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timselkirk
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Post subject: Two new Mods Posted: Wed Oct 31, 2007 3:01 am |
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Joined: Thu Aug 30, 2007 7:54 am Location: Yorkshire, UK
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Thomas
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Post subject: Re: Two new Mods Posted: Wed Oct 31, 2007 3:08 am |
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Joined: Thu Aug 24, 2006 5:34 pm Location: Rotterdam, Netherlands
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Wow! The first one is very, very similar to the mod I was planning next! Actually, it's exactly the same.
Nice one.
I also like the second one. Could you post some more pictures?
Thomas
_________________
 My collection | My mods | My other hobby: www.unused-prince-tickets.com
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kastellorizo
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Post subject: Posted: Wed Oct 31, 2007 3:34 am |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Swordsman Kirby
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Post subject: Posted: Wed Oct 31, 2007 4:18 am |
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Joined: Tue Sep 26, 2006 6:00 am Location: Shanghai, China
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Huh, I can't fathom how to buildup Skewbs so cleverly!
_________________ [02:25] <fusion> does look ahead on a 3x3 make someone faster? [02:25] <Swordsman_Kirby> Yes. [02:25] <fusion> maybe i should try that
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Thomas
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Post subject: Posted: Wed Oct 31, 2007 4:55 am |
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Joined: Thu Aug 24, 2006 5:34 pm Location: Rotterdam, Netherlands
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For people who don't see the resemblance between my Thomas' Cube and Timselkirk's first mod, I put them next to each other. The difference is that mine has straight lines on each side. And that's why some of my triangle pieces overlap a bit on the adjacent side. The core of Timselkirk's design is rotated slightly different inside the cube.
As I said, I had noticed this possibility a while ago, and I was about to start building it next weekend. I'm Glad I didn't start already. Now I can focus on other ideas.
Thomas
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resemblance.png [ 85.01 KiB | Viewed 3115 times ]
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_________________
 My collection | My mods | My other hobby: www.unused-prince-tickets.com
Last edited by Thomas on Wed Oct 31, 2007 3:03 pm, edited 2 times in total.
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timselkirk
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Post subject: Posted: Wed Oct 31, 2007 5:55 am |
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Joined: Thu Aug 30, 2007 7:54 am Location: Yorkshire, UK
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Thomas,
Thanks for the side by side pics. I couldn't believe it when I saw your first pics, for a few seconds I thought that they were exactly the same! To have two such similar ideas deleloped at the same time is quite a coincidence.
I think your cube is executed somewhat more neatly than mine. Have you used the same production method? Eurethane resin in silicone moulds? I am having difficulty getting my masters exactly right. Any suggestions?
I will try to get a few more pics in the next day or two; I don't get much time for building/ posting, maybe 15-20 minutes average a day, so things happen very slowly!
Everyone,
I was going to call the first mod a skew2b with the 2 in superscript, as it is effectively a skewed skewb (or Thomas cube rotated slightly around the longest axis). The second mod is half normal skewb (expanded a bit) and half skew2b, so I was going to call it the HalfandHalfSkewb. Neither name is particularly snappy. Any better suggestions?
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timselkirk
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Post subject: Posted: Wed Oct 31, 2007 8:59 am |
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Joined: Thu Aug 30, 2007 7:54 am Location: Yorkshire, UK
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Yes,
I was unsure about the colours; it does look better in real life: white, silver and a kind of pewter colour. I thought a kind of "black and white" cube would make it stand out a bit!
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chris_joe
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Post subject: Posted: Wed Oct 31, 2007 9:39 am |
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Joined: Tue Apr 05, 2005 12:01 pm Location: Arcadia, California
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nice mod! I love it! Welcome to the forum 
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Thomas
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Post subject: Posted: Wed Oct 31, 2007 9:40 am |
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Joined: Thu Aug 24, 2006 5:34 pm Location: Rotterdam, Netherlands
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timselkirk wrote: I think your cube is executed somewhat more neatly than mine. Have you used the same production method? Eurethane resin in silicone moulds? I am having difficulty getting my masters exactly right.
I used plastic sheet for the outside. I should have used plastic sheet as well for the insides, but I used Apoxie Sculpt instead. That works fine but needs a lot of sanding and it makes the puzzle kind of heavy. For a next puzzle I'll try to use plastic sheet only.
How did you came up with this idea? I realised it could be done while I was building my second Skewb mod. That one was thought off when I built my first Skewb mod. And that one was a natural progression from my cubic Megaminx.
Thomas

_________________
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timselkirk
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Post subject: Posted: Wed Oct 31, 2007 11:02 am |
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Joined: Thu Aug 30, 2007 7:54 am Location: Yorkshire, UK
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Thomas,
When I first got interested in skewb mods about 6 months ago, I realised its was taking ages to do the trig to work out piece sizes, so I wrote a little program in Delphi to simulate a skewb that allowed me to mess around with possible internal rotations, and this is the nicest I have found so far that is different to anything anyone else had done.
I also use apoxie sculpt, but for the masters that I use to cast the silicone moulds. Your final pieces look excellent. Have you tried making moulds from them?
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Thomas
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Post subject: Posted: Wed Oct 31, 2007 11:23 am |
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Joined: Thu Aug 24, 2006 5:34 pm Location: Rotterdam, Netherlands
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I used a (truncated) Skewb Ultimate for my Thomas' Cube, which, as I said, I extended with plastic sheet. I may build a few more of these puzzles. Maybe using molds. I guess it's easier then to make masters for a regular Skewb. That way I don't have to truncate first (and they are more readily available). But then again, perhaps I should just stick to plastic sheet. I know Tony Fisher often uses molds, but prefers plastic sheet.
Your Delphi program sounds interesting. It is indeed something that I'm sometimes missing.
Thomas
_________________
 My collection | My mods | My other hobby: www.unused-prince-tickets.com
Last edited by Thomas on Wed Oct 31, 2007 11:31 am, edited 1 time in total.
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joey
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Post subject: Posted: Wed Oct 31, 2007 11:26 am |
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Joined: Thu Nov 23, 2006 6:02 pm
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Tony Fisher
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Post subject: Posted: Wed Oct 31, 2007 6:15 pm |
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Joined: Sun Mar 27, 2005 7:37 pm
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There is a time for using plastic sheet and there is a time for using moulds. The trick is deciding which is better for a particular job.
Sticker bubbling may be the result of not allowing resin to fully cure. Although hard quite quickly I believe it may take several days or even weeks before some resins have completely cured. Since I am new to using polyurethane resins this is only a theory.
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Jesse Werner
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Post subject: Posted: Wed Oct 31, 2007 7:36 pm |
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Joined: Sun Jul 01, 2007 4:02 pm Location: San Diego, CA
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Tony Fisher wrote: There is a time for using plastic sheet and there is a time for using moulds. The trick is deciding which is better for a particular job. Sticker bubbling may be the result of not allowing resin to fully cure. Although hard quite quickly I believe it may take several days or even weeks before some resins have completely cured. Since I am new to using polyurethane resins this is only a theory.
Your knolegde NEVER fails to amaze me!
I love the mods!
_________________ Jesse Isaac Werner
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Lucas Garron
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Post subject: Posted: Wed Oct 31, 2007 7:55 pm |
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Joined: Sat Aug 12, 2006 6:40 pm Location: California
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How come people are taking old mechanisms and slapping on more material until it's a cube with weird slicings and then call them new puzzles? Come on!
Just kidding. Ate least you're doing something interesting instead of posting ungoodly grammered content on here. 
_________________ www.garron.us
Nothing takes time from expanding your knowledge like doing your homework and applying to college...
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Brax13
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Post subject: Posted: Wed Oct 31, 2007 8:34 pm |
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Joined: Tue Oct 30, 2007 7:44 pm Location: MICHIGAN
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Nice job man, looks really nice.
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timselkirk
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Post subject: Posted: Sat Nov 03, 2007 1:32 pm |
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Joined: Thu Aug 30, 2007 7:54 am Location: Yorkshire, UK
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pHeTe
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Post subject: Posted: Sat Nov 03, 2007 10:07 pm |
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Joined: Fri Aug 06, 2004 10:42 am Location: Sweden
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Lucas Garron wrote: How come people are taking old mechanisms and slapping on more material until it's a cube with weird slicings and then call them new puzzles? Come on! Just kidding. Ate least you're doing something interesting instead of posting ungoodly grammered content on here. 
well they are called "new mods" and not "new puzzles" for a reason! 
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