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Topola
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A sphercial hollow 2x2x2. The motives represent topological topics and appropriate exercises.

Compared with the predecessor (Quarks) solving is more difficult, because there are no colours to guide one.
The goal is a bit different from the Quarks. The puzzle uses the concept of topology to "play" with its design patterns. Depicted in the design is a globe with a large continent, four islands, each with a different icon, a big ocean and a lake and some wildlife living in perfect harmony, away from potentially predators. Your first challenge is to sail away with your boat and "capture" a whale that's living away in the ocean. On the opposite side of where the boat is located, you have a compass to "help" you in your journey. You'll see that, when you finally return home with a captured whale, the topology of your globe was changed in the process and the natural balance between the species has been disrupted. Your compass might be "broken", some animals may have been placed dangerously, closer to their predators, such as the wolf near the goat, the bird near the butterfly, or the snake near the bird. Your second challenge is now to "bring" peace to all lands, by returning the whale to its natural habitat, separate the animals in such a way, that they won't have to worry about being eaten and "repair" your compass. Be careful not to "break" or "sink" your sailboat on your journey...

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