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Derek Bosch
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Post subject: burrtools 0.6.0 released Posted: Mon Oct 11, 2010 2:24 pm |
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Joined: Sun Oct 30, 2005 1:30 pm Location: bay area, california
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for those interlocking puzzle designers that haven't heard... the latest burrtools has been released... here's the announcement from Andreas Roever, the author of burrtools...
Hello everybody,
I want to use this nice date (10.10.10) to announce that version 0.6.0 of BurrTools has just been released. This version has the following new features:
- completely rewritten STL-export- and OpenGL-display-code, they do now share a common base. With this come the following features: o STL export for all grids, including hollow shapes for all grids o STL export preview in the STL export window, you see exactly what the STL shape looks like o for the programmers: it has become simpler to support new grids all polygon based grids now can create proper STL output and code for the 3D display much easier, grids like the spheres stay complicated, though o bigger sensitive click spots for spheres, they also look better o in the 3D view you can see the natural color and the color constraint color - improved STL export window (tooltips, ...) - STL export displays the exact volume of the generated object - add a new way how objects are rotated in the 3-D viewer (this one is enabled by default. To try it click the object and then draw circles around the center of the screen. The oly code would restore the object to it's initial position when returning to the starting point. This code now rotates the object around the z-axis.
This version also fixes a few problems:
* fix a problem loading puzzle files with complex groups * deleting the last shape crashed the program * make compilabe with gcc-4.4 and fltk-1.3
I want to thank Derek Bosch for his help in this release. Although we had to start over twice he managed in the end to come up with the bevel and offset code required for the STL export.
As usual windows binary, mac OSX binary, source code and user guides are available.
Andreas
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Jorbs3210
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Post subject: Re: burrtools 0.6.0 released Posted: Mon Oct 11, 2010 4:34 pm |
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Joined: Thu Jun 03, 2010 2:25 pm Location: Farmington, NM
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Sweet!
_________________ Autism Speaks can go away. I have Autism. I can speak for myself.
"You say tomater, I zader matermorts." - Coach Z
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Kapusta
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Post subject: Re: burrtools 0.6.0 released Posted: Mon Oct 11, 2010 5:16 pm |
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Joined: Tue Mar 10, 2009 7:06 pm Location: Nowhere in particular.
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My mac won't open it up, is it for intel macs only?
I'll have to try it on my PC later.
_________________ ~Kapusta
PB: At home (In Competition) 2x2 1.xx (2.88) 3x3 11.xx (15.81) 4x4 1:18.26 (1:24.63) 5x5 (3:00.02) 6x6 4:26.05 (6:34.68) 7x7 6:54.62 (9:48.81) OH (35.63)
Current Goals: 7x7 sub 6:45 4x4 sub 1:10
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Derek Bosch
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Post subject: Re: burrtools 0.6.0 released Posted: Mon Oct 11, 2010 5:25 pm |
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Joined: Sun Oct 30, 2005 1:30 pm Location: bay area, california
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it should work on any mac running 10.4 (tiger) or later... feel free to PM or e-mail me if you have issues with mac port...
-Derek
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Derek Bosch
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Post subject: Re: burrtools 0.6.0 released Posted: Tue Oct 12, 2010 8:33 pm |
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Joined: Sun Oct 30, 2005 1:30 pm Location: bay area, california
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and if you downloaded the mac version, re-download it. I fixed an issue with the file browser on the mac.
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Steveo
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Post subject: Re: burrtools 0.6.0 released Posted: Tue Oct 12, 2010 11:14 pm |
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Joined: Mon Nov 24, 2008 4:37 pm Location: Canada
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Cool program... I'm definately going to be spending some (a lot of) time playing with this at school, where I lack other design programs! I plugged in my 4 piece 3x3x3 puzzle just to learn my way around a little, and it verified that there are only two solutions! 
_________________
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theVDude
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Post subject: Re: burrtools 0.6.0 released Posted: Tue Oct 19, 2010 10:09 am |
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Joined: Fri Feb 06, 2009 2:57 pm Location: Pittsburgh
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A link would be nice. I'll try to get it working with ubuntu later if it doesn't.
_________________ 3x3x3 PB: 00:48.10 "Study gravitation, it's a field with a lot of potential."
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Derek Bosch
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Post subject: Re: burrtools 0.6.0 released Posted: Tue Oct 19, 2010 10:35 am |
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Joined: Sun Oct 30, 2005 1:30 pm Location: bay area, california
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theVDude wrote: A link would be nice. I'll try to get it working with ubuntu later if it doesn't. sorry... here it is: http://burrtools.sf.net
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goetz
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Post subject: Re: burrtools 0.6.0 released Posted: Tue Oct 19, 2010 3:18 pm |
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Joined: Thu Feb 03, 2005 12:26 pm Location: Mainz, Germany
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theVDude wrote: A link would be nice. I'll try to get it working with ubuntu later if it doesn't. Tried that some days ago. I got burrtools compiled on Ubuntu 10.4, but I had to collect all the library packages required before. Now it works nicely on my Ubuntu system. I remember that the unit test cases did not compile because of a missing boost part, but they are not required for running BurrTools anyway. If you have some questions, let me know. I might remember what I did to compile. 
_________________ Goetz
http://puzzles.schwandtner.info
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Derek Bosch
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Post subject: Re: burrtools 0.6.0 released Posted: Tue Oct 19, 2010 3:48 pm |
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Joined: Sun Oct 30, 2005 1:30 pm Location: bay area, california
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yeah, it does require a fair number of libraries to build... and I've never gotten the boost/unitTest stuff working...
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