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 Post subject: Method for solving a Professor Pyraminx
PostPosted: Mon Apr 11, 2011 4:54 pm 
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Joined: Sat Jun 26, 2010 12:06 pm
Hey world (still trying to come up with a good greeting/introduction)
Yes, I am aware of the similar topic "Professor Pyraminx Help" and have read through it however, I would just like a method of how to solve it (like, for example, what part do I solve first and so forth) I do not really want any algorithms just a good simple method on how to solve it.

(Content moderators, if this topic seems redundant and has already been answered through the previous topic "Professor Pyraminx Help" please forgive me (for I tend to zone out while reading some sections) and delete this topic. Thanks. :) )

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 Post subject: Re: Method for solving a Professor Pyraminx
PostPosted: Mon Apr 11, 2011 5:01 pm 
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Joined: Thu Sep 24, 2009 12:21 pm
Location: Chichester, England
Solve the centers, the pair the edges (not the center edges nor the outer wing edges; the inner wing edges). Solve the Jing's Pyraminx stage, and then resolve two edges if there is parity. Then solve the central edges, and then the wing edges. I plan to have a tutorial up shortly as soon as my software stops dying on me.

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3x3x3 single: 5.73 seconds.
3x3x3 average of five: 8.92 seconds.
3x3x3 average of twelve: 9.77 seconds.

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 Post subject: Re: Method for solving a Professor Pyraminx
PostPosted: Mon Apr 11, 2011 5:18 pm 
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Joined: Sat Jun 26, 2010 12:06 pm
I think I get it. Any parity situations I should know about (if there are could you give me an algorithm to solve it?)

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 Post subject: Re: Method for solving a Professor Pyraminx
PostPosted: Mon Apr 11, 2011 5:30 pm 
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Joined: Fri Feb 18, 2011 5:49 pm
Location: New Jersey
If you want to avoid the parity that Luke mentioned, you can tweak his method slightly. Just treat the middle edges as if they were the middle edges of a 5x5 in the edge-pairing step, instead of ignoring them till later. This way, there are no parities at all.


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 Post subject: Re: Method for solving a Professor Pyraminx
PostPosted: Mon Apr 11, 2011 5:34 pm 
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Joined: Thu Sep 24, 2009 12:21 pm
Location: Chichester, England
My algorithm is merely using a seven move algorithm to flip edges twice. Similar to how one would solve parity on a Crazy 4x4x4.

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3x3x3 single: 5.73 seconds.
3x3x3 average of five: 8.92 seconds.
3x3x3 average of twelve: 9.77 seconds.

Buy the Curvy Copter Skewb, NovaMinx, and more here!


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 Post subject: Re: Method for solving a Professor Pyraminx
PostPosted: Mon Apr 11, 2011 8:30 pm 
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Joined: Sat Jun 26, 2010 12:06 pm
Just figured it out! Thanks guys! The method was simple easy to use and very helpful! Also, thanks DKwan for the tip on avoiding parity, but wouldn't it be more like solving the edges on a gigaminx? Well anyway, thanks! :D :solved:

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