inner circle pieces, it's a Master Kilominx.

viewtopic.php?f=1&t=20285

I slightly prefer the Bo Hu sim because I can move the puzzle to any position, whereas Gelatinbrain `snaps` to certain positions, and this is the function that I like most. It also focusses on my favourite `circle planets`. The drawbacks are that there is no ability to save your progress, and no ability to view your history of twists.

The combination of the Bo Hu Sim and Gelatinbrain is awesome, so many puzzles, I am thankful for both.
Cheers,
Burgo.

EDIT: Here is the link to the Dodecahedron Notation that Brandon is talking about:
viewtopic.php?f=8&t=22683

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PB 3x3 55sec Jan 2011 (When I was a kid 1:30 was speedcubing so I'm stoked).
1st 3x3 Earth (nemesis) solve Jan 2011 My You Tube (Now has ALLCrazy 3X3 Planets with Reduction)

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 Post subject: Re: Solving the Master KilominxPosted: Wed May 09, 2012 12:24 am

Joined: Thu Dec 31, 2009 8:54 pm
Location: Bay Area, California
Burgo wrote:
I slightly prefer the Bo Hu sim because I can move the puzzle to any position, whereas Gelatinbrain `snaps` to certain positions, and this is the function that I like most.

I find the view-snapping features to be one of the best features of Gelatinbrain's program. It feel very odd at first and becomes very comfortable and desired after some time.

IMO the tetrahedra and octahedra need more positions to snap too but they are usable as-is.

Like anything though, the more you use something the more comfortable you get with it. I've spent a few too many hours solving puzzles with Gelatinbrain's program.

_________________
Prior to using my real name I posted under the account named bmenrigh.

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