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Hidetoshi
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Post subject: Takafumi's Half turn cube -HANZOH- Posted: Mon Jul 30, 2007 1:21 am |
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Joined: Wed Oct 13, 2004 7:47 pm Location: Tokushima, Japan
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I made Half turn only cube easy variation from Takafumi's idea.
The name is "HANZOH" named by Mr.Suse, Takafumi's friend.
HAN means half by one character Kanji, and ZOH is used often for old person's name's tail.
This cube can be rotated only 180 degrees.
When rotate 90 degrees only, separate line is shifted, and lock not to rotate other axes.
He made normal 3x3x3 version's Half turn cube, but it looks similarly outward of normally 3x3x3 cube.
Case's left space is for his normal Half turn cube.
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File comment: Half turn only cube -HANZOH-

ht_cube.jpg [ 19.18 KiB | Viewed 4391 times ]
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File comment: Scrambled image

ht_cube_s.jpg [ 13.46 KiB | Viewed 4398 times ]
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File comment: With case

ht_cube_case.jpg [ 15.17 KiB | Viewed 4388 times ]
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_________________ Hidetoshi Takeji ---- (Usually I return to my parent's home every weekend, then my reply will delay to next Monday.)
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joey
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Post subject: Posted: Mon Jul 30, 2007 2:18 am |
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Joined: Thu Nov 23, 2006 6:02 pm
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Noah
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Post subject: Posted: Mon Jul 30, 2007 3:18 am |
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Joined: Sun Jun 04, 2006 10:05 am Location: Eastern Michigan University (Minnesota at heart)
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I loved how this was discussed less than a year ago, and now it's real.
It looks amazing. I wish we could have a sneak peak at the inside.
_________________ Fridrich 3x3 PB 22.63 3x3 Av 30.57
20, Male Started cubing Oct 15 '05
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Vadim
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Post subject: Posted: Mon Jul 30, 2007 3:28 am |
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Joined: Mon Jul 30, 2001 2:50 am Location: Nottingham, UK
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Brilliant design Hidetoshi!
Cube "bumping" idea has more potential than I first thought!
Well done!
Vadim
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silver-
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Post subject: Posted: Mon Jul 30, 2007 11:55 am |
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Joined: Sun Dec 17, 2006 9:13 pm Location: Vista, California/So-CAL
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Quinn Lewis
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Post subject: Posted: Mon Jul 30, 2007 12:20 pm |
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Joined: Thu Dec 25, 2003 4:08 am
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no, silver-
skewb cubes turn in increments of 120 degrees
_________________ Hey Peter, whaaaat's happening.
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reeeech
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Post subject: Posted: Mon Jul 30, 2007 12:23 pm |
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Joined: Thu Mar 09, 2006 12:19 pm
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Swordsman Kirby
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Post subject: Posted: Mon Jul 30, 2007 12:28 pm |
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Joined: Tue Sep 26, 2006 6:00 am Location: Shanghai, China
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It is trivial to solve...
_________________ [02:25] <fusion> does look ahead on a 3x3 make someone faster? [02:25] <Swordsman_Kirby> Yes. [02:25] <fusion> maybe i should try that
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silver-
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Post subject: Posted: Mon Jul 30, 2007 1:13 pm |
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Joined: Sun Dec 17, 2006 9:13 pm Location: Vista, California/So-CAL
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Quinn Lewis wrote: no, silver-
skewb cubes turn in increments of 120 degrees
oh, right right, i'm sorry, i meant you have to turn it twice cuz the corners can't be touching corners...or something.....  forget i said that LOL.
_________________ http://youtube.com/watch?v=k9l8UzalNS4
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Thomas
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Post subject: Re: Takafumi's Half turn cube -HANZOH- Posted: Mon Jul 30, 2007 5:32 pm |
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Joined: Thu Aug 24, 2006 5:34 pm Location: Rotterdam, Netherlands
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I love it Hidetoshi! And I think I prefer this design where the restriction is visible on the outside. Although for me personally it would look even better in the western white-opposite-yellow colour scheme. Blue and white on one face looks a bit too scrambled for me.
Excellent!
Thomas
_________________
 My collection | My mods | My other hobby: www.unused-prince-tickets.com
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Noah
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Post subject: Posted: Mon Jul 30, 2007 5:44 pm |
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Joined: Sun Jun 04, 2006 10:05 am Location: Eastern Michigan University (Minnesota at heart)
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Here's my method:
Solve the corners.
Solve the centers in relation to the corners.
Solve the edges with some basic algs.
If by any chance you run into a 'parity' of a 3 edge cycle.
R2 U2 F2 U2 R2 U2 F2.
_________________ Fridrich 3x3 PB 22.63 3x3 Av 30.57
20, Male Started cubing Oct 15 '05
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chris
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Post subject: Posted: Mon Jul 30, 2007 6:59 pm |
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Joined: Wed Jul 04, 2007 9:03 pm
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Corners and centers are trivial, edges can all be solved with R2 U2 R2 U2 R2 U2.
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Lee T.
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Post subject: Posted: Mon Jul 30, 2007 9:12 pm |
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Joined: Tue Dec 20, 2005 11:39 pm Location: Webster, NY
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Excellent job Hidetoshi! Your work is always superb and innovative.
Your skills are great and I always love to see your ideas brought to life. Keep on Building!
Lee
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Puzzlemaster42
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Post subject: Posted: Mon Jul 30, 2007 9:24 pm |
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Joined: Wed Aug 17, 2005 8:26 pm Location: Saratoga Springs, NY
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I actually scramble and solve the cube like this sometimes. It makes for an interesting challenge, if not too difficult.
Excellent work once again!
_________________ I will not Reason and Compare: my business is to Create. -William Blake
Production puzzles coming soon! Be the first to know!
New Designs on Shapeways!
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Noah
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Post subject: Posted: Tue Jul 31, 2007 2:02 pm |
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Joined: Sun Jun 04, 2006 10:05 am Location: Eastern Michigan University (Minnesota at heart)
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chris wrote: Corners and centers are trivial, edges can all be solved with R2 U2 R2 U2 R2 U2. Don't forget the parity.
Here's the non half turn way to get into it.
R2 E R2 E'.
See my previous post on how to cycle the three edges in the slice.
_________________ Fridrich 3x3 PB 22.63 3x3 Av 30.57
20, Male Started cubing Oct 15 '05
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chris
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Post subject: Posted: Tue Jul 31, 2007 2:19 pm |
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Joined: Wed Jul 04, 2007 9:03 pm
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See my previous post on how to cycle the three edges in the slice.
Quote: edges can all be solved with R2 U2 R2 U2 R2 U2
R2 U2 R2 U2 R2 U2 x R2 U2 R2 U2 R2 U2 x' R2 U2 R2 U2 R2 U2 x R2 U2 R2 U2 R2 U2 x'
Can of course cut down with move cancelation. Efficient? No. Simple? I think so.
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Swordsman Kirby
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Post subject: Posted: Wed Aug 01, 2007 9:29 pm |
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Joined: Tue Sep 26, 2006 6:00 am Location: Shanghai, China
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chris that is far too long.  Try the commutator: X=(RU)x3 Y=BDB, of course, omitting all those "2"s.
_________________ [02:25] <fusion> does look ahead on a 3x3 make someone faster? [02:25] <Swordsman_Kirby> Yes. [02:25] <fusion> maybe i should try that
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chris
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Post subject: Posted: Wed Aug 01, 2007 10:41 pm |
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Joined: Wed Jul 04, 2007 9:03 pm
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I know it's long, I know it can be done better. I was just saying it was wrong to assert that you can't solve that case with only that alg.
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Myke
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Post subject: Posted: Fri Aug 03, 2007 1:47 am |
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Joined: Mon Jan 01, 2007 5:28 pm Location: somewhere in the universe
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Very cool.  I like it a lot. (I really have to mod a Rubik's cube when I have
time.)
_________________ ...
3x3 29.95(lucky 28.05)
1.92 rubik's magic
My favorite animal is the Pfargtl.
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