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kastellorizo
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Post subject: Stormy Seas Posted: Sat Nov 10, 2007 12:40 pm |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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I would like to bring to your attention a series of some very underrated puzzles. One of them is called "Stormy Seas", and there are a few other puzzles similar to this one, but I chose the "Stormy Seas" because I love the sea.
(click on the image to view a larger version)
The goal of this puzzle is simple.
1. You have a red boat which you can move around in any way you want, provided there is space to do it, until it reaches the port down in the middle (and the boat must also have the correct orientation).
2. There are boats of other color. Those can be moved left, right, up, and down, but they cannot be rotated.
3. Each row is of size (1 cube) times (9 cubes) and can be moved left or right, provided it is not blocked by a boat.
Puzzles of this type have many challenges, and there is some "bandaged sliding puzzle" logic behind them which I find very interesting. Plus, they are new and can be found in affordable prices.
Someone may say that it is not a "one piece" puzzle, which is a very important requirement for twisty puzzles. Still though, I believe this belongs to some "multiple piece *but* stabilised" puzzle category, as you need to bring it to some really bad angle for the pieces to fall off. Plus, in this case, it is not really a disadvantage, since the pieces are mobile enough to "construct" many challenges.
In total, Stormy Seas has 40 challenges (I placed the most difficult one in the photo), and trust me, you will find yourself tangled between those waves!
And I must say, I certainly had (and will have) a great time with it!
Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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reeeech
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Post subject: Posted: Sat Nov 10, 2007 1:14 pm |
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Joined: Thu Mar 09, 2006 12:19 pm
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Bryan
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Post subject: Posted: Sat Nov 10, 2007 1:22 pm |
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Joined: Sun Jun 13, 2004 12:45 pm Location: Rochester, MN
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I think I have stated the "one piece" rule. But I also enjoy these type of things from Binary Arts/ThinkFun. They're straight forward and the rules are clear, it's just up to you to figure out the solution.
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kastellorizo
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Post subject: Posted: Sat Nov 10, 2007 1:27 pm |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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reeeech wrote: Hey Pantazis, There's a similar puzzle game online: http://www.ebaumsworld.com/games/play/916/Not as creative as your puzzle, but hey, it's fun to play. 
Hey, nice game!
During the ZX Spectrum days in the 80s, there was also a well known game called Boulderdash. It had similar principles, but together with gravity and with stones who were blocking the way (and could be destroyed after a fall). Dig Dug was a more arcade version.
"Bandaged" puzzles/games can always be intriguing, that's for sure!
Pantazis
_________________
 Design Updates, Gravity, 4D Symmetry, Puzzle Ninja, Matrix Mech, Alien Technology.
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Celia
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Post subject: Posted: Sat Nov 10, 2007 2:12 pm |
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Joined: Sun May 13, 2007 3:40 am Location: Berlin, Germany
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ExoCorsair
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Post subject: Posted: Sat Nov 10, 2007 6:32 pm |
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Joined: Tue Jul 24, 2007 5:20 pm Location: PA, USA
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I love Binary Arts puzzles, but they are too easy. 
_________________ WCA profile
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Noah
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Post subject: Posted: Sat Nov 10, 2007 6:48 pm |
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Joined: Sun Jun 04, 2006 10:05 am Location: Eastern Michigan University (Minnesota at heart)
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ferrari wrote: You can cheat pretty easy, thats why the Rubik's cube is so great because you have to work to cheat. Turn one face 45 degrees, lift under edge, remove pieces.
Or option B. Peel all the stickers off.
_________________ Fridrich 3x3 PB 22.63 3x3 Av 30.57
20, Male Started cubing Oct 15 '05
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