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The 4D version of a 2x2x2, implemented with two cubes and magnets.
This puzzle represents the 2x2x2x2 corners of a 4D Rubik's Cube analog in a 3D embedding. It is not a simple projection into in 3D. Instead it consists of the 16 4-coloured corner pieces pressed into cubes that are connected via magnets in a topology that correctly implements the 4D puzzle. All 90 degree twists of two of the 8 hyperfaces are directly available, and all the others can be reached with gyro move.
Thank you to the following people for their assistance in helping collect the information on this page: Timo Hoogendoorn.
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