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Volitar Prime
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Post subject: Super Helicopter and Ultimate Helicopter Cubes Posted: Mon Sep 20, 2010 8:17 pm |
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Joined: Sat Jan 27, 2007 7:43 pm Location: Shelby Township, MI. USA
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I was finally able to finish a couple of Helicopter Cube sticker mods 
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helicopter sticker mods.jpg [ 58.23 KiB | Viewed 3388 times ]
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theVDude
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Mon Sep 20, 2010 9:04 pm |
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Joined: Fri Feb 06, 2009 2:57 pm Location: Pittsburgh
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The ultimate one looks really hard!
_________________ 3x3x3 PB: 00:48.10 "Study gravitation, it's a field with a lot of potential."
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puzzlesmith
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Mon Sep 20, 2010 9:20 pm |
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Joined: Tue Jul 13, 2010 2:15 pm Location: In front of my computer, on the twisty puzzles forum
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You know there are a LOT more positions in the super helicopter cube? Actually there are about 1.65 million more positions to it!!!! Also, I was wondering where you bought them... Thanks Alex
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Volitar Prime
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Mon Sep 20, 2010 9:31 pm |
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Joined: Sat Jan 27, 2007 7:43 pm Location: Shelby Township, MI. USA
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GuiltyBystander
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Mon Sep 20, 2010 11:51 pm |
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Joined: Wed May 13, 2009 4:58 pm Location: Vancouver, Washington
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puzzlesmith wrote: You know there are a LOT more positions in the super helicopter cube? Actually there are about 1.65 million more positions to it!!!! [strike]Only if you jumble  [/strike] Cancel that. Even without jumbling it adds something. Interesting, I didn't expect that. Actually isn't it a lot more than 1.65M? I'm thinking it's 4!^6 (191 million) because that's what they is taken out on the calculation I see for the 4x4x4. Or is that 1.65M for the non jumbling version?
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Luke
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Sep 21, 2010 1:23 am |
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Joined: Thu Sep 24, 2009 12:21 pm Location: Chichester, England
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They're very beautiful. I'd love to have a sticker variant of the Helicopter Cube. But first I need a normal one!
_________________ 3x3x3 single: 5.73 seconds. 3x3x3 average of five: 9.24 seconds. 3x3x3 average of twelve: 10.46 seconds.
Buy the Curvy Copter Skewb, NovaMinx, and more here!
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Michael Reid
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Sep 21, 2010 1:25 am |
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Joined: Mon Aug 09, 2010 7:18 pm
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GuiltyBystander wrote: Even without jumbling it adds something. Interesting, I didn't expect that. Very interesting! And not obvious at all ... it took me a while to see what you were talking about! (I am trying not to give it away, for those who want to think about it themselves.)
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bobthegiraffemonkey
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Sep 21, 2010 7:46 am |
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Joined: Fri Jan 29, 2010 2:34 pm Location: Scotland, UK
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I don't see how the super helicopter cube adds anything without jumbling. Only the centers are (effectively) different from normal, and if you scramble a normal helicopter cube without jumbling: 1. All the centers are unique, since there are four orbits which aren't interchangeable, and each of the four centers of one colour are in a different orbit. 2. There is no center orientation (centers cannot be rotated in place). Please correct me if I'm wrong though. Matt PS. Oh, and on the original point of the thread, these mods look awesome 
Last edited by bobthegiraffemonkey on Tue Sep 21, 2010 8:24 am, edited 1 time in total.
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gabrielmpf
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Sep 21, 2010 7:55 am |
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Joined: Sun Nov 16, 2008 8:15 pm Location: Lisbon, Portugal
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Volitar Prime
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Sep 21, 2010 8:43 am |
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Joined: Sat Jan 27, 2007 7:43 pm Location: Shelby Township, MI. USA
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GuiltyBystander wrote: Even without jumbling it adds something. Interesting, I didn't expect that. Wow, I didn’t consider this effect either until it was brought up here. I solve centers first so if I don’t jumble and correctly position the 4 centers of one of the sides the rest will fall into place. But if you do a corners first approach you would only have a 1 in 6 chance of having the centers correct. Now once you jumble then these puzzles really get interesting 
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GuiltyBystander
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Sep 21, 2010 9:28 am |
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Joined: Wed May 13, 2009 4:58 pm Location: Vancouver, Washington
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Here's an example showing that it does add something. My first instinct was that because the 4 orbits never intersect, you would never have to worry about them switching. However, the orbit's don't line up the same way on every face so super stickering does matter. This example shows moving the white center to another face. Attachment:
Super Helicopter.png [ 11.35 KiB | Viewed 3132 times ]
As for permutations for non-jumbling super helicopter cubes, I believe this is the equivalent of adding the square center pieces on a shallower cut helicopter cube. It gives the puzzle an absolute rotation. This would mean the number of positions is increased by a factor of 24. Difficulty isn't increased to much though imo.
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bobthegiraffemonkey
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Sep 21, 2010 9:36 am |
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Joined: Fri Jan 29, 2010 2:34 pm Location: Scotland, UK
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Didn't think of that  . Thanks for pointing it out  . I agree, it doesn't really add any difficulty to the puzzle.
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perfredlund
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Sep 21, 2010 9:48 am |
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Joined: Fri May 06, 2005 10:13 am Location: Norway
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I also had not thought about this issue, that moving a group of 4 centers to another face (may) interchange their relative positions. Cool concept! How about picture stickers instead?? Sure would be quite painful to solve Per
_________________ "Life is what happens to you while you are busy making other plans" -John Lennon, Beautiful Boy
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Jorbs3210
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Sep 21, 2010 5:41 pm |
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Joined: Thu Jun 03, 2010 2:25 pm Location: Farmington, NM
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When I saw the title, I was thinking, "Oh My Gosh you built a 3 and 4 layer Helicopter Cube?!?!?" Very nice sticker mods. They look hard.
_________________ Autism Speaks can go away. I have Autism. I can speak for myself.
"You say tomater, I zader matermorts." - Coach Z
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puzzlesmith
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Sep 21, 2010 5:44 pm |
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Joined: Tue Jul 13, 2010 2:15 pm Location: In front of my computer, on the twisty puzzles forum
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Oh, I guess your right because I screwed up the multiplication... 
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elijah
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Sep 21, 2010 7:46 pm |
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Joined: Sat Mar 29, 2008 12:55 am Location: WA, USA
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also, the corners must be matched up to the correct center, rather than just some random one... plus, once it's jumbled... god... I'd say that the super helicopter may actually have the most difficulty difference of any puzzle versus its super version... and almost definitely of the order 2 puzzles(or order 3, depending on your definition...)
_________________ "This is Pretty off-topic"
"You are actually more off topic than me, you mentioned something on topic in the Off Topic forum."
"You more so for discussing the on-topic "off-topic" topic in the off-topic forum."
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bmenrigh
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Sep 21, 2010 9:14 pm |
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Joined: Thu Dec 31, 2009 8:54 pm Location: San Jose, California
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The super stickers are a good idea. My first reaction was the same -- because of the orbits these stickers would have no effect. It's neat that they actually matter. elijah wrote: also, the corners must be matched up to the correct center, rather than just some random one... plus, once it's jumbled... god... I'd say that the super helicopter may actually have the most difficulty difference of any puzzle versus its super version... and almost definitely of the order 2 puzzles(or order 3, depending on your definition...) I can't speak for jumbling but for non-jumbling scrambles, I don't think it would be all that bad. Gelatinbrain's "Helicopter Dodecahedron" ( 1.4.8) has a neat orbit orientation problem too. Basically, you can solve one or two centers completely but unless you solved the centers with the overall orientation of the puzzle correct, you wont be able to solve the remaining centers. There was discussion about it here. For those of you that solve the helicopter cube corners first (I do), to solve the super version would require you to first collect all of the white stickers onto the right face, using their relative positions to determine which face is the 'correct' white face as well as the other color of all of the other faces. This extra step shouldn't take more than 30-60 seconds.
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Michael Reid
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Oct 05, 2010 10:41 pm |
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Joined: Mon Aug 09, 2010 7:18 pm
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Is there any puzzling difference between the two sticker variations? I think they are the same as puzzles; please correct me if I am wrong about this. Starting from the left sticker-mod, it's easy to get the one on the right: just extend the small regions on the edges of the stickers until they cover the big triangle with the original color. To go from the sticker-mod on the right to the one on the left: note that there is exactly 1 corner sticker with red/blue color pair (there is also 1 with the colors reversed). The third color on that corner is yellow, so place a large yellow triangle over most of the red/blue corner sticker, and do the same to the 1 middle piece that matches it. This gives the sticker-mod on the left. OK, so I don't understand the names "Super" and "Ultimate" in this context. BTW, I asked in another thread if it is possible to rotate a single corner on the helicopter cube by using jumbling turns. (Has this been answered definitively? Certainly I've never had a single corner twisted after jumbling and unjumbling.) Is it possible to switch exactly 2 center pieces with jumbling twists? With the normal stickers you wouldn't notice that! Hmmm, I just may have to buy some more helicopter cubes. Nice sticker-mods! 
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GuiltyBystander
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Oct 05, 2010 10:48 pm |
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Joined: Wed May 13, 2009 4:58 pm Location: Vancouver, Washington
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Michael Reid wrote: BTW, I asked in another thread if it is possible to rotate a single corner on the helicopter cube by using jumbling turns. (Has this been answered definitively? Certainly I've never had a single corner twisted after jumbling and unjumbling.) Yes it has been definitively answered by TomZ in the same thread. No you cannot rotate a single corner.
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Michael Reid
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Oct 05, 2010 10:54 pm |
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Joined: Mon Aug 09, 2010 7:18 pm
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GuiltyBystander wrote: Michael Reid wrote: BTW, I asked in another thread if it is possible to rotate a single corner on the helicopter cube by using jumbling turns. (Has this been answered definitively? Certainly I've never had a single corner twisted after jumbling and unjumbling.) Yes it has been definitively answered by TomZ in the same thread. No you cannot rotate a single corner. Of course, I saw that reply! But I'm looking for the analysis that shows that a single corner can't be rotated.
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theVDude
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Tue Oct 05, 2010 11:21 pm |
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Joined: Fri Feb 06, 2009 2:57 pm Location: Pittsburgh
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Michael Reid wrote: OK, so I don't understand the names "Super" and "Ultimate" in this context. Ultimate cube and Super cube
_________________ 3x3x3 PB: 00:48.10 "Study gravitation, it's a field with a lot of potential."
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Michael Reid
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Wed Oct 06, 2010 12:05 am |
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Joined: Mon Aug 09, 2010 7:18 pm
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theVDude wrote: Michael Reid wrote: OK, so I don't understand the names "Super" and "Ultimate" in this context. Ultimate cube and Super cubeOK, so the stickers have similar style to the "Ultimate Cube" and "Super Cube" respectively. I thought it should somehow refer to the puzzle it creates. For instance, Volitar's avatar (would that be Volavatar???) shows a gigaminx with ultimate-style stickers. But the puzzle is not "ultimate" in that several pieces (the trapezoidal pieces adjacent to face centers) are not distinguishable. I suppose that's an OK way to name them, but it's not what I expected.
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GuiltyBystander
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Wed Oct 06, 2010 12:09 am |
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Joined: Wed May 13, 2009 4:58 pm Location: Vancouver, Washington
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Michael Reid wrote: Of course, I saw that reply! But I'm looking for the analysis that shows that a single corner can't be rotated. Can you point me to an analysis that shows a single corner can't be rotated on a 3x3x3 so I know what you're looking for?
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Michael Reid
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Post subject: Re: Super Helicopter and Ultimate Helicopter Cubes Posted: Wed Oct 06, 2010 1:15 am |
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Joined: Mon Aug 09, 2010 7:18 pm
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GuiltyBystander wrote: Michael Reid wrote: Of course, I saw that reply! But I'm looking for the analysis that shows that a single corner can't be rotated. Can you point me to an analysis that shows a single corner can't be rotated on a 3x3x3 so I know what you're looking for? I just checked my copy Winning Ways vol. 4 (2nd edition, 2004). They have an analysis (pretty terse) on pages 869-870. I know you're probably looking for something online; the best I can do at the moment is this (30 year!) old cube-lovers message by David Vanderschel. It may be a bit cryptic, because it's before notation and terminology was standardized. His analysis is very close to the analysis in Winning Ways, maybe with different terminology. While I'm at it, has anyone mapped out all the jumbled configurations of the helicopter cube? This would give an effective way to answer both questions (about twisting a single corner, swapping 2 centers). First, make a graph with vertices for every jumbled configuration (ignoring the colors) and an edge between two states that differ by a single edge rotation (whether 180 degrees or not). For every loop in this graph that starts and ends at the cube configuration, check whether or not that loop changes total cornertwist, or changes the parity of center permutations. Of course, you only need to do this for a finite set of loops, e.g. if they form a basis of the fundamental group of the graph. But I think there should be a more intrinsic way to analyze it. Has that been done already?
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