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 Post subject: Re: Bump-1
PostPosted: Mon Jul 07, 2008 1:44 pm 
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Nice idea and nice work.


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 Post subject: Re: Bump-1
PostPosted: Mon Jul 07, 2008 1:54 pm 
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I would have never of thought this.

Would love to see it with stickers.


Andrew :solved:

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 Post subject: Re: Bump-1
PostPosted: Mon Jul 07, 2008 3:09 pm 
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Very nice job (even if it wasn't your idea) :)


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 Post subject: Re: Bump-1
PostPosted: Mon Jul 07, 2008 3:18 pm 
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Very original! Its about time to make a new category for puzzle mods such as this one, Hybrid Mods :D


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 Post subject: Re: Bump-1
PostPosted: Mon Jul 07, 2008 3:29 pm 
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Why didn't I think of this? Nice.
I've got a Square-1 mod coming up at some point... it might be a little crazy.


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 Post subject: Re: Bump-1
PostPosted: Mon Jul 07, 2008 4:44 pm 
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This idea has been made before,(very long ago) but i forgot who.. nice job!

edit: viewtopic.php?f=9&t=7795&hilit=+bump made by Vadim.


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 Post subject: Re: Bump-1
PostPosted: Mon Jul 07, 2008 5:33 pm 
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Location: chicago, IL area U.S.A
That's pretty neat. If you decide to make another, it would be cool to slice on an angle. It wouldn't be a cube, but I still think it would be pretty cool. You wouldn't necessarily need stickers either.

-d


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 Post subject: Re: Bump-1
PostPosted: Mon Jul 07, 2008 8:30 pm 
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I have a white one of these by Vadim, it's very nice! I should get some stickers for it at some point!

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 Post subject: Re: Bump-1
PostPosted: Wed Jul 16, 2008 2:56 pm 
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Thats very cool. Maybe the next step is to extend it on one more side.

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 Post subject: Re: Bump-1
PostPosted: Wed Jul 16, 2008 4:28 pm 
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I see what you mean now that I look at it. I guess you could extend 3 of the sides even farther, so that it mantains a cube shape?

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 Post subject: Re: Bump-1
PostPosted: Wed Jul 16, 2008 4:36 pm 
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Actually, you can take a surprisingly large amount off the sides, but the problem then becomes one of stability--removal sets up a situation where some of the small pieces will be able to fall off mid turn of the vertical slice. Thus, you're better off extending uneven amounts to simulate the effect, while still maintaining stability.

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