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 Post subject: The FTO, Master Skewb, and speedsolving
PostPosted: Sun Dec 22, 2013 8:46 pm 
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Well, TBH I'm sure these puzzles will never be elevated to WCA events, but I can dream, right? ;) I'm not a speedsolver but I love to watch world records being broken!

All this puzzle redesigning lately has got me wondering about these puzzles. Lanlan's versions of both are pretty darn smooth, particularly the FTO. But I'm sure they're not optimized for speed, and they're definitely not pop-resistant like most speedcubes these days.

What I'm most worried about is whether you even can optimize them for speed or stability, because of the non-perpendicular angles.


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 Post subject: Re: The FTO, Master Skewb, and speedsolving
PostPosted: Sun Dec 22, 2013 11:09 pm 
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Of course you can! I already have built both of them for speedsolving, and my E-Skewb as well. :D

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 Post subject: Re: The FTO, Master Skewb, and speedsolving
PostPosted: Sun Dec 22, 2013 11:46 pm 
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OK, I admit, this topic was bait for you. :lol:

Pics please? :D


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 Post subject: Re: The FTO, Master Skewb, and speedsolving
PostPosted: Sun Dec 22, 2013 11:54 pm 
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I think all that is necessary for something to made speed cube-able is you just need to round off most of the pieces so they don't catch and reduce the friction so that you can finger trick. Seeing as there are already safe and sturdy mechanisms for these puzzles it's entirely plausible for a designer to tug around on it until it's smooth and fast

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 Post subject: Re: The FTO, Master Skewb, and speedsolving
PostPosted: Mon Dec 23, 2013 12:16 am 
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The lanlan fto pops like crazy! :x Filleting isn't enough.
I used a skewb mechanism, and added pieces between the layers.

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 Post subject: Re: The FTO, Master Skewb, and speedsolving
PostPosted: Mon Dec 23, 2013 1:00 am 
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I think all that is necessary for something to made speed cube-able is you just need to round off most of the pieces so they don't catch and reduce the friction so that you can finger trick.

Can I ask what may be an ignorant question? If that's what's required to make something speed-cubable, why don't they do it on all puzzles as standard?

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 Post subject: Re: The FTO, Master Skewb, and speedsolving
PostPosted: Mon Dec 23, 2013 1:09 am 
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rline wrote:
Quote:
I think all that is necessary for something to made speed cube-able is you just need to round off most of the pieces so they don't catch and reduce the friction so that you can finger trick.

Can I ask what may be an ignorant question? If that's what's required to make something speed-cubable, why don't they do it on all puzzles as standard?

Probably because it takes more wok to design/produce them if done this way.

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 Post subject: Re: The FTO, Master Skewb, and speedsolving
PostPosted: Mon Dec 23, 2013 1:43 am 
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benpuzzles wrote:
Probably because it takes more wok to design/produce them if done this way.

Oh ok. Thanks for that. :)

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 Post subject: Re: The FTO, Master Skewb, and speedsolving
PostPosted: Mon Dec 23, 2013 8:10 pm 
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rline wrote:
Can I ask what may be an ignorant question? If that's what's required to make something speed-cubable, why don't they do it on all puzzles as standard?


Some puzzles like, say, The Wheel of Wisdom can't afford to round anything off or reduce friction because pieces would become incredibly small and unstable. The piece design of most speed puzzles have large and roomy mechanisms with thick pieces that can be manipulated by millimeters to affect their smoothness. But when some pieces are only a few millimeters thick to begin with what left is there to reduce?

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 Post subject: Re: The FTO, Master Skewb, and speedsolving
PostPosted: Wed Jan 08, 2014 3:43 pm 
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Jared wrote:
Pics please? :D


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 Post subject: Re: The FTO, Master Skewb, and speedsolving
PostPosted: Mon Jan 20, 2014 9:57 pm 
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Pictures and video of the master E-Skewb coming in a week! :mrgreen:

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