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Melinda's 2x2x2x2
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The 4D version of a 2x2x2, implemented with two cubes and magnets.

This puzzle represents the 2x2x2x2 corners of a 4D Rubik's Cube analog in a 3D embedding. It is not a simple projection into in 3D. Instead it consists of the 16 4-coloured corner pieces pressed into cubes that are connected via magnets in a topology that correctly implements the 4D puzzle. All 24 orientations of the outer 2 faces (2x2x2 puzzle halves) are freely available as 4D twists. Some twists of other faces are also directly available, and all others can be reached with a gyro algorithm, which is a kind of 4D rotation that swaps the outer axis with any of the other 3.

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Contributors

Thank you to the following people for their assistance in helping collect the information on this page: Timo Hoogendoorn, Rubix.

Collections

This puzzle can be found in collections of these members:

justlikeoldtimes: Owned


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