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 Post subject: Museum progress V
PostPosted: Sun Feb 19, 2012 5:57 pm 
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Joined: Mon Aug 02, 2004 7:03 am
Location: Koblenz, Germany
I think it is time for another update:
  • I am through with all threads of "New puzzles" except some of the youngest.
  • I took a look into all threads of "Puzzle Collecting". All things worth entering are entered.
  • I took a look into all threads of "Puzzle Building". All things worth entering are entered.
  • I broke the barrier of 3000 entries for the museum.
  • There are now a lot of older entries (pkey<=1611) which received better descriptions, totally new descriptions, new images of the puzzles in different states or images of their packagings.
I want to thank
  • my image editors, especially the one who made 90% of the outsourced work.
  • the creators who usually edit their images by themselves. There are only three I can name.
  • the creators who enter there own puzzles. There were only two who did this in the last months.
  • the members I harrass with wishes like "Can you make images of xyz?"
  • Sandy for following my suggestions.
I want to apologize to all those members whose inventions are not entered yet. This happened either because something is missing (like their name) or because their name is Pantazis Houlis. I am still afraid of your variants of Rubiks Magics.

Any comments or suggestions?


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 Post subject: Re: Museum progress V
PostPosted: Sun Feb 19, 2012 7:10 pm 
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Joined: Mon Nov 24, 2008 4:37 pm
Location: Canada
Thanks for all the hard work!
Andreas Nortmann wrote:
...because their name is Pantazis Houlis. I am still afraid of your variants of Rubiks Magics.

I don't blame you :lol:

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 Post subject: Re: Museum progress V
PostPosted: Sun Feb 19, 2012 8:43 pm 
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Joined: Wed Nov 24, 2010 11:12 am
Location: Hong Kong/Beijing
A great and hard work you've done. Thank you so much for building such a hugh puzzle museum with details information!


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 Post subject: Re: Museum progress V
PostPosted: Sun Feb 19, 2012 11:58 pm 
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Joined: Mon Aug 18, 2008 10:16 pm
Location: Somewhere Else
...Where is Pantazis anyway? He hasn't logged in since November...


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 Post subject: Re: Museum progress V
PostPosted: Mon Feb 20, 2012 12:13 am 
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Location: Canada
Jared wrote:
...Where is Pantazis anyway? He hasn't logged in since November...


Recently got married- don't worry, he's still alive :)

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 Post subject: Re: Museum progress V
PostPosted: Mon Feb 20, 2012 1:37 am 
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Joined: Tue Dec 09, 2008 1:05 am
Thank you very much to you and your team for such a fantastic job.

In the last month it is a great fun to search in the museum.


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 Post subject: Re: Museum progress V
PostPosted: Mon Feb 20, 2012 3:16 am 
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Joined: Sun Sep 18, 2005 3:03 pm
Location: Madrid -Spain -Europe
Congratulations

fantastic museum ¡¡¡

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 Post subject: Re: Museum progress V
PostPosted: Mon Feb 20, 2012 1:24 pm 
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Joined: Mon Aug 02, 2004 7:03 am
Location: Koblenz, Germany
Thank you for the praise.
I want to motivate everybody to create or update their member collections.
Without this, the museum has only half of its worth.
And I am sure everybody would be interested in seeing Claus' collection this way, wouldn't we?


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 Post subject: Re: Museum progress V
PostPosted: Mon Feb 20, 2012 1:38 pm 
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Joined: Mon Jul 18, 2011 6:56 pm
Location: Chicago,
If I want to add an item to the museum, what pictures should I provide?

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 Post subject: Re: Museum progress V
PostPosted: Mon Feb 20, 2012 1:54 pm 
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Location: Koblenz, Germany
RubiksMaster614 wrote:
If I want to add an item to the museum, what pictures should I provide?
Usually a very good entry shows these images
  • Puzzle in solved state
  • Puzzle in midturn (more than one image if there is more than one way of turning)
  • Puzzle in scrambled
  • If there are special properties (e.g: the puzzle can jumble) these deserve additional images.
  • Images of the original package (all sides) if existent.
  • Images of leaflet which came with the puzzle.
Do not let this list overwhelm you. This list is about the very good entry. In most cases there are only two images and they suffice.
In case of doubt submit more images. I can filter those worth to be added.
If you want to accelerate the process of adding, you can
  • fill out the "Add new item"-form by yourself
  • remove the background by yourself. In this case I will add all images independent of redundancy.
Use museum@twistypuzzles.com as email address.

BTW: What puzzle are we talking about?


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 Post subject: Re: Museum progress V
PostPosted: Mon Feb 20, 2012 2:26 pm 
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Joined: Sun Mar 15, 2009 12:00 am
Location: Jarrow, England
As an image editor, I would like to add this: if you can't remove the background yourself, then take the photo on a plain background, a single colour, white if possible <edit> for black puzzles </edit>. This is a hard background to remove quickly:
Attachment:
back_1.jpg
back_1.jpg [ 44.08 KiB | Viewed 1368 times ]
It has to be removed manually. This one is good:
Attachment:
back_2.jpg
back_2.jpg [ 58.07 KiB | Viewed 1368 times ]
You can use Photoshop tools to very quickly and neatly remove this background.

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Last edited by Gus on Mon Feb 20, 2012 3:21 pm, edited 1 time in total.

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 Post subject: Re: Museum progress V
PostPosted: Mon Feb 20, 2012 2:42 pm 
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Joined: Thu Dec 31, 2009 8:54 pm
Location: Bay Area, California
Gus wrote:
As an image editor, I would like to add this: if you can't remove the background yourself, then take the photo on a plain background, a single colour, white if possible. This is a hard background to remove quickly
Indeed, for nearly all of the wood background images I've had to edit, I had to manually trace the edges at a high zoom level.

There are a lot of factors that influence how easy it is to edit an image but here are a few guides that make it easier:

  • Even light, not just light head-on. Reducing the shadows helps a lot.
  • Uniform background. Wood grain and other textures force and editor to switch to manual tricks.
  • High resolution images.
  • Avoid highly compressed JPEGs if possible. The block artifacts look terrible and can make edge finding difficult.
  • Try to keep the image in focus as best you can. If you can't, the highest resolution image you have can help offset a focus issue.
  • Have something white in the picture, preferably use a white background. This helps correct the white-balance of images that have color issues due to indoor/poor lighting.

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 Post subject: Re: Museum progress V
PostPosted: Mon Feb 20, 2012 3:44 pm 
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Joined: Thu Dec 02, 2004 12:09 pm
Location: Missouri
Gus wrote:
if you can't remove the background yourself
I can and have. However there HAS to be an easier way than what I've been doing. To date I just open the image up in paint and turn the background white with the eraser near the edge of the puzzle (sometimes 1 pixel at a time) and then turn the rest white with the box function.
bmenrigh wrote:
Even light, not just light head-on. Reducing the shadows helps a lot.
I've been using a flash outside in the daylight. I prefer overcast to direct sunlight to help with the shadows. And I've even considered buying a light box to set the piece of paper on which I place the puzzle on. I haven't done that yet though. See my pictures of the Doctor Cube here. There is still some shadow.
bmenrigh wrote:
Uniform background. Wood grain and other textures force and editor to switch to manual tricks.
I think a piece of plain white paper is best. Might be even better sitting on a light box to remove shadows. Not sure... haven't tried it yet.
bmenrigh wrote:
Try to keep the image in focus as best you can. If you can't, the highest resolution image you have can help offset a focus issue.
I struggle with this a bit myself. I want the puzzle to fill the frame and I generally also want to avoid the digital zoom so if I use the largest non-digital zoom I have I still generally have the camera withing a few feet of the puzzle. I've at times wondered if its best to have the front or the back of the puzzle in sharp focus.
bmenrigh wrote:
Have something white in the picture, preferably use a white background. This helps correct the white-balance of images that have color issues due to indoor/poor lighting.
This is another reason why I like to take the pics outside.

Anyways, work is eating up more and more of my time and lately I've been opting to work on designing and assembly of new puzzles over spending an hour (or more) removing the background from a single picture. Does anyone have a how-to video which walks ones through the best tools to use in something like PhotoShop? If not and someone wants to make one they are welcome to use one of my Doctor Cube images. If I can find a less painful way, I'll be happy to do this myself. If not, I'll likely just keep posting the best non-edited pictures I can take.

Carl

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 Post subject: Re: Museum progress V
PostPosted: Mon Feb 20, 2012 9:23 pm 
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Joined: Mon Jul 18, 2011 6:56 pm
Location: Chicago,
Andreas Nortmann wrote:
RubiksMaster614 wrote:
If I want to add an item to the museum, what pictures should I provide?

BTW: What puzzle are we talking about?

A mod I am currently making that I would like to keep secret. You should hear about it in may.

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 Post subject: Re: Museum progress V
PostPosted: Tue Feb 21, 2012 12:16 am 
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Joined: Thu Dec 21, 2006 5:32 pm
Location: Bay Area, CA
Andreas Nortmann wrote:
Any comments or suggestions?
Nothing I haven't said before, but it of course bears repeating:

Great job Andreas!

The community owes you a great debt of gratitude.

Dave :)

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LitwinPuzzles.com has info on my puzzles.


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 Post subject: Re: Museum progress V
PostPosted: Tue Feb 21, 2012 11:12 am 
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Joined: Mon Aug 02, 2004 7:03 am
Location: Koblenz, Germany
I second everything what was said by Gus and bmenrigh and want to add just one thing: Try to make the images non-blurry! Buy a stand (mine costed 9 EUR) or just shoot the same image several times until you get a good one.
Thank you guys.
wwwmwww wrote:
Does anyone have a how-to video which walks ones through the best tools to use in something like PhotoShop?
I would always propose using GIMP (open source) over Paint and there are many tutorials for GIMP out there. One for the manual way would be this:
http://pascalea.com/blog/gimp-tutorial- ... ackground/
Tutorials for the short way (with fuzzy-select, select by color and the like) are available in masses via Google too.


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