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 Post subject: Greg's DLI with flat cuts
PostPosted: Fri Aug 17, 2012 1:08 pm 
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A long time ago I showed here absolut fantastic designs by Greg. Better times will come.

In the next days I can present a lot of awesome unbelievable twistys.

Today I start with not a really new one.
Ola has made this with rounded cuts years ago and gave it the name Dual Layer Icosahedron DLI.

All others will be new.

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cw_Greg's DLI with flat cuts (2).JPG
cw_Greg's DLI with flat cuts (2).JPG [ 1.33 MiB | Viewed 1138 times ]

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cw_Greg's DLI with flat cuts (3).JPG
cw_Greg's DLI with flat cuts (3).JPG [ 1.34 MiB | Viewed 1138 times ]

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cw_Greg's DLI with flat cuts (4).JPG
cw_Greg's DLI with flat cuts (4).JPG [ 1.26 MiB | Viewed 1138 times ]

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cw_Greg's DLI with flat cuts (5).JPG
cw_Greg's DLI with flat cuts (5).JPG [ 1.51 MiB | Viewed 1138 times ]


As always: smooth turns and perfect to play with.


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 Post subject: Re: Greg's DLI with flat cuts
PostPosted: Fri Aug 17, 2012 1:24 pm 
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I was actually thinking about a Professor Icosahedron just this afternoon! How strange!

Great execution, I love it!

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 Post subject: Re: Greg's DLI with flat cuts
PostPosted: Fri Aug 17, 2012 1:29 pm 
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Wonderfull.
I suppose this is crafted from a gigaminx? Or did you have it printed?

When you solve it, don't make the mistake of thinking of it like what it is: a gigaminx shapemod. If you do that you will end up with difficulties pairing up the tips, which are the centers on the gigaminx. At least you will need a lot of unnecessary moves and thinking.
Instead pair the edges of this one, which would be like pairing up center edges and edges on a gigaminx. Then pair up the centers of this puzzle. That would be like pairing the corners on a gigaminx.
By solving it this way, it will be much easier.

If you don't believe me, try to solve a 5x5x5 rubik's cube by paring up corners first. :D It will get crazy for the last two corners if you aren't lucky.

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 Post subject: Re: Greg's DLI with flat cuts
PostPosted: Fri Aug 17, 2012 1:36 pm 
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Oh man I forgot how awesome this puzzle is. Great work!

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MaCheezm0 wrote:
2nd layer using Fisher parts


I very much hope you mean Fisher Cube parts.


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 Post subject: Re: Greg's DLI with flat cuts
PostPosted: Fri Aug 17, 2012 1:52 pm 
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This looks great!
Clause, Greg, I'm so excited for the next couple of days!
I can only imagine...
Probably not more cuboids.
Whatever it is, I'm sure it will be great!

-Doug

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 Post subject: Re: Greg's DLI with flat cuts
PostPosted: Fri Aug 17, 2012 2:17 pm 
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great news! I cant wait to see what you guys have up your sleeves :D I am sure it will be great!

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 Post subject: Re: Greg's DLI with flat cuts
PostPosted: Fri Aug 17, 2012 2:32 pm 
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Excellent work!


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 Post subject: Re: Greg's DLI with flat cuts
PostPosted: Fri Aug 17, 2012 3:18 pm 
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Nice, as always. And I'm at 99% sure I know, what are the other puzzles, and if it's ehat I think, I definetly can't wait to see them :oops: .

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 Post subject: Re: Greg's DLI with flat cuts
PostPosted: Fri Aug 17, 2012 3:40 pm 
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Joined: Thu Dec 31, 2009 8:54 pm
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This is Gelatinbrain's 2.2.17 puzzle which was one of the first puzzles where constructing [3,1] commutators really "clicked" for me. I solved it using a "cage method" where I formed all of the outer parts (the edges, edge wings, and vertices) and then 3-cycled all of the inner parts using [3,1] commutators. It took a long time and was very inefficient but it brings back a certain amount of nostalgia :)

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