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Smapla
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Post subject: Posted: Thu May 10, 2007 4:42 pm |
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Joined: Sat Apr 30, 2005 6:44 pm
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oh, yep, JPG is of course a better choice. sorry about that, I don't work with photos that much, and PNG is the best format for web graphics, in terms of color and quality preservation, as well as a minimal filesize. I will change that picture to a JPG.
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bcp on pcp
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Post subject: Posted: Thu May 10, 2007 4:45 pm |
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Joined: Tue Mar 13, 2007 11:24 pm Location: MN
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Phew, my bad computer couldn't load the thread the PNG was so big. Don't ask me why not though.
_________________
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Smapla
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Post subject: Posted: Thu May 10, 2007 5:52 pm |
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Joined: Sat Apr 30, 2005 6:44 pm
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wouldn't let me edit it till now >=o
again, very sorry about that.
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Swordsman Kirby
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Post subject: Posted: Sat May 12, 2007 11:17 am |
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Joined: Tue Sep 26, 2006 6:00 am Location: Shanghai, China
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VeryWetPaint wrote: Jin H Kim wrote: Very impressive as always. And yes, it would be made with a groove/rail system that uses the inner edges of cubes with interlocking rails machined in such a way that you can't otherwise see the pieces moving. Very clever but not something I'd recommend for someone without a machine shop behind them.  Why couldn't it be an ingenous variant on the conventional 6-armed spider? It would be easiest to understand using a Mefferts assembly cube spider because it has no screws and no moving parts. You could take the center caps off and drill a small axial hole through the spider to the other side. Obviously these would be tiny holes, so it's obviously not Okamoto's solution yet, but you could certainly look through each hole to the other side of the cube. Now imagine you could somehow expand the core, holes and all, until the openings were large and the spider was concealed (overlapped) under the cubie faces. It wouldn't be easy and might not have anything to do with Okamoto's method, but I've verified the geometry is schematically feasible. But that just means there is adequate volume and area in the outer slices to hold such a hollow-core spider and both inner and outer grooves for the feet to slide in. A genuis would still have to figure out how to do it! So what's my point? I just don't want to rule out a spider-like mechanism unless Okamoto denies it or other evidence rules it out.
He does deny it in that very page.
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Gianni
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Post subject: Posted: Sun May 13, 2007 1:58 pm |
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Joined: Wed Apr 11, 2007 11:13 am Location: Varese, Italy
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WOW! That's real genius.
What else could be said? :applause to Okamoto sensei:
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Speedy McFastfast
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Post subject: Posted: Sun May 13, 2007 2:18 pm |
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Joined: Sat Oct 07, 2006 2:49 pm Location: Pennsylvania
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Are there any videos of the cube in action? that would be very interesting to see!
_________________ Do it.
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---a- -o---
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Post subject: Posted: Sun May 13, 2007 8:31 pm |
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VeryWetPaint
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Post subject: Posted: Sun May 13, 2007 9:03 pm |
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Joined: Sun Mar 11, 2007 3:11 am Location: Oregon, USA
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Swordsman Kirby wrote: VeryWetPaint wrote: So what's my point? I just don't want to rule out a spider-like mechanism unless Okamoto denies it or other evidence rules it out. He does deny it in that very page.
Thanks, I couldn't read it because the page is Japanese. Do you read Japanese, or did you find a page in a different language?
It would be nice to know what else Mr. Okamoto says!
_________________ See my blog about 3D printing puzzles at MySD300
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Aleksey
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Post subject: Posted: Sun May 13, 2007 9:29 pm |
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Joined: Mon Sep 09, 2002 2:19 pm Location: Yaroslavl, Russia and Maryland, USA
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VeryWetPaint Google Language Tools is pretty good at translating Japanese to English (as well as other language pairs).
_________________ Aleksey
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VeryWetPaint
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Post subject: Posted: Sun May 13, 2007 11:58 pm |
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Joined: Sun Mar 11, 2007 3:11 am Location: Oregon, USA
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Aleksey wrote: VeryWetPaint Google Language Tools is pretty good at translating Japanese to English (as well as other language pairs).
Thanks, I was hoping there was a better translation by someone who understood the nuances of Japanese. The Google translation could be interpreted to say the hole penetrates the cube due to leprosy! Some nuances of Okamoto's comments must've gotten lost in translation.
I didn't really want to defend my obsolete speculation about a spider-like mechanism because BillT pointed to a far more credible explanation in an old forum thread http://twistypuzzles.com/forum/viewtopic.php?t=3836
That thread has some good pictures, so it's worth a peek if you haven't looked at it already.
_________________ See my blog about 3D printing puzzles at MySD300
Last edited by VeryWetPaint on Mon May 14, 2007 5:02 am, edited 1 time in total.
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Aleksey
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Post subject: Posted: Mon May 14, 2007 12:47 am |
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Joined: Mon Sep 09, 2002 2:19 pm Location: Yaroslavl, Russia and Maryland, USA
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Of course I have, and I believe that the puzzle with a hollow spider is more feasible than having the edge cubies to grip the corners somehow yet be stable enough not to get loose when paying with the puzzle.
_________________ Aleksey
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Takafumi
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Post subject: Posted: Mon May 14, 2007 4:54 am |
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Joined: Wed Apr 25, 2007 9:59 am Location: Tokyo/Japan
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joey
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Post subject: Posted: Mon May 14, 2007 4:59 am |
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Joined: Thu Nov 23, 2006 6:02 pm
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Swordsman Kirby
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Post subject: Posted: Mon May 14, 2007 5:04 am |
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Joined: Tue Sep 26, 2006 6:00 am Location: Shanghai, China
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That hollow spider mechanism that you posted VeryWetPaint is pretty strange.
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Takafumi
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Post subject: Posted: Mon May 14, 2007 5:05 am |
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Joined: Wed Apr 25, 2007 9:59 am Location: Tokyo/Japan
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No,the man playing the void cube is Shinpei Araki, Japanese speedcuber.
Did you see that video?
How was it?
Takafumi
Last edited by Takafumi on Mon May 14, 2007 5:15 am, edited 1 time in total.
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Swordsman Kirby
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Post subject: Posted: Mon May 14, 2007 5:09 am |
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Joined: Tue Sep 26, 2006 6:00 am Location: Shanghai, China
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It seems to be quite slow of a solve as he is not used to the parity issue. 
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Takafumi
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Post subject: Posted: Mon May 14, 2007 5:14 am |
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Joined: Wed Apr 25, 2007 9:59 am Location: Tokyo/Japan
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VeryWetPaint
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Post subject: Posted: Mon May 14, 2007 5:24 am |
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Joined: Sun Mar 11, 2007 3:11 am Location: Oregon, USA
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Takafumi wrote: My friend uploded the video of the Void cube on You Tube. http://www.youtube.com/watch?v=7LEpAujrMuECheck it out ! It's so cool.^^ Takafumi
Thank you, arigatō, that is so cool.
The video seems to show that the cube can be solved around the wrong centers (because the centers are invisible) resulting in a parity problem that someone suggested earlier. If so, it also shows how the parity problem can be resolved.
In any event, the video is cool because the cube moves so nicely.
_________________ See my blog about 3D printing puzzles at MySD300
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Swordsman Kirby
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Post subject: Posted: Mon May 14, 2007 6:31 am |
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Joined: Tue Sep 26, 2006 6:00 am Location: Shanghai, China
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This is the parity fix (it will not solve the entire cube): E
Alternatively, you can use these other five algorithms:
E'
M
M'
S
S'

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Stefan Pochmann
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Post subject: Posted: Mon May 14, 2007 6:51 am |
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Joined: Wed Nov 29, 2006 4:07 pm
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qqwref
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Post subject: Posted: Mon May 14, 2007 7:54 am |
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Joined: Sat Jan 22, 2005 12:12 pm Location: NY, USA
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Swordsman Kirby: Well, that is true, but those are very slow parity algorithms if you are a Fridrich or Petrus! It's no good having to resolve the whole thing.
I threw together M2 U M U' M' U R U R' U' M2 U R U' r' U', but I'm sure there's a better one.
Stefan: Those only work if you then resolve the cube to the color scheme you were just using, which can be very difficult to keep track of...
_________________ My official times My youtube Puzzle Solving Service! - a puzzle that has never been scrambled and solved has been wasted.
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Erik
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Post subject: Posted: Mon May 14, 2007 8:04 am |
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Joined: Wed Feb 07, 2007 4:39 pm Location: Enschede, The Netherlands, First room on the left on the 2nd floor.
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U R2 D' R L' F' U' D R2 B2 L' U D'
_________________ getting lucky is not a crime...
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qqwref
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Post subject: Posted: Mon May 14, 2007 9:33 am |
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Joined: Sat Jan 22, 2005 12:12 pm Location: NY, USA
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Erik wrote: U R2 D' R L' F' U' D R2 B2 L' U D'
Or, converted to a more speedcubing-friendly form, U R2 D' M D' (B F') R2 U2 L' (B' F). It's still sort of ugly, though... I think I prefer mine.
Does anyone know where that URrM-group optimal solver is?
_________________ My official times My youtube Puzzle Solving Service! - a puzzle that has never been scrambled and solved has been wasted.
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Swordsman Kirby
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Post subject: Posted: Mon May 14, 2007 11:17 am |
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Joined: Tue Sep 26, 2006 6:00 am Location: Shanghai, China
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qqwref, if you are doing CF, it should be fine, but who does that as their #1 method nowadays?
And would you personally solve a Void Cube for speed? 
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perfredlund
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Post subject: Posted: Mon May 14, 2007 12:42 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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qqwref wrote: Erik wrote: U R2 D' R L' F' U' D R2 B2 L' U D' Or, converted to a more speedcubing-friendly form, U R2 D' M D' (B F') R2 U2 L' (B' F). It's still sort of ugly, though... I think I prefer mine. Does anyone know where that URrM-group optimal solver is?
A nice one that will not work for PLL (after OLL) would be:
S' R E' R U2 R' E R U2 R2 (this is my general nxnxn parity fixer btw  )
Without the first S' it's just an edge 3-cycle!! I'll find a good CFOP friendly parity fixer!
-Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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perfredlund
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Post subject: Posted: Mon May 14, 2007 2:45 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Hi
Some fingerfriendly alternatives for parity fixers:
r R U' r' R U R' U' r2 R' U' r' R U r' U r'
r R2 U' r' R U R2 U' r2 U' r' R U r' R' U r'
r U' r' R U R' U' r2 R' U' r' R U r' U r' R
r U' r' R U R2 U' r2 U' r' R U r' R' U r' R2
r' R U r' U r' R U' r2 R' U' R' U r' R U' r
r' R2 U r' R' U r' R U' r2 U' R2 U r' R U' r
r' U r' R' U r' R U' r2 U' R2 U r' R U' r R2
r' U r' U r' R U' r2 R' U' R' U r' R U' r R
or:
U' r' R U2 r R' U' r U' r' U r' R U' r U r'
U' r' U r U' r' R U r' U' r U' r R' U2 r' R
r' R U r R' U r2 U R2 U r' R U' R2 U' r2 U2
r' R U r' U' R U' r R' U R' U r U r' R U2
r' U2 r' R U r U r' U r R' U' r U' r' U R
Enjoy !!
-Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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Pembo
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Post subject: Posted: Mon May 14, 2007 2:50 pm |
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Joined: Sun Feb 26, 2006 12:40 pm Location: Marske-By-The-Sea, UK
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Speedy McFastfast
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Post subject: Posted: Mon May 14, 2007 3:00 pm |
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Joined: Sat Oct 07, 2006 2:49 pm Location: Pennsylvania
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Swordsman Kirby wrote: And would you personally solve a Void Cube for speed? 
I know I would! I love speedsolving any puzzle I get, official or not. I would have to get a void cube, or make one. This puzzle is one of the most interesting I have ever seen. I wonder how hard it would be to make... This might be the better path, seeing as it would probably become very expensive
The bad part is, I am not a modder, so I have no experience making puzzles 
_________________ Do it.
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S.Rubiks
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Post subject: Posted: Mon May 14, 2007 3:06 pm |
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Joined: Sat Apr 01, 2006 8:55 pm Location: Dallas, TX
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Speedy McFastfast wrote: Swordsman Kirby wrote: And would you personally solve a Void Cube for speed?  I know I would! I love speedsolving any puzzle I get, official or not. I would have to get a void cube, or make one. This puzzle is one of the most interesting I have ever seen. I wonder how hard it would be to make... This might be the better path, seeing as it would probably become very expensive  The bad part is, I am not a modder, so I have no experience making puzzles 
just pop the center pieces off of any cube then solve it like a void cube. It really is that simple.
_________________ Torturing the puzzling community for 2 years [and finally terminated by the same - moderator].~ Happy 2 year anniversary!
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Speedy McFastfast
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Post subject: Posted: Mon May 14, 2007 3:13 pm |
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Joined: Sat Oct 07, 2006 2:49 pm Location: Pennsylvania
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S.Rubiks wrote: Speedy McFastfast wrote: Swordsman Kirby wrote: And would you personally solve a Void Cube for speed?  I know I would! I love speedsolving any puzzle I get, official or not. I would have to get a void cube, or make one. This puzzle is one of the most interesting I have ever seen. I wonder how hard it would be to make... This might be the better path, seeing as it would probably become very expensive  The bad part is, I am not a modder, so I have no experience making puzzles  just pop the center pieces off of any cube then solve it like a void cube. It really is that simple.
The whole reason I want a void cube is not for the solving experience, but rather for the fact that it looks interesting. A puzzle that you can see through that doesn't fall apart is very amazing to me, and I would love to have something like that.
_________________ Do it.
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S.Rubiks
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Post subject: Posted: Mon May 14, 2007 3:40 pm |
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Joined: Sat Apr 01, 2006 8:55 pm Location: Dallas, TX
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any collector would. Problem is he isn't mass producing them as of yet.
_________________ Torturing the puzzling community for 2 years [and finally terminated by the same - moderator].~ Happy 2 year anniversary!
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qqwref
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Post subject: Posted: Mon May 14, 2007 4:37 pm |
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Joined: Sat Jan 22, 2005 12:12 pm Location: NY, USA
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perfredlund wrote: Some fingerfriendly alternatives for parity fixers: [algorithms!] Great! My favorites are
M U r' U M U' r2 R' U' R' U M U' r
M U M' U r2 U R2 U M U' R2 U' r2 (U2)
M U r' U' R U' M' U R' U r U M (U2)
_________________ My official times My youtube Puzzle Solving Service! - a puzzle that has never been scrambled and solved has been wasted.
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Speedy McFastfast
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Post subject: Posted: Mon May 14, 2007 8:12 pm |
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Joined: Sat Oct 07, 2006 2:49 pm Location: Pennsylvania
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S.Rubiks wrote: any collector would. Problem is he isn't mass producing them as of yet.
It's also going to be trouble because they are probably going to be high priced
Can anyone even remotely guess how much it costs for these things to be made?
_________________ Do it.
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reeeech
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Post subject: Posted: Mon May 14, 2007 8:20 pm |
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Joined: Thu Mar 09, 2006 12:19 pm
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Speedy McFastfast wrote: S.Rubiks wrote: any collector would. Problem is he isn't mass producing them as of yet. It's also going to be trouble because they are probably going to be high priced  Can anyone even remotely guess how much it costs for these things to be made?
I have one of his puzzles, wait list was a few months and cost was ~$600 USD!
Honestly, they are worth it... very well made and used quality plastics.
Aside from that, it's not a simple mod, it's not something he adds to a puzzle. He builds them from scratch, and it's all man hours that you are investing in. His time and effort to make them - it's not just a puzzle you are getting but something along the lines of artwork.
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perfredlund
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Post subject: Posted: Tue May 15, 2007 11:34 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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Pembo wrote: Ksolve + ru parameters Per?
Yes KSolve. Took about 25 mins to run. It's not worlds fastest solver but it is very flexible
-Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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qqwref
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Post subject: Posted: Tue May 15, 2007 4:41 pm |
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Joined: Sat Jan 22, 2005 12:12 pm Location: NY, USA
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Can you solve it so that the permutation of the U layer doesn't matter, but so that all the U pieces are oriented correctly? I think that a very short sequence of this type would probably be more useful than a longer sequence that has a specific effect on the PLL.
_________________ My official times My youtube Puzzle Solving Service! - a puzzle that has never been scrambled and solved has been wasted.
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perfredlund
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Post subject: Posted: Wed May 16, 2007 12:44 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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qqwref wrote: Can you solve it so that the permutation of the U layer doesn't matter, but so that all the U pieces are oriented correctly? I think that a very short sequence of this type would probably be more useful than a longer sequence that has a specific effect on the PLL.
Exactly what are you after? Sounds like you want many cases with odd permutation and all orientations. Hmm ....
Some drawings would come a long way!
-Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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Speedy McFastfast
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Post subject: Posted: Wed May 16, 2007 2:51 pm |
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Joined: Sat Oct 07, 2006 2:49 pm Location: Pennsylvania
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reeeech wrote: Speedy McFastfast wrote: S.Rubiks wrote: any collector would. Problem is he isn't mass producing them as of yet. It's also going to be trouble because they are probably going to be high priced  Can anyone even remotely guess how much it costs for these things to be made? I have one of his puzzles, wait list was a few months and cost was ~$600 USD! Honestly, they are worth it... very well made and used quality plastics. Aside from that, it's not a simple mod, it's not something he adds to a puzzle. He builds them from scratch, and it's all man hours that you are investing in. His time and effort to make them - it's not just a puzzle you are getting but something along the lines of artwork.
The only problem is, I can't see me getting my parents to let me spend 50 dollars on a puzzle, let alone 600
They don't understand how hard these are to make/come around upon.
_________________ Do it.
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qqwref
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Post subject: Posted: Wed May 16, 2007 3:15 pm |
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Joined: Sat Jan 22, 2005 12:12 pm Location: NY, USA
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perfredlund wrote: Exactly what are you after? Sounds like you want many cases with odd permutation and all orientations. Hmm .... Some drawings would come a long way! Well, what you gave were algorithms that solved a specific case of the parity, but they were long-ish (mostly about 14-15 turns STM). I'm wondering if there is any way to find the shortest possible algorithms to fix parity, such that you don't care at all what happens to the PLL.
_________________ My official times My youtube Puzzle Solving Service! - a puzzle that has never been scrambled and solved has been wasted.
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bcp on pcp
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Post subject: Posted: Wed May 16, 2007 3:54 pm |
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Joined: Tue Mar 13, 2007 11:24 pm Location: MN
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reeeech wrote: Speedy McFastfast wrote: S.Rubiks wrote: any collector would. Problem is he isn't mass producing them as of yet. It's also going to be trouble because they are probably going to be high priced  Can anyone even remotely guess how much it costs for these things to be made? I have one of his puzzles, wait list was a few months and cost was ~$600 USD! Honestly, they are worth it... very well made and used quality plastics. Aside from that, it's not a simple mod, it's not something he adds to a puzzle. He builds them from scratch, and it's all man hours that you are investing in. His time and effort to make them - it's not just a puzzle you are getting but something along the lines of artwork. I barley have 600 usd in my bank account, and that's going to a laptop, not a puzzle. I could see paying that much when I'm out of college (and college realted debt) but until then i'd rather get a ps3 with that money. Wait no those are terrible, I'd rather get a laptop.
_________________
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S.Rubiks
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Post subject: Posted: Wed May 16, 2007 4:07 pm |
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Joined: Sat Apr 01, 2006 8:55 pm Location: Dallas, TX
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Just think of this. Think of what your laptop would be worth in one year. Then think of what that puzzle will be worth in one year.
_________________ Torturing the puzzling community for 2 years [and finally terminated by the same - moderator].~ Happy 2 year anniversary!
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bcp on pcp
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Post subject: Posted: Wed May 16, 2007 4:58 pm |
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Joined: Tue Mar 13, 2007 11:24 pm Location: MN
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Yeah but I seriously can't justify 600+ for a puzzle right now, I just can't afford it.
_________________
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Erik
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Post subject: Posted: Wed May 16, 2007 4:58 pm |
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Joined: Wed Feb 07, 2007 4:39 pm Location: Enschede, The Netherlands, First room on the left on the 2nd floor.
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S.Rubiks wrote: Just think of this. Think of what your laptop would be worth in one year. Then think of what that puzzle will be worth in one year.
Think of what you can do with a laptop and what you can do with a puzzle 
_________________ getting lucky is not a crime...
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bcp on pcp
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Post subject: Posted: Wed May 16, 2007 5:02 pm |
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Joined: Tue Mar 13, 2007 11:24 pm Location: MN
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I could make a program that accuratly simulates the action of a complicated puzzle with some help. Ok a lot of help but I have friends for that. A laptop for me will help me in school, let me do my computer games, I will be able to post here all the time (i mean even MORE than usual). A puzzle, I can scramble and solve and display. I'll get one when I have a real job, and I don't even have a summer one yet.
_________________
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perfredlund
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Post subject: Posted: Wed May 16, 2007 5:32 pm |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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qqwref wrote: perfredlund wrote: Exactly what are you after? Sounds like you want many cases with odd permutation and all orientations. Hmm .... Some drawings would come a long way! Well, what you gave were algorithms that solved a specific case of the parity, but they were long-ish (mostly about 14-15 turns STM). I'm wondering if there is any way to find the shortest possible algorithms to fix parity, such that you don't care at all what happens to the PLL.
Umm ok now i get it ... any alg that would fix the parity after OLL then.
That's a big task to embark. I can't exactlt tell the ksolve to do all that in 1 search .... grrr ... i'll try a few things tomorrow if i get time
PS! Would it have to fix edges or would distorting corners instead be ok too? OK i have the answer to that when i think about it
-Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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joey
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Post subject: Posted: Thu May 31, 2007 8:18 am |
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Joined: Thu Nov 23, 2006 6:02 pm
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I was bored, so I made my own Void cube. Its not fully functional, or functional at all, but it was just a bit of fun! It makes me want a real one!
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_________________ 3x3: PB 9.64 http://www.xanga.com/j_ey
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kastellorizo
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Post subject: Posted: Thu May 31, 2007 8:53 am |
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Joined: Fri Nov 04, 2005 12:31 am Location: Greece, Australia, Thailand, Singapore.
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Speedy McFastfast
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Post subject: Posted: Fri Jun 01, 2007 2:55 pm |
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Joined: Sat Oct 07, 2006 2:49 pm Location: Pennsylvania
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I really would love to get a void cube. They would be a blast to play with, I love the way they look. I'm going to go crazy, this puzzle is going to be the death of me...
_________________ Do it.
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cubester
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Post subject: Posted: Fri Jun 01, 2007 7:40 pm |
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Joined: Wed Mar 14, 2007 6:13 pm
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Speedy McFastfast wrote: I really would love to get a void cube. They would be a blast to play with, I love the way they look. I'm going to go crazy, this puzzle is going to be the death of me...
i think we would all like to have the void cube. it looks unstable as if someone turned it, it would just fall apart.
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Swordsman Kirby
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Post subject: Posted: Fri Jun 01, 2007 11:08 pm |
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Joined: Tue Sep 26, 2006 6:00 am Location: Shanghai, China
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But did you see the video, cubester?
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